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=Introduction= | == Introduction == | ||
Potions are not essential for survival in Diablo II since most characters have hit point regeneration equipment and/or mana and life leech, but they are definitely needed in emergencies and against tougher monsters. | Potions are not essential for survival in Diablo II since most characters have hit point regeneration equipment and/or mana and life leech, but they are definitely needed in emergencies and against tougher monsters. | ||
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Besides the healing, mana, and rejuvenation potions, there are others for specialty uses such as thawing, poison cure, and refreshing stamina. There are even throwing potions that you most certainly wouldn't want to drink, even if you were allowed to do so. | Besides the healing, mana, and rejuvenation potions, there are others for specialty uses such as thawing, poison cure, and refreshing stamina. There are even throwing potions that you most certainly wouldn't want to drink, even if you were allowed to do so. | ||
== Potion Fill Rate == | |||
=Potion Fill Rate= | |||
All mana and healing and mana potions fill over time, taking around 5.12 seconds for all mana potions, and different values for healing potions. The amount of points you gain is averaged over the time, so if you drink a 200 point potion, you'll gain around 40 points per second for around 5 seconds. | All mana and healing and mana potions fill over time, taking around 5.12 seconds for all mana potions, and different values for healing potions. The amount of points you gain is averaged over the time, so if you drink a 200 point potion, you'll gain around 40 points per second for around 5 seconds. | ||
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The same addition and averaging works any time you have one potion filling and drink another one, though the second one is just added to however much you had left to go on the first one. | The same addition and averaging works any time you have one potion filling and drink another one, though the second one is just added to however much you had left to go on the first one. | ||
== Double Fill Potions == | |||
=Double Fill Potions= | |||
Sometimes when you drink a red or blue potion you will get double the listed points from it, over the normal 5.12 seconds time. This is a game feature that's not well known, but quite beneficial. This is determined by the following process[http://d2mods.info/forum/viewtopic.php?f=8&t=40504]: | Sometimes when you drink a red or blue potion you will get double the listed points from it, over the normal 5.12 seconds time. This is a game feature that's not well known, but quite beneficial. This is determined by the following process[http://d2mods.info/forum/viewtopic.php?f=8&t=40504]: | ||
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| 83.2% | | 83.2% | ||
|} | |} | ||
== Healing Potions == | |||
=Healing Potions= | |||
Drinking a healing potion fills a certain number of points every time, depending on the potion type and which class your character is. These figures are the same for D2 or D2X. | Drinking a healing potion fills a certain number of points every time, depending on the potion type and which class your character is. These figures are the same for D2 or D2X. | ||
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| 10.24 seconds | | 10.24 seconds | ||
|} | |} | ||
== Mana Potions == | |||
=Mana Potions= | |||
Mana regenerates and can be leeched back in D2 and D2X, so most warrior characters never add a point to their Energy, and get enough mana from leech and +mana items. Drinking a mana potion fills a certain number of points every time, depending on the potion type and which class your character is. The original five Diablo II characters have steady rates that are unchanged in the Expansion, while the Assassin and Druid have more irregular stats. | Mana regenerates and can be leeched back in D2 and D2X, so most warrior characters never add a point to their Energy, and get enough mana from leech and +mana items. Drinking a mana potion fills a certain number of points every time, depending on the potion type and which class your character is. The original five Diablo II characters have steady rates that are unchanged in the Expansion, while the Assassin and Druid have more irregular stats. | ||
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| 500 | | 500 | ||
|} | |} | ||
== Other Drinkable Potions == | |||
=Other Drinkable Potions= | |||
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<nowiki>*</nowiki> Neither type of Rejuvenation Potion is subject to the doubling that all mana and health potions can do, as described at the top of the page. You'll always get 35% and 100% regardless of your Clvl, stats, etc. Note that partial rejuves will do a lot more than even super healing/mana potions once your character has very high mana or hit points. | <nowiki>*</nowiki> Neither type of Rejuvenation Potion is subject to the doubling that all mana and health potions can do, as described at the top of the page. You'll always get 35% and 100% regardless of your Clvl, stats, etc. Note that partial rejuves will do a lot more than even super healing/mana potions once your character has very high mana or hit points. | ||
== Throwing Potions == | |||
=Throwing Potions= | |||
To throw a potion equip the stack in your weapon slot, select throw to the left or right click, and go for it. Barbarians can dual wield two stacks of potions, or a potion and a weapon in the other hand. In the Expansion you can use your weapon switch slot to hold a throwing potion and switch back and forth. | To throw a potion equip the stack in your weapon slot, select throw to the left or right click, and go for it. Barbarians can dual wield two stacks of potions, or a potion and a weapon in the other hand. In the Expansion you can use your weapon switch slot to hold a throwing potion and switch back and forth. | ||
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<nowiki>*</nowiki> Properties seen in the game for D2X throwing potions do not at all match up with the stats listed in the game files. | <nowiki>*</nowiki> Properties seen in the game for D2X throwing potions do not at all match up with the stats listed in the game files. | ||
== Quest Potions == | |||
=Quest Potions= | |||
Both quest potions are used briefly, and are mostly decorative. | Both quest potions are used briefly, and are mostly decorative. | ||