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{{Sorceress Skills}}The Sorceress' lightning spells tend to feature the lowest and highest possible damages, so it's important that you average out your true killing power. Many of these skills are not hugely damaging, but they are meant to be used repeatedly and very quickly, and can be devastating when employed with speed and skill. Higher mana regeneration and especially faster cast modifiers are very useful to Lightning Sorceresses. | {{Sorceress Skills}}The [[Sorceress]]' [[lightning]] spells tend to feature the lowest and highest possible damages, so it's important that you average out your true killing power. Many of these skills are not hugely damaging, but they are meant to be used repeatedly and very quickly, and can be devastating when employed with speed and skill. Higher mana regeneration and especially faster cast modifiers are very useful to Lightning Sorceresses. | ||
=Charged Bolt= | ==[[Charged Bolt]]== | ||
{| | {| | ||
!'''Required Level:''' 1<br /> | !'''Required Level:''' 1<br /> | ||
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|} | |} | ||
'''Description:'''<br /> | '''Description:'''<br /> | ||
Charged bolt is one of the first skills a sorceress can learn, and is one of the few level 1 skills that scales well end game. Unlike most other lightning skills, which do 1-x damage, charged bolt does very stable damage. At its maximum potential, Charged Bolt casts a total of 24 bolts at around 500 damage each, roughly 13,000 damage per spread. Each bolt is consumed as it hits, the rest passing through if the enemy dies without consuming all the bolts. Generally the closer your enemy is to you, the more bolts they will absorb, although this also depends on the angle between you and the enemy. Charged bolt is also one of the best skills in the game for scaling with negative enemy resist gear. Charged bolt with an | Charged bolt is one of the first skills a sorceress can learn, and is one of the few level 1 skills that scales well end game. Unlike most other lightning skills, which do 1-x damage, charged bolt does very stable damage. At its maximum potential, Charged Bolt casts a total of 24 bolts at around 500 damage each, roughly 13,000 damage per spread. Each bolt is consumed as it hits, the rest passing through if the enemy dies without consuming all the bolts. Generally the closer your enemy is to you, the more bolts they will absorb, although this also depends on the angle between you and the enemy. Charged bolt is also one of the best skills in the game for scaling with negative enemy resist gear. Charged bolt with an [[Infinity]] [[runeword]] can kill [[Diablo]] or [[Baal]] or even [[Über Diablo]] in less than 5 seconds in [[hell]] difficulty.<br /><br /> | ||
'''PvP:'''<br /> | '''PvP:'''<br /> | ||
Like other skills of this type, Charged Bolt is more susceptible to point absorb than large damage, single hit attacks. However, with stacked negative enemy resist, Charged Bolt also has the potential to kill many players in one hit (which few people expect). | Like other skills of this type, Charged Bolt is more susceptible to point absorb than large damage, single hit attacks. However, with stacked negative enemy resist, Charged Bolt also has the potential to kill many players in one hit (which few people expect). | ||
{{Skill Progression | {{Skill Progression | ||
|header=Mana | |header=Mana | ||
| 3 | | 3.0 | ||
| 3.5 | | 3.5 | ||
| 4 | | 4.0 | ||
| 4.5 | | 4.5 | ||
| 5 | | 5.0 | ||
| 5.5 | | 5.5 | ||
| 6 | | 6.0 | ||
| 6.5 | | 6.5 | ||
| 7 | | 7.0 | ||
| 7.5 | | 7.5 | ||
| 8 | | 8.0 | ||
| 8.5 | | 8.5 | ||
| 9 | | 9.0 | ||
| 9.5 | | 9.5 | ||
| 10 | | 10.0 | ||
| 10.5 | | 10.5 | ||
| 11 | | 11.0 | ||
| 11.5 | | 11.5 | ||
| 12 | | 12.0 | ||
| 12 | | 12.0 | ||
|header2=Damage | |header2=Damage | ||
| 2-4 | | 2-4 | ||
| Line 56: | Line 56: | ||
| 12-14 | | 12-14 | ||
| 13-15 | | 13-15 | ||
|header3= | |header3=Bolts | ||
| 3 | | 3 | ||
| 4 | | 4 | ||
| Line 79: | Line 79: | ||
}} | }} | ||
=Telekinesis= | ==[[Telekinesis]]== | ||
{| | {| | ||
!'''Required Level:''' 6<br /> | !'''Required Level:''' 6<br /> | ||
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Telekinesis can be used to pick up objects, activate triggers, or to strike enemies, stunning and knocking them back with some minor damage. TK was a very useful skill in earlier versions of Diablo II, since it picked up anything, and with this Sorceresses were always the quickest to grab the loot when a monster popped. Patches have since greatly limited what can be picked up with it, so it's much less useful, and much less annoying to other players, than in the early days. | Telekinesis can be used to pick up objects, activate triggers, or to strike enemies, stunning and knocking them back with some minor damage. TK was a very useful skill in earlier versions of Diablo II, since it picked up anything, and with this Sorceresses were always the quickest to grab the loot when a monster popped. Patches have since greatly limited what can be picked up with it, so it's much less useful, and much less annoying to other players, than in the early days. | ||
* Telekinesis will only pick up scrolls, potions, keys, gold, arrows and bolts. | * Telekinesis will only pick up scrolls, potions, keys, gold, arrows and bolts. | ||
* TK will not stun or | * TK will not [[stun]] or [[knockback]] [[boss]]es or [[SuperUnique]]s. | ||
* TK is very convenient. Use it to activate | * TK is very convenient. Use it to activate [[shrine]]s, [[waypoint]]s, and stairways, to open chests (including the Town Stash), to release the seals in the [[Chaos Sanctuary]], and so forth.<br /><br /> | ||
'''PvP:'''<br /> | '''PvP:'''<br /> | ||
Telekinesis isn't particularly useful in PvP, but if you have large amounts of negative enemy resist it can be used to kill people while they are naked. Damage wise this skill simply isn't practical, its uses lie in its other abilities. | Telekinesis isn't particularly useful in [[PvP]], but if you have large amounts of negative enemy resist it can be used to kill people while they are naked. Damage wise this skill simply isn't practical, its uses lie in its other abilities. | ||
{| | {| | ||
!'''Mana | !'''Mana:''' | ||
|7 | |7 | ||
|} | |} | ||
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}} | }} | ||
=Static Field= | ==[[Static Field]]== | ||
{| | {| | ||
!'''Required Level:''' 6<br /> | !'''Required Level:''' 6<br /> | ||
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|} | |} | ||
'''Description:'''<br /> | '''Description:'''<br /> | ||
Static Field hits every monster in range, instantly chopping 25% off of their current hit points (similar to crushing blow). This is the single most damaging spell or skill in the entire game, under the right circumstances. Static Field is affected by the lightning resist of your enemy; if that resist is positive then Static will do less than 25% of their life in damage, and if their resist is negative (e.g. facets, conviction, lower resist) it will do more, up to 50% of their total life in one cast vs an enemy with -100 lightning resist. Static Field cannot kill an enemy by itself, and additionally has a penalty in nightmare and hell difficulties. In nightmare, static will not do damage to any monster with 33% or less life remaining (and will not bring it below 33%), and in hell, static will not bring any monster below 50% health.<br /><br /> | Static Field hits every monster in range, instantly chopping 25% off of their current hit points (similar to crushing blow). This is the single most damaging spell or skill in the entire game, under the right circumstances. Static Field is affected by the [[lightning]] [[resist]] of your enemy; if that resist is positive then Static will do less than 25% of their life in damage, and if their resist is negative (e.g. facets, conviction, lower resist) it will do more, up to 50% of their total life in one cast vs an enemy with -100 lightning resist. Static Field cannot kill an enemy by itself, and additionally has a penalty in [[nightmare]] and [[hell]] difficulties. In nightmare, static will not do damage to any monster with 33% or less life remaining (and will not bring it below 33%), and in hell, static will not bring any monster below 50% health.<br /><br /> | ||
'''PvP:'''<br /> | '''[[PvP]]:'''<br /> | ||
Static Field, like all other damage skills, only works at 17.5% of its normal effect versus players. Even with negative enemy resist, this skill will not do significant damage in PvP. | Static Field, like all other damage skills, only works at 17.5% of its normal effect versus players. Even with negative enemy resist, this skill will not do significant damage in PvP. | ||
{| | {| | ||
!'''Mana | !'''Mana:''' | ||
|9 | |9 | ||
|- | |- | ||
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|} | |} | ||
{{Skill Progression | {{Skill Progression | ||
|header=Radius | |header=Radius | ||
| 3.3 | | 3.3 | ||
| 4 | | 4.0 | ||
| 4.6 | | 4.6 | ||
| 5.3 | | 5.3 | ||
| 6 | | 6.0 | ||
| 6.6 | | 6.6 | ||
| 7.3 | | 7.3 | ||
| 8 | | 8.0 | ||
| 8.6 | | 8.6 | ||
| 9.3 | | 9.3 | ||
| 10 | | 10.0 | ||
| 10.6 | | 10.6 | ||
| 11.3 | | 11.3 | ||
| 12 | | 12.0 | ||
| 12.6 | | 12.6 | ||
| 13.3 | | 13.3 | ||
| 14 | | 14.0 | ||
| 14.6 | | 14.6 | ||
| 15.3 | | 15.3 | ||
| 16 | | 16.0 | ||
}} | }} | ||
=Lightning= | ==[[Lightning]]== | ||
'''Required Level:''' 12<br /> | '''Required Level:''' 12<br /> | ||
'''Prerequisites:''' Charged Bolt<br /> | '''Prerequisites:''' [[Charged Bolt]]<br /> | ||
'''Synergies:''' Points in the following skills boost the damage of Lightning. | '''Synergies:''' Points in the following skills boost the damage of Lightning. | ||
* Charged Bolt: +8% Lightning Damage Per Level | * [[Charged Bolt]]: +8% Lightning Damage Per Level | ||
* Nova: +8% Lightning Damage Per Level | * [[Nova]]: +8% Lightning Damage Per Level | ||
* Chain Lightning: +8% Lightning Damage Per Level | * [[Chain Lightning]]: +8% Lightning Damage Per Level | ||
'''Details:''' The Lightning skill fires a long stream of concentrated shockage, passing through every target in a straight line. Lightning is best used against mobs, or in narrow corridors, so multiple monsters can be hit with each cast. | '''Details:''' The Lightning skill fires a long stream of concentrated shockage, passing through every target in a straight line. Lightning is best used against mobs, or in narrow corridors, so multiple monsters can be hit with each cast. | ||
{{Skill Progression | {{Skill Progression | ||
|header=Mana | |header=Mana | ||
| 8 | | 8.0 | ||
| 8.5 | | 8.5 | ||
| 9 | | 9.0 | ||
| 9.5 | | 9.5 | ||
| 10 | | 10.0 | ||
| 10.5 | | 10.5 | ||
| 11 | | 11.0 | ||
| 11.5 | | 11.5 | ||
| 12 | | 12.0 | ||
| 12 | | 12.0 | ||
| 13 | | 13.0 | ||
| 13 | | 13.0 | ||
| 14 | | 14.0 | ||
| 14 | | 14.0 | ||
| 15 | | 15.0 | ||
| 15 | | 15.0 | ||
| 16 | | 16.0 | ||
| 16 | | 16.0 | ||
| 17 | | 17.0 | ||
| 17 | | 17.0 | ||
|header2=Damage | |header2=Damage | ||
| 1-43 | | 1-43 | ||
| Line 217: | Line 217: | ||
=Nova= | ==[[Nova]]== | ||
'''Required Level:''' 12<br /> | '''Required Level:''' 12<br /> | ||
'''Prerequisites:''' Static Field<br /> | '''Prerequisites:''' [[Static Field]]<br /> | ||
'''Synergies:''' None.<br> | '''Synergies:''' None.<br> | ||
'''Details:''' Nova casts an expanding ring of lightning that strikes everything in its path, extending nearly to the edge of the screen. Nova is one of the most powerful skills in the game, but must be used wisely to be effective. It's best against mobs, ideally ones that are all around the Sorceress, when it will hit dozens of monsters per use. | '''Details:''' Nova casts an expanding ring of [[lightning]] that strikes everything in its path, extending nearly to the edge of the screen. Nova is one of the most powerful skills in the game, but must be used wisely to be effective. It's best against mobs, ideally ones that are all around the [[Sorceress]], when it will hit dozens of monsters per use. | ||
* Nova Sorcs require very fast casting speed, a lot of mana, and the nerve to stand very close to monsters all around them. | * Nova Sorcs require very fast casting speed, a lot of mana, and the nerve to stand very close to monsters all around them. | ||
* Nova is not a very good boss killer, since the damage per cast isn't that high; its strength comes when used against numerous monsters at once. | * Nova is not a very good [[boss]] killer, since the damage per cast isn't that high; its strength comes when used against numerous monsters at once. | ||
* Nova works very well when paired with powerful, casting delay skills like Meteor and Hydra. | * Nova works very well when paired with powerful, casting delay skills like [[Meteor]] and [[Hydra]]. | ||
{{Skill Progression | {{Skill Progression | ||
|header=Mana | |header=Mana | ||
| 15 | | 15 | ||
| 16 | | 16 | ||
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| 33 | | 33 | ||
| 34 | | 34 | ||
|header2= | |header2=Damage | ||
| 1-20 | | 1-20 | ||
| 7-28 | | 7-28 | ||
| Line 271: | Line 271: | ||
=Chain Lightning= | ==[[Chain Lightning]]== | ||
'''Required Level:''' 18<br /> | '''Required Level:''' 18<br /> | ||
'''Prerequisites:''' Charged Bolt, Lightning<br /> | '''Prerequisites:''' [[Charged Bolt]], [[Lightning]]<br /> | ||
'''Synergies:''' The following skills add to the damage of Chain Lightning. | '''Synergies:''' The following skills add to the damage of Chain Lightning. | ||
* Charged Bolt: +4% Lightning Damage Per Level | * [[Charged Bolt]]: +4% Lightning Damage Per Level | ||
* Nova: +4% Lightning Damage Per Level | * [[Nova]]: +4% Lightning Damage Per Level | ||
* Lightning: +4% Lightning Damage Per Level | * [[Lightning]]: +4% Lightning Damage Per Level | ||
'''Details:''' Chain Lightning jumps from target to target, and can be quite impressive when cast on a cluster of enemies. It's much less effective against single targets, and is slower to hit enemies than Lightning, which passes straight through as quickly as the Sorceress casts it. | '''Details:''' Chain Lightning jumps from target to target, and can be quite impressive when cast on a cluster of enemies. It's much less effective against single targets, and is slower to hit enemies than Lightning, which passes straight through as quickly as the Sorceress casts it. | ||
{{Skill Progression | {{Skill Progression | ||
|header=Mana | |header=Mana | ||
| 9 | | 9 | ||
| 10 | | 10 | ||
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| 1-266 | | 1-266 | ||
| 1-281 | | 1-281 | ||
|header3= | |header3=Targets | ||
| 5 | | 5 | ||
| 5 | | 5 | ||
| Line 346: | Line 346: | ||
=Teleport= | ==[[Teleport]]== | ||
'''Required Level:''' 18<br /> | '''Required Level:''' 18<br /> | ||
'''Prerequisites:''' Telekinesis.<br /> | '''Prerequisites:''' [[Telekinesis]].<br /> | ||
'''Synergies:''' None. <br> | '''Synergies:''' None. <br> | ||
'''Details:''' Teleport moves the Sorceress instantly to any valid location she can point her cursor at. This skill will pop her over creeks, past any number of monsters, through walls, etc. | '''Details:''' Teleport moves the [[Sorceress]] instantly to any valid location she can point her cursor at. This skill will pop her over creeks, past any number of monsters, through walls, etc. | ||
* Teleport is a great time-saver, as well as a way to escape monsters. | * Teleport is a great time-saver, as well as a way to escape monsters. | ||
* With each Teleport the all of a character's minion(s) will all reappear directly on top of them. This is very useful to keep them organized and to best use them to position monsters for destructive spell damage. | * With each Teleport the all of a character's minion(s) will all reappear directly on top of them. This is very useful to keep them organized and to best use them to position monsters for destructive spell damage. | ||
* Items that grant Teleport or teleport charges are quite popular for all characters, especially when used in | * Items that grant Teleport or teleport charges are quite popular for all characters, especially when used in duelling or [[Magic Find]]ing. | ||
* Additional points in Teleport do nothing but reduce the mana cost, so one here is enough. | * Additional points in Teleport do nothing but reduce the mana cost, so one here is enough. | ||
{{Skill Progression | {{Skill Progression | ||
|header=Mana | |header=Mana | ||
| 24 | | 24 | ||
| 23 | | 23 | ||
| Line 380: | Line 380: | ||
=Thunder Storm= | ==[[Thunder Storm]]== | ||
'''Required Level:''' 24<br /> | '''Required Level:''' 24<br /> | ||
'''Prerequisites:''' Charged Bolt, Static Field, Lightning, Nova, Chain Lightning<br/> | '''Prerequisites:''' [[Charged Bolt]], [[Static Field]], [[Lightning]], [[Nova]], [[Chain Lightning]]<br/> | ||
'''Synergies:''' None.<br> | '''Synergies:''' None.<br> | ||
'''Details:''' | '''Details:''' Thunder Storm shoots down a single bolt of lighting every second, hitting a randomly-selected monster. It can not be aimed or controlled, and works in a passive fashion for as long as it's active. The damage is not substantial, but this is a very convenient spell since it works by itself and always hits, making it quite helpful to finish off running monsters, to add damage to a [[boss]], etc. | ||
{| | {| | ||
!'''Mana | !'''Mana:''' | ||
|19 | |19 | ||
|} | |} | ||
| Line 411: | Line 411: | ||
| 184-283 | | 184-283 | ||
| 195-294 | | 195-294 | ||
|header2=Duration | |header2=Duration | ||
| 32 | | 32 | ||
| 40 | | 40 | ||
| Line 434: | Line 434: | ||
}} | }} | ||
=Energy Shield= | ==[[Energy Shield]]== | ||
'''Required Level:''' 24<br /> | '''Required Level:''' 24<br /> | ||
'''Prerequisites:''' Charged Bolt, Telekinesis, Lightning, Teleport, Chain Lightning<br /> | '''Prerequisites:''' [[Charged Bolt]], [[Telekinesis]], [[Lightning]], [[Teleport]], [[Chain Lightning]]<br /> | ||
'''Synergies:''' Points in Telekinesis boost the effectiveness of Energy Shield, decreasing the absorption by 6.25% per point. (See below.) <br> | '''Synergies:''' Points in [[Telekinesis]] boost the effectiveness of Energy Shield, decreasing the absorption by 6.25% per point. (See below.) <br> | ||
'''Details:''' Energy Shield allows the Sorceress to redirect damage from life to mana. Instead of attacks costing her life, some % of them (increasing with more points in the skill) will subtract from her mana instead. | '''Details:''' Energy Shield allows the [[Sorceress]] to redirect damage from life to mana. Instead of attacks costing her life, some % of them (increasing with more points in the skill) will subtract from her mana instead. | ||
* The use of this skill varies a lot between Sorceresses. Since only a % of the incoming damage is redirected, this skill needs a fair amount of points to be useful. | * The use of this skill varies a lot between Sorceresses. Since only a % of the incoming damage is redirected, this skill needs a fair amount of points to be useful. | ||
* High hit point or low mana builds will find this less necessary or useful. | * High hit point or low mana builds will find this less necessary or useful. | ||
| Line 447: | Line 447: | ||
|} | |} | ||
{{Skill Progression | {{Skill Progression | ||
|header= | |header=Absorbing | ||
| 20 | | 20 Dmg. | ||
| 25 | | 25 Dmg. | ||
| 30 | | 30 Dmg. | ||
| 35 | | 35 Dmg. | ||
| 40 | | 40 Dmg. | ||
| 45 | | 45 Dmg. | ||
| 50 | | 50 Dmg. | ||
| 55 | | 55 Dmg. | ||
| 57 | | 57 Dmg. | ||
| 59 | | 59 Dmg. | ||
| 61 | | 61 Dmg. | ||
| 63 | | 63 Dmg. | ||
| 65 | | 65 Dmg. | ||
| 67 | | 67 Dmg. | ||
| 69 | | 69 Dmg. | ||
| 71 | | 71 Dmg. | ||
| 72 | | 72 Dmg. | ||
| 73 | | 73 Dmg. | ||
| 74 | | 74 Dmg. | ||
| 75 | | 75 Dmg. | ||
|header=Duration | |header=Duration | ||
| 144 | | 144 | ||
| 204 | | 204 | ||
| Line 491: | Line 491: | ||
}} | }} | ||
=Lightning Mastery= | ==[[Lightning Mastery]]== | ||
'''Required Level:''' 30<br /> | '''Required Level:''' 30<br /> | ||
'''Prerequisites:''': None<br /> | '''Prerequisites:''': None<br /> | ||
'''Synergies:''' None.<br> | '''Synergies:''' None.<br> | ||
'''Details:''' Lightning Mastery works just like Fire Mastery; by substantially boosting the damage of every skill in the skill tree. Maxing this one out is a priority for most Lightning | '''Details:''' Lightning Mastery works just like [[Fire Mastery]]; by substantially boosting the damage of every skill in the skill tree. Maxing this one out is a priority for most [[Lightning]] [[Sorceress]]es. | ||
{{Skill Progression | {{Skill Progression | ||
|header= | |header=Damage | ||
| 50 | | +50% | ||
| 62 | | +62% | ||
| 74 | | +74% | ||
| 86 | | +86% | ||
| 98 | | +98% | ||
| 110 | | +110% | ||
| 122 | | +122% | ||
| 134 | | +134% | ||
| 146 | | +146% | ||
| 158 | | +158% | ||
| 170 | | +170% | ||
| 182 | | +182% | ||
| 194 | | +194% | ||
| 206 | | +206% | ||
| 218 | | +218% | ||
| 230 | | +230% | ||
| 242 | | +242% | ||
| 254 | | +254% | ||
| 266 | | +266% | ||
| 278 | | +278% | ||
}} | }} | ||
{{skill navbox}} | |||
{{skill navbox sorceress}} | |||
[[Category:Lightning skills]] | |||
[[Category:Sorceress skills]] | |||
[[category:sorceress]] | [[category:sorceress]] | ||
[[category:d2 sorceress strategy]] | [[category:d2 sorceress strategy]] | ||
