Administrators, Bureaucrats, Administrators
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'''Overseers''' and '''Hell Whips''' spawn only as guest monsters in v1.11 and thus are never found on normal difficulty. Their normal stats are listed from v1.09 and earlier patches. | '''Overseers''' and '''Hell Whips''' spawn only as guest monsters in v1.11 and thus are never found on normal difficulty. Their normal stats are listed from v1.09 and earlier patches. | ||
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
== Statistics == | |||
=Statistics= | |||
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+. | Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+. | ||
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| --, 63/Ist, 87/Zod | | --, 63/Ist, 87/Zod | ||
|} | |} | ||
== Offense == | |||
=Offense= | |||
Overseers possess a Smite bonus to their melee attack that will sometimes stun the target. | Overseers possess a Smite bonus to their melee attack that will sometimes stun the target. | ||
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| -- / 25-35 / 45-55 | | -- / 25-35 / 45-55 | ||
|} | |} | ||
== Defenses == | |||
=Defenses= | |||
All Lashers regenerate hit points 50% faster than usual. | All Lashers regenerate hit points 50% faster than usual. | ||
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| -- / 40 / 33 | | -- / 40 / 33 | ||
|} | |} | ||
== Resistances == | |||
=Resistances= | |||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
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| -- / 0% / 0% | | -- / 0% / 0% | ||
|} | |} | ||
== Locations == | |||
=Locations= | |||
Many act 5 monsters appear in an area only on Normal difficulty, where the monster variety is fixed, not random. (As was the case on all difficulty levels of Act 5 prior to the v1.10 patch.) | Many act 5 monsters appear in an area only on Normal difficulty, where the monster variety is fixed, not random. (As was the case on all difficulty levels of Act 5 prior to the v1.10 patch.) | ||