→Quest Two: Rescue on Mt. Arreat
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This one is a little more involved than the first quest. You must scour the Frigid Highlands and find fifteen captive Barbarian NPCs. They are held captive in wooden-fenced pens in groups of five, and when you find them you need merely knock the lock off the gate, and they will stream out and vanish into a portal that appears for them. | This one is a little more involved than the first quest. You must scour the Frigid Highlands and find fifteen captive Barbarian NPCs. They are held captive in wooden-fenced pens in groups of five, and when you find them you need merely knock the lock off the gate, and they will stream out and vanish into a portal that appears for them. | ||
[[Image:Quests-a5-q2-pen-portal.jpg|thumb|300px]]Yes, you'll probably get ''Warcraft II'' flashbacks. | |||
Yes, you'll probably get Warcraft II flashbacks. | |||
The three pens are always somewhere in the middle of the Frigid Highlands, not over by the sides of the area, and generally not visible on the mini map from the sides either, until you get close to them. The pens are easily spotted once you get near though, as large white rectangles. You'll always spot one on the minimap first and then close in on it, advancing slowly since there are monsters every step of the way in this area. | The three pens are always somewhere in the middle of the Frigid Highlands, not over by the sides of the area, and generally not visible on the mini map from the sides either, until you get close to them. The pens are easily spotted once you get near though, as large white rectangles. You'll always spot one on the minimap first and then close in on it, advancing slowly since there are monsters every step of the way in this area. | ||
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The Runes you receive are Tal, Ral, and Ort. None of them do a whole lot on their own, each adds elemental damage of one type to a weapon, and 30% resistance to it to a shield, so all three in an item and you'd have all but cold damage/resistance covered. But if you put all three into a three-socket shield in the correct order (Ral, then Ort, then Tal), you get a special better bonus, and a Rune Word item. | The Runes you receive are Tal, Ral, and Ort. None of them do a whole lot on their own, each adds elemental damage of one type to a weapon, and 30% resistance to it to a shield, so all three in an item and you'd have all but cold damage/resistance covered. But if you put all three into a three-socket shield in the correct order (Ral, then Ort, then Tal), you get a special better bonus, and a Rune Word item. | ||
'''Ancients Pledge''' | [[Image:Quests-a5-q2-reward.jpg|frame]]'''Ancients Pledge'''<br> | ||
'''RalOrtTal''' | |||
* +43 or 48% Resistance to each Element | * +43 or 48% Resistance to each Element | ||
* 10% damage taken goes to mana | * 10% damage taken goes to mana | ||
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This reward can be placed in a Paladin-shield, and the inherent bonuses to Resistance or Damage/Attack Rating will be preserved in the RuneWord, yielding a much larger total bonus than any other class can receive. | This reward can be placed in a Paladin-shield, and the inherent bonuses to Resistance or Damage/Attack Rating will be preserved in the RuneWord, yielding a much larger total bonus than any other class can receive. | ||
==Quest Three: Prison of Ice== | ==Quest Three: Prison of Ice== | ||
