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** Champions and Bosses can sometimes drop from the next higher TC. | ** Champions and Bosses can sometimes drop from the next higher TC. | ||
** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ||
{| width="100% | |||
{| width="100%" | |||
! Type | ! Type | ||
! Level | ! Level | ||
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| -- / 60/Ist, 87/Zod | | -- / 60/Ist, 87/Zod | ||
|} | |} | ||
=Offense= | =Offense= | ||
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All Abominable have a chance to stun with their slap attack. Some Abominable have a '''33% chance''' to deal bonus cold damage with their two-fisted overhead hammer blow attack. | All Abominable have a chance to stun with their slap attack. Some Abominable have a '''33% chance''' to deal bonus cold damage with their two-fisted overhead hammer blow attack. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Slap (Stun) | ! Slap (Stun) | ||
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* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | * Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | ||
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | ||
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | * Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | ||
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| '''Snow Drifter''' | | '''Snow Drifter''' | ||
| 256 / 703 / 1358 | | 256 / 703 / 1358 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 100 / 100 | | 100 / 100 / 100 | ||
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| '''Abominable''' | | '''Abominable''' | ||
| 263 / 703 / 1373 | | 263 / 703 / 1373 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 100 / 100 | | 100 / 100 / 100 | ||
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| '''Frozen Abyss''' | | '''Frozen Abyss''' | ||
| 276 / 724 / 1403 | | 276 / 724 / 1403 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 100 / 100 | | 100 / 100 / 100 | ||
| Line 152: | Line 154: | ||
| '''Snow Drifter''' | | '''Snow Drifter''' | ||
| -- / 703 / 1358 | | -- / 703 / 1358 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| -- / 100 / 100 | | -- / 100 / 100 | ||
| Line 159: | Line 161: | ||
| '''Abominable''' | | '''Abominable''' | ||
| -- / 703 / 1388 | | -- / 703 / 1388 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| -- / 100 / 100 | | -- / 100 / 100 | ||
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* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | * <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Physical | ! Physical | ||
