Diablo II: Lord of Destruction Manual (view source)
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==The Assassins== | ==The Assassins== | ||
<div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 15)</div>In the third century, two brothers rose to dominance from within the ranks of the Vizjerei clan of mages; their names were Horazon and Bartuc. Both were equally powerful and ambitious, and both were fascinated by the power one could obtain through the practice of Demonic Magics; however, the two differed in their views regarding how best to study demons. While Horazon viewed demons as a great source of power, he felt that in order to use that power best, you must harness a demon and bend him to your will. His brother, on the other hand, grew to sympathize with the demonic powers and felt (with no small influence from the demons) that the demonic forces were best understood by allying with the Hellish authorities so their secrets could be shared freely, and that is exactly what he did. Their diametrically opposed philosophies caused a great schism that split the ranks and tore the Vizjerei clan apart. | <div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 15)</div>In the third century, two brothers rose to dominance from within the ranks of the {{iw|Vizjerei Vizjerei}} {{iw|Mage_clan clan of mages}}; their names were {{iw|Horazon Horazon}} and {{iw|Bartuc Bartuc}}. Both were equally powerful and ambitious, and both were fascinated by the power one could obtain through the practice of Demonic Magics; however, the two differed in their views regarding how best to study demons. While Horazon viewed demons as a great source of power, he felt that in order to use that power best, you must harness a demon and bend him to your will. His brother, on the other hand, grew to sympathize with the demonic powers and felt (with no small influence from the demons) that the demonic forces were best understood by allying with the Hellish authorities so their secrets could be shared freely, and that is exactly what he did. Their diametrically opposed philosophies caused a great schism that split the ranks and tore the Vizjerei clan apart. | ||
When at last their fierce rivalry culminated in inevitable violence, the combatants learned too late that they had both been played as pawns by the demonic host. The ensuing battle was so great it set the very firmament aflame, and when it was complete and the stillness of remorse was all that remained, Bartuc lay dead, Horazon had vanished into self-imposed exile, and the Vizjerei had learned a costly lesson. The small surviving group of | When at last their fierce rivalry culminated in inevitable violence, the combatants learned too late that they had both been played as pawns by the demonic host. The ensuing battle was so great it set the very firmament aflame, and when it was complete and the stillness of remorse was all that remained, Bartuc lay dead, Horazon had vanished into self-imposed exile, and the Vizjerei had learned a costly lesson. The small surviving group of [[sorcerer]]s, the remnants of the once-great Vizjerei clan, resolved forevermore to spurn Demonic Magics and set about renewing their studies in the Elemental Magics. To further ensure that a similar tragedy could never happen again, they formed a secret order whose sole purpose was to police the mage clans, destroying corruption wherever they found it. This was the birth of the {{iw|Viz-Jaq'taar Viz-Jaq'taar}}, the Order of the Mage Slayers — otherwise known as the [[Assassin]]s. | ||
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'''Tiger Strike – Charge-up Skill'''<br> | '''[[Tiger Strike]] – Charge-up Skill'''<br> | ||
Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks. | Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks. | ||
'''Dragon Talon – Finishing Move'''<br> | '''[[Dragon Talon]] – Finishing Move'''<br> | ||
An Assassin is taught to utilize her entire body as a weapon—using this skill, she lets loose a powerful kick to send her opponents flying. | An Assassin is taught to utilize her entire body as a weapon—using this skill, she lets loose a powerful kick to send her opponents flying. | ||
'''Fists of Fire – Charge-up Skill'''<br> | '''[[Fists of Fire]] – Charge-up Skill'''<br> | ||
Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released. | Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released. | ||
'''Dragon Claw – Finishing Move'''<br> | '''[[Dragon Claw]] – Finishing Move'''<br> | ||
This skill allows the Assassin to try to finish her opponent off with a rending double claw attack. (Requires two equipped Claw-class weapons.) | This skill allows the Assassin to try to finish her opponent off with a rending double claw attack. (Requires two equipped Claw-class weapons.) | ||
'''Cobra Strike – Charge-up Skill'''<br> | '''[[Cobra Strike]][ – Charge-up Skill'''<br> | ||
A properly trained Assassin can focus her mind to draw upon the ambient energies surrounding her. Using this skill, she drains her adversary of life and spiritual essence adding it to her own. | A properly trained Assassin can focus her mind to draw upon the ambient energies surrounding her. Using this skill, she drains her adversary of life and spiritual essence adding it to her own. | ||
'''Claws of Thunder – Charge-up Skill'''<br> | '''[[Claws of Thunder]] – Charge-up Skill'''<br> | ||
Using her weapon’s metal blades as conductors, an Assassin charges the ions surrounding her and delivers a devastating lightning attack to any who dare challenge her. (Requires equipped Claw-class weapon.) | Using her weapon’s metal blades as conductors, an Assassin charges the ions surrounding her and delivers a devastating lightning attack to any who dare challenge her. (Requires equipped Claw-class weapon.) | ||
<div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 17)</div> | <div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 17)</div> | ||
'''Dragon Tail – Finishing Move'''<br> | '''[[Dragon Tail]] – Finishing Move'''<br> | ||
The experienced Assassin can deliver a kick so powerful it actually causes an explosion on impact, sending any nearby victims sprawling. | The experienced Assassin can deliver a kick so powerful it actually causes an explosion on impact, sending any nearby victims sprawling. | ||
'''Blades of Ice – Charge-up Skill'''<br> | '''[[Blades of Ice]] – Charge-up Skill'''<br> | ||
Charging the ether around her claw blades, the trained Assassin can freeze opponents with a vicious rake of her razors. (Requires equipped Claw-class weapon.) | Charging the ether around her claw blades, the trained Assassin can freeze opponents with a vicious rake of her razors. (Requires equipped Claw-class weapon.) | ||
'''Dragon Flight – Finishing Move'''<br> | '''[[Dragon Flight]] – Finishing Move'''<br> | ||
After years of disciplined physical conditioning, an Assassin can develop the ability to move faster than the eye can follow in one quick burst. Using this skill, she lunges at her target and delivers a devastating kick. | After years of disciplined physical conditioning, an Assassin can develop the ability to move faster than the eye can follow in one quick burst. Using this skill, she lunges at her target and delivers a devastating kick. | ||
'''Phoenix Strike – Charge-up Skill'''<br> | '''[[Phoenix Strike]] – Charge-up Skill'''<br> | ||
This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies. | This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies. | ||
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'''Claw Mastery – Passive'''<br> | '''[[Claw Mastery]] – Passive'''<br> | ||
Well-disciplined training in this skill improves the artistry with which an Assassin wields her unique Claw-class weapons. | Well-disciplined training in this skill improves the artistry with which an Assassin wields her unique Claw-class weapons. | ||
'''Psychic Hammer'''<br> | '''[[Psychic Hammer]]'''<br> | ||
By utilizing her intense mental prowess, an Assassin creates a powerful force of mental energies and directs it towards a hostile creature, blasting it backwards. | By utilizing her intense mental prowess, an Assassin creates a powerful force of mental energies and directs it towards a hostile creature, blasting it backwards. | ||
'''Burst of Speed'''<br> | '''[[Burst of Speed'''<br> | ||
Tapping into her psychokinetic energies, an Assassin temporarily increases the speed of her movements and attacks. | Tapping into her psychokinetic energies, an Assassin temporarily increases the speed of her movements and attacks. | ||
'''Weapon Block – Passive'''<br> | '''[[Weapon Block]] – Passive'''<br> | ||
After developing this skill, an Assassin wielding two Claw-class weapons can use her blades to deflect incoming attacks, thus giving herself a defensive edge without using a shield. (Requires two equipped Claw-class weapons.) | After developing this skill, an Assassin wielding two Claw-class weapons can use her blades to deflect incoming attacks, thus giving herself a defensive edge without using a shield. (Requires two equipped Claw-class weapons.) | ||
<div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 18)</div> | <div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 18)</div> | ||
'''Cloak of Shadows'''<br> | '''[[Cloak of Shadows]]'''<br> | ||
Moving through the darkness, unseen by her foes, the enshrouded Assassin can steal past opponents or ambush her unsuspecting victims with a series of devastating attacks. | Moving through the darkness, unseen by her foes, the enshrouded Assassin can steal past opponents or ambush her unsuspecting victims with a series of devastating attacks. | ||
'''Fade'''<br> | '''[[Fade]]'''<br> | ||
An Assassin can will her physical being to shift partially into the astral planes. As her body becomes less substantial, she becomes less susceptible to the effects of elemental attacks and magical curses. | An Assassin can will her physical being to shift partially into the astral planes. As her body becomes less substantial, she becomes less susceptible to the effects of elemental attacks and magical curses. | ||
'''Shadow Warrior'''<br> | '''[[Shadow Warrior]]'''<br> | ||
The Assassin trained in this discipline has the ability to project a “shadow” of herself. The Shadow Warrior makes use of the two skills the Assassin has readied for herself. | The Assassin trained in this discipline has the ability to project a “shadow” of herself. The Shadow Warrior makes use of the two skills the Assassin has readied for herself. | ||
'''Mind Blast'''<br> | '''[[Mind Blast]]'''<br> | ||
Focusing her anima, an Assassin using this potent ability can crush the will of a group of enemies, stunning them and confusing the feebleminded into attacking their comrades. | Focusing her anima, an Assassin using this potent ability can crush the will of a group of enemies, stunning them and confusing the feebleminded into attacking their comrades. | ||
'''Venom'''<br> | '''[[Venom]]'''<br> | ||
Poison use is another technique an Assassin has to help even the odds when battling demons and their ilk. An Assassin who has mastered this skill secretly coats her weapons with vile toxins. | Poison use is another technique an Assassin has to help even the odds when battling demons and their ilk. An Assassin who has mastered this skill secretly coats her weapons with vile toxins. | ||
'''Shadow Master'''<br> | '''[[Shadow Master]]'''<br> | ||
This discipline allows an Assassin to project an even more powerful shadow avatar. The Shadow Master has access to all of the Assassin skills. | This discipline allows an Assassin to project an even more powerful shadow avatar. The Shadow Master has access to all of the Assassin skills. | ||
===Traps=== | ===[[Traps]]=== | ||
Sometimes, the incredible martial prowess and awesome psychic capacity of the Assassins are not enough to battle all forms of magic-wielding menaces. To supplement her array of tools and abilities, the Assassin has access to an ingenious group of devices. These mechanisms, engineered by Viz-Jaq’taari sages, have been perfected over many years of use. They range from simple thrown missiles and bombs to more complex proximity-triggered sentries. | Sometimes, the incredible martial prowess and awesome psychic capacity of the Assassins are not enough to battle all forms of magic-wielding menaces. To supplement her array of tools and abilities, the Assassin has access to an ingenious group of devices. These mechanisms, engineered by Viz-Jaq’taari sages, have been perfected over many years of use. They range from simple thrown missiles and bombs to more complex proximity-triggered sentries. | ||
'''Fire Blast'''<br> | '''[[Fire Blast]]'''<br> | ||
This skill gives an Assassin the ability to manufacture and throw a small incendiary device. This ordnance explodes on impact, damaging any foe within its small blast radius. | This skill gives an Assassin the ability to manufacture and throw a small incendiary device. This ordnance explodes on impact, damaging any foe within its small blast radius. | ||
<div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 19)</div> | <div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 19)</div> | ||
'''Shock Web'''<br> | '''[[Shock Web]]'''<br> | ||
These traps comprise a collection of small conductive components that arc electricity between one another, damaging any opponents who tread upon them. | These traps comprise a collection of small conductive components that arc electricity between one another, damaging any opponents who tread upon them. | ||
'''Blade Sentinel'''<br> | '''[[Blade Sentinel]]'''<br> | ||
This skill allows the Assassin to throw a razor-sharp device that flies back and forth between the Assassin and its target, slicing any hostile creatures in its path. | This skill allows the Assassin to throw a razor-sharp device that flies back and forth between the Assassin and its target, slicing any hostile creatures in its path. | ||
'''Charged Bolt Sentry'''<br> | '''[[Charged Bolt Sentry]]'''<br> | ||
This small device, once cast upon the ground, emits charges of electricity that shock any adversary who strays too close. | This small device, once cast upon the ground, emits charges of electricity that shock any adversary who strays too close. | ||
'''Wake of Fire'''<br> | '''[[Wake of Fire]]'''<br> | ||
Once erected, this trap releases waves of searing flames that incinerate any opponents within its path. | Once erected, this trap releases waves of searing flames that incinerate any opponents within its path. | ||
'''Blade Fury'''<br> | '''[[Blade Fury]]'''<br> | ||
Using this skill, the Assassin throws several small blades, shredding her enemies with a barrage of metal. | Using this skill, the Assassin throws several small blades, shredding her enemies with a barrage of metal. | ||
'''Lightning Sentry'''<br> | '''[[Lightning Sentry]]'''<br> | ||
This device discharges great bolts of electricity, frying any assailants foolish enough to come near. | This device discharges great bolts of electricity, frying any assailants foolish enough to come near. | ||
'''Wake of Inferno'''<br> | '''[[Wake of Inferno]]'''<br> | ||
Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range. | Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range. | ||
'''Death Sentry'''<br> | '''[[Death Sentry]]'''<br> | ||
This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies. | This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies. | ||
'''Blade Shield'''<br> | '''[[Blade Shield]]'''<br> | ||
This contrivance releases several small razors and uses magnetic forces to set them spinning about the Assassin, inflicting grievous wounds on any foe who approaches her too closely. | This contrivance releases several small razors and uses magnetic forces to set them spinning about the Assassin, inflicting grievous wounds on any foe who approaches her too closely. | ||
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==The Druids== | ==The Druids== | ||
<div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 20)</div>In the ancient tome of the | <div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 20)</div>In the ancient tome of the [[Druid]]s, the Scéal Fada, it is written that {{iw|Bul-Kathos Bul-Kathos}}, the great and ancient king of the [[Barbarian]] tribes, had a mysterious but trusted confidant, who was only referred to as Fiacla-Géar. This man is sometimes described as Bul-Kathos’s close friend, and at other times, he is referred to as his brother. Whatever the source of their relationship, their bond was strong, and together they shared the secrets of the ancients: of the mysteries below the peaks of {{iw|Mount Arreat Mt. Arreat}}, of the venerated task put to their people to protect those mysteries, and of the prophecies regarding the dark times ahead. They both agreed that, in order to fulfill their sacred trust, their people must devote themselves to nothing save that charge. However, they disagreed on exactly how the people could best do this. Bul-Kathos believed that only by bringing the tribes together and training them in strict martial discipline could the tribes faithfully concentrate on their goal for generations to come. Fiacla-Géar, on the other hand, believed that only through obtaining a spiritual oneness with the land they had sworn to protect could the people truly appreciate the importance of their role. Both agreed the other’s philosophy had merit, and so around the time Bul-Kathos united the tribes, Fiacla-Géar gathered together a small group consisting of the tribes’ greatest warrior-poets and shamans and mysteriously retreated into the forests surrounding the area known as Scosglen. There he and his people created the first of the Druid Colleges, huge mortar-less stone towers, covered in vines and safely hidden beneath the leafy canopies of the dense forests. They have dwelt there ever since, forging a new way of life for themselves. They created a new culture and {{iw|Mount_Arreat Mt. Arreat}} until the time of the Uileloscadh Mór, the final battle between the men of the world and the demons of the Burning Hells. | ||
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===Traits and Abilities=== | ===Traits and Abilities=== | ||
The Druids shun the use of traditional magic, or Dubhdroiacht, as they call it. They instead practice a form of magic based in their close bond to nature. Through this intimate kinship with the world of Sanctuary, a Druid has the power to command fire, earth, and the winds. He is a friend to the animals of the wilds and can call upon them to aid in his struggle. He can also use his heightened rapport with the animals to change the shape of his own body, drawing on the strengths and abilities of his woodland companions to better serve their cause. | The Druids shun the use of traditional magic, or {{iw|Dubhdroiacht Dubhdroiacht}}, as they call it. They instead practice a form of magic based in their close bond to nature. Through this intimate kinship with the world of Sanctuary, a Druid has the power to command fire, earth, and the winds. He is a friend to the animals of the wilds and can call upon them to aid in his struggle. He can also use his heightened rapport with the animals to change the shape of his own body, drawing on the strengths and abilities of his woodland companions to better serve their cause. | ||
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Years of study and a life lived in harmony with nature have provided the Druids a unique empathy with the world around them. These skills represent the Druids’ ability to influence the forces of nature. Expertise in these skills allows them to strike at enemies from a distance, assault whole groups of enemies at once, and even protect themselves from the elemental attacks of others. | Years of study and a life lived in harmony with nature have provided the Druids a unique empathy with the world around them. These skills represent the Druids’ ability to influence the forces of nature. Expertise in these skills allows them to strike at enemies from a distance, assault whole groups of enemies at once, and even protect themselves from the elemental attacks of others. | ||
'''Firestorm'''<br> | '''[[Firestorm]]'''<br> | ||
Wielding this ability, the Druid projects waves of molten earth that spread outward and burn a wide swath of destruction through his foes. | Wielding this ability, the Druid projects waves of molten earth that spread outward and burn a wide swath of destruction through his foes. | ||
'''Molten Boulder'''<br> | '''[[Molten Boulder]]'''<br> | ||
By virtue of this talent, a Druid can summon forth a huge, rolling mass of magma, bowling over smaller enemies in its path before bursting into fiery shards. | By virtue of this talent, a Druid can summon forth a huge, rolling mass of magma, bowling over smaller enemies in its path before bursting into fiery shards. | ||
'''Arctic Blast'''<br> | '''[[Arctic Blast]]'''<br> | ||
Aided by the will of the North Winds, the Druid conjures up a chilling torrent of frost that incapacitates all caught within the frozen blast. | Aided by the will of the North Winds, the Druid conjures up a chilling torrent of frost that incapacitates all caught within the frozen blast. | ||
'''Fissure'''<br> | '''[[Fissure]]'''<br> | ||
Sending his plea to the very core of the earth, the Druid rends the earth’s very crust, tearing open volcanic vents beneath the feet of his adversaries, charring them to the bone. | Sending his plea to the very core of the earth, the Druid rends the earth’s very crust, tearing open volcanic vents beneath the feet of his adversaries, charring them to the bone. | ||
'''Cyclone Armor'''<br> | '''[[Cyclone Armor]]'''<br> | ||
This skill allows the Druid to sheath himself in a swirling mass of charged particles that absorbs damage from fire-, cold-, and lightning-based attacks. | This skill allows the Druid to sheath himself in a swirling mass of charged particles that absorbs damage from fire-, cold-, and lightning-based attacks. | ||
'''Twister'''<br> | '''[[Twister]]'''<br> | ||
Calling to the winds, the Druid sends small whirlwinds advancing into the midst of his enemies, buffeting and stunning them as they go. | Calling to the winds, the Druid sends small whirlwinds advancing into the midst of his enemies, buffeting and stunning them as they go. | ||
'''Volcano'''<br> | '''[[Volcano]]'''<br> | ||
A Druid trained in this ability possesses the power to summon from the bowels of the earth a violent eruption, raining molten rock down upon all nearby foes. | A Druid trained in this ability possesses the power to summon from the bowels of the earth a violent eruption, raining molten rock down upon all nearby foes. | ||
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'''Tornado'''<br> | '''[[Tornado]]'''<br> | ||
Manipulating the great winds into a fearsome cyclone, the Druid sends this force of destruction into a throng of opponents, crushing into them and leaving devastation in its wake. | Manipulating the great winds into a fearsome cyclone, the Druid sends this force of destruction into a throng of opponents, crushing into them and leaving devastation in its wake. | ||
'''Armageddon'''<br> | '''[[Armageddon]]'''<br> | ||
This terrible force of nature’s vengeance rains down flaming stones around the Druid who cast it, pummeling any opponents foolish enough to be caught in its fury. | This terrible force of nature’s vengeance rains down flaming stones around the Druid who cast it, pummeling any opponents foolish enough to be caught in its fury. | ||
'''Hurricane'''<br> | '''[[Hurricane]]'''<br> | ||
Particularly talented Druids can summon this most potent gale of devastation. A fierce storm wreaks havoc around him, while the Druid stays cradled within the gentle calm of its eye. | Particularly talented Druids can summon this most potent gale of devastation. A fierce storm wreaks havoc around him, while the Druid stays cradled within the gentle calm of its eye. | ||
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'''Werewolf'''<br> | '''[[Werewolf]]'''<br> | ||
This ability allows an enlightened Druid to take on the form of a wolf, imparting to him quicker reflexes and heightened combat facilities. | This ability allows an enlightened Druid to take on the form of a wolf, imparting to him quicker reflexes and heightened combat facilities. | ||
'''Lycanthropy – Passive'''<br> | '''[[Lycanthropy]] – Passive'''<br> | ||
Changing shape is quite a taxing ordeal for a Druid, and he can only assume animal forms for a limited time. This skill enhances his constitution while in animal form, thereby increasing the amount of time he can remain transformed. | Changing shape is quite a taxing ordeal for a Druid, and he can only assume animal forms for a limited time. This skill enhances his constitution while in animal form, thereby increasing the amount of time he can remain transformed. | ||
'''Werebear'''<br> | '''[[Werebear]]'''<br> | ||
This skill empowers the Druid with the capacity to assume the form of a savage bear, granting him great strength and fortitude. | This skill empowers the Druid with the capacity to assume the form of a savage bear, granting him great strength and fortitude. | ||
'''Feral Rage – Werewolf only'''<br> | '''[[Feral Rage]] – Werewolf only'''<br> | ||
When in wolf form, the Druid using this ability enters a frenzied rage, viciously tearing into foes and becoming heartier with each consecutive attack. | When in wolf form, the Druid using this ability enters a frenzied rage, viciously tearing into foes and becoming heartier with each consecutive attack. | ||
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'''Maul – Werebear only'''<br> | '''[[Maul]] – Werebear only'''<br> | ||
A Druid in Werebear form uses his mighty paws to rend brutal gashes in the flesh of his enemies. Using this ability, the fury of his assault increases with every opponent he kills. | A Druid in Werebear form uses his mighty paws to rend brutal gashes in the flesh of his enemies. Using this ability, the fury of his assault increases with every opponent he kills. | ||
'''Rabies – Werewolf only'''<br> | '''[[Rabies]] – Werewolf only'''<br> | ||
When a Druid utilizes this ability, he toxifies his own saliva and attacks his enemies with a vicious bite, spreading a contagious disease that wracks the flesh of his infected opponents. | When a Druid utilizes this ability, he toxifies his own saliva and attacks his enemies with a vicious bite, spreading a contagious disease that wracks the flesh of his infected opponents. | ||
'''Fire Claws – Werewolf or Werebear'''<br> | '''[[Fire Claws]] – Werewolf or Werebear'''<br> | ||
While in his animal form, a Druid can use his affinity with the natural elements in order to supplement his attacks with a blazing assault. | While in his animal form, a Druid can use his affinity with the natural elements in order to supplement his attacks with a blazing assault. | ||
'''Hunger – Werewolf or Werebear'''<br> | '''[[Hunger]] – Werewolf or Werebear'''<br> | ||
Nature gives life, but it can also snatch it back. When a Druid using this ability bites an opponent, he drains some of his victim’s vital essence, replenishing his own. | Nature gives life, but it can also snatch it back. When a Druid using this ability bites an opponent, he drains some of his victim’s vital essence, replenishing his own. | ||
'''Shock Wave – Werebear only'''<br> | '''[[Shock Wave]] – Werebear only'''<br> | ||
With a tremendous roar, the Druid shakes the earth, stunning any enemies in the surrounding area with the resultant tremor. | With a tremendous roar, the Druid shakes the earth, stunning any enemies in the surrounding area with the resultant tremor. | ||
'''Fury – Werewolf only'''<br> | '''[[Fury]] – Werewolf only'''<br> | ||
The use of this skill drives the Druid into a bloodthirsty frenzy, attacking many foes with a raging fervor. | The use of this skill drives the Druid into a bloodthirsty frenzy, attacking many foes with a raging fervor. | ||
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'''Raven'''<br> | '''[[Raven]]'''<br> | ||
With enough training in this skill, a Druid can summon a conspiracy of ravens, who viciously attack any opponents with razor sharp talons, flying over obstacles even the Druid himself cannot traverse. | With enough training in this skill, a Druid can summon a conspiracy of ravens, who viciously attack any opponents with razor sharp talons, flying over obstacles even the Druid himself cannot traverse. | ||
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'''Poison Creeper'''<br> | '''[[Poison Creeper]]'''<br> | ||
A more subtle ally, these intelligent vines travel through the ground and use their cruel thorns to poison any opponents they contact. | A more subtle ally, these intelligent vines travel through the ground and use their cruel thorns to poison any opponents they contact. | ||
'''Oak Sage'''<br> | '''[[Oak Sage]]'''<br> | ||
The Druid uses this ability to call upon a helpful spirit of Nature to enhance his well-being, as well as the health of his companions. | The Druid uses this ability to call upon a helpful spirit of Nature to enhance his well-being, as well as the health of his companions. | ||
'''Summon Spirit Wolf'''<br> | '''[[Summon Spirit Wolf]]'''<br> | ||
This gift of Nature allows the Druid to conjure forth one or more wolf allies who, with their mystical powers, provide the Druid a potent and ferocious colleague. | This gift of Nature allows the Druid to conjure forth one or more wolf allies who, with their mystical powers, provide the Druid a potent and ferocious colleague. | ||
'''Carrion Vine'''<br> | '''[[Carrion Vine]]'''<br> | ||
The sentient plant summoned by this skill draws the corpses of your enemies into the ground, where it rapidly decomposes them, giving their life energies to the Druid who summoned it. | The sentient plant summoned by this skill draws the corpses of your enemies into the ground, where it rapidly decomposes them, giving their life energies to the Druid who summoned it. | ||
'''Heart of Wolverine'''<br> | '''[[Heart of Wolverine]]'''<br> | ||
This ability grants the Druid the knowledge needed to summon into being a spirit that increases his skill in battle, as well as that of his party. | This ability grants the Druid the knowledge needed to summon into being a spirit that increases his skill in battle, as well as that of his party. | ||
'''Summon Dire Wolf'''<br> | '''[[Summon Dire Wolf]]'''<br> | ||
This blessing from Nature imparts to the Druid the ability to summon several great wolves. Though the wolf is already fierce in combat, its savagery becomes greatly inflamed as it consumes the corpses of fallen foes. | This blessing from Nature imparts to the Druid the ability to summon several great wolves. Though the wolf is already fierce in combat, its savagery becomes greatly inflamed as it consumes the corpses of fallen foes. | ||
'''Solar Creeper'''<br> | '''[[Solar Creeper]]'''<br> | ||
This skill conjures forth an intelligent plant that draws the enemy’s dead deep into the earth, where it drains their spiritual essences and bestows them upon the Druid who summoned it. | This skill conjures forth an intelligent plant that draws the enemy’s dead deep into the earth, where it drains their spiritual essences and bestows them upon the Druid who summoned it. | ||
'''Spirit of Barbs'''<br> | '''[[Spirit of Barbs]]'''<br> | ||
The spirit invoked by this skill bestows upon the Druid and his company the mystical ability to reflect damage back at any opponents who injure them. | The spirit invoked by this skill bestows upon the Druid and his company the mystical ability to reflect damage back at any opponents who injure them. | ||
'''Summon Grizzly'''<br> | '''[[Summon Grizzly]]'''<br> | ||
This boon grants the Druid the aid of a tremendous wild bear with huge claws and great fangs that fights ferociously alongside him with terrible strength and unmatched fury. | This boon grants the Druid the aid of a tremendous wild bear with huge claws and great fangs that fights ferociously alongside him with terrible strength and unmatched fury. | ||
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