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[[Stygian Fury|Stygian Furies]] are another type of monster with the same graphics. | [[Stygian Fury|Stygian Furies]] are another type of monster with the same graphics. | ||
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
=Statistics= | =Statistics= | ||
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** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Level | ! Level | ||
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* Bloodstar projectile attacks deal '''physical''' damage, and always hit, though they can be blocked or dodged. | * Bloodstar projectile attacks deal '''physical''' damage, and always hit, though they can be blocked or dodged. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Attack 1 | ! Attack 1 | ||
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* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | * Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | ||
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | ||
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | * Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Defense | ! Defense | ||
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| '''Succubus''' | | '''Succubus''' | ||
| 205 / 952 / 1837 | | 205 / 952 / 1837 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
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| '''Vile Temptress''' | | '''Vile Temptress''' | ||
| 218 / 952 / 1837 | | 218 / 952 / 1837 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
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| '''Stygian Harlot''' | | '''Stygian Harlot''' | ||
| 224 / 966 / 1858 | | 224 / 966 / 1858 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
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| '''Hell Temptress''' | | '''Hell Temptress''' | ||
| 256 / 979 / 1879 | | 256 / 979 / 1879 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
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| '''Blood Temptress''' | | '''Blood Temptress''' | ||
| 269 / 993 / 1898 | | 269 / 993 / 1898 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
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| '''Succubus''' | | '''Succubus''' | ||
| -- / 952 / 1837 | | -- / 952 / 1837 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| -- / 85 / 75 | | -- / 85 / 75 | ||
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| '''Hell Temptress''' | | '''Hell Temptress''' | ||
| -- / 952 / 1837 | | -- / 952 / 1837 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| -- / 85 / 75 | | -- / 85 / 75 | ||
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| '''Blood Temptress''' | | '''Blood Temptress''' | ||
| -- / 952 / 1 | | -- / 952 / 1 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| -- / 85 / 75 | | -- / 85 / 75 | ||
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* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | * <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Physical | ! Physical | ||
