Guide:Amazon Subclasses v1.09, by Celine (view source)
Revision as of 16:29, 15 January 2007
, 15 January 2007→Tankazon
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'''Two-handed Weapon''' | '''Two-handed Weapon''' | ||
With a two-handed weapon your physical damage will be a lot higher than when you are wielding a one-handed weapon and a shield. The downside is that you will be more open to taking hits. The overall statpoint allocation for wielding two-handed weapons is as follows: | With a two-handed weapon your physical damage will be a lot higher than when you are wielding a one-handed weapon and a shield. The downside is that you will be more open to taking hits, and your attacks will be slower. The overall statpoint allocation for wielding two-handed weapons is as follows: | ||
* Strength: | * Strength: Enough to wear your gear. You COULD add more points in order to gain more damage, but since you're already extremely open to attack, you will want to get those points into life. Most two handed weapons require a fair amount of strength anyway. | ||
* Dexterity: around 100. Not too much. For two-handed weapons, dexterity only is needed to | * Dexterity: around 100, if that. Not too much. For two-handed weapons, dexterity only is needed to equip your weapons, but that can also be achieved based on the items you wear. For attack rating, get "fine" small charms that add good attack rating bonus and even maximum damage bonus, which is multiplied by high strength. | ||
* Vitality: rest. Life can also be boosted by charms or gear, but it is best to get it to a fair amount by itself. | * Vitality: rest. Life can also be boosted by charms or gear, but it is best to get it to a fair amount by itself. | ||
* Energy: base. No points are needed because the only mana using skills will be Decoy, Valkyrie and Slow Missiles. Base energy is enough for that. | * Energy: base. No points are needed because the only mana using skills will be Decoy, Valkyrie and Slow Missiles. Base energy is enough for that. | ||
More skill points will go into Penetrate because of the low dexterity and more will go into Dodge, Avoid and Evade because of the lower defense capabilities of the two-handed weapon wielders | More skill points will go into Penetrate because of the low dexterity and more will go into Dodge, Avoid and Evade because of the lower defense capabilities of the two-handed weapon wielders. | ||
'''One-handed Weapon''' | '''One-handed Weapon''' | ||
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Tankazons that wield one-handed weapons will have a very important feature, namely the shield. With a shield there is a chance to block an attack, however it has been tested that for weapon users other than dagger or javelin, a shield will have a horribly slow recovery rate for other one-handed weapon using amazons. The statpoint allocation will be like this: | Tankazons that wield one-handed weapons will have a very important feature, namely the shield. With a shield there is a chance to block an attack, however it has been tested that for weapon users other than dagger or javelin, a shield will have a horribly slow recovery rate for other one-handed weapon using amazons. The statpoint allocation will be like this: | ||
* Strength: | * Strength: Only as much as you need for your weapon. If you're going with a dagger or javelin, you need very very little, as dexterity will add just as much benefit as strength anyway. | ||
* Dexterity: 150 or more for maxed blocking. The maxed chance to block is 75% and can be seen by checking the defense rating of your character. Hover above the value and it will show the chance to be hit and the chance to block attacks. Blocking is level-dependant, so keep an eye on it and invest in dexterity if you want to keep it to 75%. Because dexterity will be high, this means that attack rating will also be very high and less points are needed in Penetrate. | * Dexterity: 150 or more for maxed blocking. The maxed chance to block is 75% and can be seen by checking the defense rating of your character. Hover above the value and it will show the chance to be hit and the chance to block attacks. Blocking is level-dependant, so keep an eye on it and invest in dexterity if you want to keep it to 75%. Because dexterity will be high, this means that attack rating will also be very high and less points are needed in Penetrate. | ||
* Vitality: again deserves the rest. | * Vitality: again deserves the rest. | ||
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Subclasses... one can hardly call them subclasses, but they have gotten a specific name. I am pointing towards Swordazons, Axazons, Macazons and Throwazon. Basically they just only wield weapons of these specific types. I can say which weapons are often preferred. | Subclasses... one can hardly call them subclasses, but they have gotten a specific name. I am pointing towards Swordazons, Axazons, Macazons and Throwazon. Basically they just only wield weapons of these specific types. I can say which weapons are often preferred. | ||
* Swordazon: One-handed: Head Striker, The Atlantean | * Swordazon: One-handed: Head Striker, The Atlantean, Lightsabre, "Grief" runeword, "Silence" runeword, "Breath of the dying" runeword. Two-handed: Crainte Vomir, The Vile Husk, Todesfaelle Flamme, Swordguard, Doombringer, Grandfather, "Breath of the dying" runeword | ||
* Axazon: One-handed: Butcher's Pupil, Guardian Naga. Two-handed: Stormrider, Boneslayer Blade, The Minotaur, Messerschmidth's Reaver, Hellslayer | * Axazon: One-handed: Butcher's Pupil, Guardian Naga, "Breath of the dying". Two-handed: Stormrider, Boneslayer Blade, The Minotaur, Messerschmidth's Reaver, Hellslayer, "Breath of the dying" | ||
* Macazon: Onehanded: Dark Clan Crusher, Fleshrender, Earthshaker, Baranar's Star, Schaeffer's Hammer. Two-handed: Bloody Tree-stump, Gavel of Pain, Immortal King's Stone Crusher, Cranium Basher | * Macazon: Onehanded: Dark Clan Crusher, Fleshrender, Earthshaker, Baranar's Star, Schaeffer's Hammer. Two-handed: Bloody Tree-stump, Gavel of Pain, Immortal King's Stone Crusher, Cranium Basher, "Breath of the dying" | ||
* Throwazon: Deathbit, The Scalper | * Throwazon: Deathbit, The Scalper, Gimmershred, Warshrike, Lacerator | ||
Other favorite weapons include Cruel elite weapons and weapons with large elemental damage. | Other favorite weapons include Cruel elite weapons and weapons with large elemental damage. | ||
