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Willowisps were extremely dangerous in v1.10, since an error in the programming made their lightning bolts hit many times at once. | Willowisps were extremely dangerous in v1.10, since an error in the programming made their lightning bolts hit many times at once. | ||
<blockquote>Chain Lightning listed damage in Hell is 5-190. There is a bug where they deal their Melee Attack as part of their ranged attack, which is 42-108 and physical damage. Another hit is from a new missile bonus, and based on Mlvl 83 for Act 5 Hell Wisps, it's 166-169 lightning damage. So each lightning attack a Willowisp uses deals 213-467 damage, 42-108 of which is physical. And you can get hit five times per bolt, if it all goes through you. That's 1065-2335.</blockquote> | <blockquote>Chain Lightning listed damage in Hell is 5-190. There is a bug where they deal their Melee Attack as part of their ranged attack, which is 42-108 and physical damage. Another hit is from a new missile bonus, and based on Mlvl 83 for Act 5 Hell Wisps, it's 166-169 lightning damage. So each lightning attack a Willowisp uses deals 213-467 damage, 42-108 of which is physical. And you can get hit five times per bolt, if it all goes through you. That's 1065-2335.</blockquote> | ||
They're less deadly in v1.11, with that bug fixed. | They're less deadly in v1.11, with that bug fixed. | ||
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| '''Act 5: '''Worldstone Keep 2 | | '''Act 5: '''Worldstone Keep 2 | ||
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{{D2 Monster Nav|undead}} | |||
