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{{Monster navbox|{{Monstertype}}|{{Animals}}|{{SuperUniques}}}}'''The Summoner''' is an [[Animals|Animal]] and a [[Superuniques|Superunique]]. | {{Monster navbox|{{Monstertype}}|{{Animals}}|{{SuperUniques}}}}'''The Summoner''' is an [[Animals|Animal]] and a [[Superuniques|Superunique]]. | ||
The Summoner is found at the tip of one of the four arms of the [[Arcane Sanctuary]], a strangely-beautiful, psychedelic-styled area in Act Two. Which of the four tips the Summoner occupies is randomized, but his is a bit longer than the others and has a distinctive shape, so you'll know it as soon as you get near, even if the quest button pop up doesn't warn you. The Summoner is a quest boss; he must be killed to finish [[Quests_Act_Two#Quest_Five:_The_Summoner|the fifth quest]] in Act Two, and killing him is required to open a portal to the [[Canyon of the Magi]] and to learn which of the seven tombs of Tal Rasha is the true tomb. He is implied to be the Sorceror from Diablo I, corrupted much as | The Summoner is found at the tip of one of the four arms of the [[Arcane Sanctuary]], a strangely-beautiful, psychedelic-styled area in Act Two. Which of the four tips the Summoner occupies is randomized, but his is a bit longer than the others and has a distinctive shape, so you'll know it as soon as you get near, even if the quest button pop up doesn't warn you. The Summoner is a quest boss; he must be killed to finish [[Quests_Act_Two#Quest_Five:_The_Summoner|the fifth quest]] in Act Two, and killing him is required to open a portal to the [[Canyon of the Magi]] and to learn which of the seven tombs of Tal Rasha is the true tomb. He is implied to be the Sorceror from Diablo I, corrupted much as the Warrior was. | ||
All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
