→Charge: charge speed formula from Faster Run Walk
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* Bugs with Charge can freeze the Paladin in place, or make him walk backwards (the [[moonwalk bug]]). Switching weapons or getting hit will usually snap him out of it. | * Bugs with Charge can freeze the Paladin in place, or make him walk backwards (the [[moonwalk bug]]). Switching weapons or getting hit will usually snap him out of it. | ||
* Charge was the favorite low level PK skill in early D2 days. Beware low level Paladins with [[Vigor]] and big two-handed weapons. (Such as [[Bonesnap]].) | * Charge was the favorite low level PK skill in early D2 days. Beware low level Paladins with [[Vigor]] and big two-handed weapons. (Such as [[Bonesnap]].) | ||
===Charging Speed=== | |||
<blockquote>ChargeSpeed = BaseRunSpeed * (1 + Skill_FRW / 100 + Armor_Speed / 100) * 150%</blockquote> | |||
where the terms are as above. By substituting BaseRunSpeed and multiplying it by 150%, we get: | |||
<blockquote>ChargeSpeed = 9 yards/s * (1 + Skill_FRW / 100 + Armor_Speed / 100)</blockquote> | |||
There is no lower limit to ChargeSpeed. It can be even negative. | |||
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