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* Can be a very effective PVP skill if used wisely, since it's almost certain to hit the target at high levels. | * Can be a very effective PVP skill if used wisely, since it's almost certain to hit the target at high levels. | ||
* Necromancer's who specialize in this skill are called "Dentists," which is about the best variant name in the entire game. | * Necromancer's who specialize in this skill are called "Dentists," which is about the best variant name in the entire game. | ||
{ | {{Skill Progression | ||
|header=Mana Cost | |||
| Mana | |||
| 3.0 | | 3.0 | ||
| 3.5 | | 3.5 | ||
| Line 65: | Line 43: | ||
| 12.0 | | 12.0 | ||
| 12.5 | | 12.5 | ||
| | |header2=Damage | ||
| 2-4 | | 2-4 | ||
| 3-5 | | 3-5 | ||
| Line 87: | Line 64: | ||
| 21-29 | | 21-29 | ||
| 23-31 | | 23-31 | ||
| | |header3=# of Teeth | ||
| 2 | | 2 | ||
| 3 | | 3 | ||
| Line 109: | Line 85: | ||
| 20 | | 20 | ||
| 21 | | 21 | ||
}} | |||
| Line 121: | Line 97: | ||
* The number of whirling shields decreases as the spell absorbs damage. Reset it to full any time by recasting. | * The number of whirling shields decreases as the spell absorbs damage. Reset it to full any time by recasting. | ||
* [[Oblivion Knight]]s commonly found in late Act Four cast this spell. | * [[Oblivion Knight]]s commonly found in late Act Four cast this spell. | ||
{ | {{Skill Progression | ||
|header=Mana Cost | |||
| Mana | |||
| 11 | | 11 | ||
| 12 | | 12 | ||
| Line 165: | Line 119: | ||
| 29 | | 29 | ||
| 30 | | 30 | ||
| | |header2=Damage Absorbed | ||
| 20 | | 20 | ||
| 30 | | 30 | ||
| Line 187: | Line 140: | ||
| 200 | | 200 | ||
| 210 | | 210 | ||
}} | |||
| Line 199: | Line 152: | ||
* This skill must be used with a dagger-type weapon. | * This skill must be used with a dagger-type weapon. | ||
* Poison damage from charms and other equipment will stack with the skill damage. | * Poison damage from charms and other equipment will stack with the skill damage. | ||
{ | {{Skill Progression | ||
|header=Mana Cost | |||
| Mana | |||
| 3.0 | | 3.0 | ||
| 3.2 | | 3.2 | ||
| Line 243: | Line 174: | ||
| 7.5 | | 7.5 | ||
| 7.7 | | 7.7 | ||
| | |header2=[[Poison]] | ||
| 7-15 | | 7-15 | ||
| 13-23 | | 13-23 | ||
| Line 265: | Line 195: | ||
| 481-521 | | 481-521 | ||
| 540-581 | | 540-581 | ||
| | |header3=Duration | ||
| 2.0 | | 2.0 | ||
| 2.4 | | 2.4 | ||
| Line 287: | Line 216: | ||
| 9.2 | | 9.2 | ||
| 9.6 | | 9.6 | ||
| | |header4=[[AR]] +X% | ||
| 30% | | 30% | ||
| 50% | | 50% | ||
| Line 309: | Line 237: | ||
| 390% | | 390% | ||
| 410% | | 410% | ||
}} | |||
| Line 322: | Line 250: | ||
* This skill is most effective when numerous monsters are in range, since a domino effect can be achieved. The standard technique is to [[Iron Maiden]] a pack so they all take some damage, single one out for special attention from [[Bone Spirit]]/[[Bone Spear]], Curse everything with [[Amplify Damage]] once a body hits the floor, and start bombing. | * This skill is most effective when numerous monsters are in range, since a domino effect can be achieved. The standard technique is to [[Iron Maiden]] a pack so they all take some damage, single one out for special attention from [[Bone Spirit]]/[[Bone Spear]], Curse everything with [[Amplify Damage]] once a body hits the floor, and start bombing. | ||
* Corpses can only be used by one corpse skill, so a Necromancer can find himself competing over corpses with his own various summoning skills, [[Barbarian]]s with [[Find Item]], [[Druid]]s with their vine skills, [[Paladin]]s using [[Redemption]], etc. | * Corpses can only be used by one corpse skill, so a Necromancer can find himself competing over corpses with his own various summoning skills, [[Barbarian]]s with [[Find Item]], [[Druid]]s with their vine skills, [[Paladin]]s using [[Redemption]], etc. | ||
{| | {| | ||
! | !'''Physical Damage''' | ||
|30-50% of corpse life | |||
|- | |- | ||
| Mana | !'''Fire Damage''' | ||
|30-50% of corpse life | |||
|} | |||
{{Skill Progression | |||
|header=Mana Cost | |||
| 15 | | 15 | ||
| 16 | | 16 | ||
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| 33 | | 33 | ||
| 34 | | 34 | ||
| | |header2=Fire Damage Radius <small>(yards)</small> | ||
| 2.6 | | 2.6 | ||
| 3.0 | | 3.0 | ||
| Line 388: | Line 300: | ||
| 8.6 | | 8.6 | ||
| 9.0 | | 9.0 | ||
| | |header3=Physical Damage Radius <small>(yards) | ||
| | | 1.3 | ||
| | | 1.5 | ||
|} | | 1.65 | ||
| 1.8 | |||
| 2.0 | |||
| 2.15 | |||
| 2.3 | |||
| 2.5 | |||
| 2.65 | |||
| 2.8 | |||
| 3.0 | |||
| 3.15 | |||
| 3.3 | |||
| 3.5 | |||
| 3.65 | |||
| 3.8 | |||
| 4.0 | |||
| 4.15 | |||
| 4.3 | |||
| 4.5 | |||
}} | |||
*Pysical Damage Radius is estimated. Radius of Physical Damage is ~50% smaller than that of Fire Damage. | |||
==[[Bone Wall]]== | |||
==[[Bone Wall] | |||
'''Required Level:''' 12<br /> | '''Required Level:''' 12<br /> | ||
'''Prerequisites:'''[[Bone Armor]]<br /> | '''Prerequisites:'''[[Bone Armor]]<br /> | ||
| Line 402: | Line 332: | ||
'''Details:''' This skill calls a durable wall of bone up out of the ground. The wall serves as a barrier, and will draw monsters to attack it, killing themselves if they're cursed by [[Iron Maiden]]. | '''Details:''' This skill calls a durable wall of bone up out of the ground. The wall serves as a barrier, and will draw monsters to attack it, killing themselves if they're cursed by [[Iron Maiden]]. | ||
* Bone Wall stats scale up considerably in Nightmare and Hell. | * Bone Wall stats scale up considerably in Nightmare and Hell. | ||
{| | |||
! | !'''Mana Cost:''' | ||
|17 | |||
|- | |- | ||
| | !'''Duration:''' | ||
|24 Seconds | |||
| | |} | ||
{{Skill Progression | |||
|header=Life | |||
| 20 | | 20 | ||
| 25 | | 25 | ||
| Line 448: | Line 361: | ||
| 106 | | 106 | ||
| 111 | | 111 | ||
}} | |||
| Line 460: | Line 371: | ||
* [[Poison Nova]]: +15% Poison Damage Per Level | * [[Poison Nova]]: +15% Poison Damage Per Level | ||
'''Details:''' Like [[Corpse Explosion]], but with [[poison]] damage. It's not much of an upgrade, and in fact has considerably lower killing power in large games, thanks to the damage not scaling up with hit points, as Corpse Explosion does. | '''Details:''' Like [[Corpse Explosion]], but with [[poison]] damage. It's not much of an upgrade, and in fact has considerably lower killing power in large games, thanks to the damage not scaling up with hit points, as Corpse Explosion does. | ||
{| | {| | ||
! | !'''Mana Cost:''' | ||
|8 | |||
|} | |||
{{Skill Progression | |||
|header=[[Poison]] | |||
| | |||
| [[Poison]] | |||
| 28-86 | | 28-86 | ||
| 43-112 | | 43-112 | ||
| Line 506: | Line 397: | ||
| 1189-1454 | | 1189-1454 | ||
| 1345-1620 | | 1345-1620 | ||
| | |header2=Duration <small>(seconds)</small> | ||
| 2.0 | | 2.0 | ||
| 2.4 | | 2.4 | ||
| Line 528: | Line 418: | ||
| 9.2 | | 9.2 | ||
| 9.6 | | 9.6 | ||
}} | |||
| Line 540: | Line 430: | ||
* [[Bone Spirit]]: +7% Magic Damage Per Level | * [[Bone Spirit]]: +7% Magic Damage Per Level | ||
'''Details:''' Bone Spear fires a straight shot of magical damage bone that can pass through any number of targets. It does less damage to each target than [[Bone Spirit]] (until very high levels), but can hit multiple enemies, and is very effective against large mobs, or in narrow hallways, such as inside the [[Maggot Lair]]. Their damage is magical, and they can be made more effective by the use of the [[Lower Resist]]ance or [[Decrepify]] as it also lowers magical resistance. | '''Details:''' Bone Spear fires a straight shot of magical damage bone that can pass through any number of targets. It does less damage to each target than [[Bone Spirit]] (until very high levels), but can hit multiple enemies, and is very effective against large mobs, or in narrow hallways, such as inside the [[Maggot Lair]]. Their damage is magical, and they can be made more effective by the use of the [[Lower Resist]]ance or [[Decrepify]] as it also lowers magical resistance. | ||
{ | {{Skill Progression | ||
|header=Mana Cost | |||
| Mana | |||
| 7.0 | | 7.0 | ||
| 7.2 | | 7.2 | ||
| Line 584: | Line 452: | ||
| 11.5 | | 11.5 | ||
| 11.7 | | 11.7 | ||
| | |header2=Damage | ||
| 17-25 | | 17-25 | ||
| 25-34 | | 25-34 | ||
| Line 606: | Line 473: | ||
| 192-204 | | 192-204 | ||
| 205-218 | | 205-218 | ||
}} | |||
==[[Bone Prison]]== | ==[[Bone Prison]]== | ||
| Line 619: | Line 486: | ||
* Diablo's similar spell has a much cooler graphic. | * Diablo's similar spell has a much cooler graphic. | ||
* The Bone Prison hit points scale up considerably in Nightmare and Hell Difficulty. | * The Bone Prison hit points scale up considerably in Nightmare and Hell Difficulty. | ||
{| | {| | ||
! | !'''Duration:''' | ||
|24 Seconds | |||
|} | |||
{{Skill Progression | |||
|header=Mana Cost | |||
| Mana | |||
| 27 | | 27 | ||
| 26 | | 26 | ||
| Line 663: | Line 512: | ||
| 9 | | 9 | ||
| 8 | | 8 | ||
| | |header2=Life | ||
| 22 | | 22 | ||
| 26 | | 26 | ||
| Line 685: | Line 533: | ||
| 107 | | 107 | ||
| 112 | | 112 | ||
}} | |||
| Line 697: | Line 543: | ||
* [[Poison Explosion]]: +10% Poison Damage Per Level | * [[Poison Explosion]]: +10% Poison Damage Per Level | ||
'''Details:''' Poison Nova sends out an expanding circle of toxic bolts, [[poison]]ing everything within range, and virtually everything on the screen. The damage of this skill is inflicted over just two seconds, so it can be fairly powerful, but must be used repeatedly, and is not useful just to poison everything in sight to keep them from healing over the course of a long battle. | '''Details:''' Poison Nova sends out an expanding circle of toxic bolts, [[poison]]ing everything within range, and virtually everything on the screen. The damage of this skill is inflicted over just two seconds, so it can be fairly powerful, but must be used repeatedly, and is not useful just to poison everything in sight to keep them from healing over the course of a long battle. | ||
{| | {| | ||
! | !'''Mana Cost:''' | ||
|20 | |||
|- | |- | ||
| | !'''[[Poison]] Length:''' | ||
|2 Seconds | |||
| [[Poison]] | |} | ||
{{Skill Progression | |||
|header=[[Poison]] | |||
| 52-93 | | 52-93 | ||
| 67-108 | | 67-108 | ||
| Line 743: | Line 572: | ||
| 397-438 | | 397-438 | ||
| 427-468 | | 427-468 | ||
}} | |||
| Line 763: | Line 589: | ||
* Since these fly slowly and [[Necromancer]]s can cast very quickly, it's possible to have quite a few (more than a dozen) Bone Spirits tracking the same enemy. | * Since these fly slowly and [[Necromancer]]s can cast very quickly, it's possible to have quite a few (more than a dozen) Bone Spirits tracking the same enemy. | ||
* Bone Sprits are useful in PVP, but can fairly easily be outrun, so must be used strategically. | * Bone Sprits are useful in PVP, but can fairly easily be outrun, so must be used strategically. | ||
{ | {{Skill Progression | ||
|header=Mana Cost | |||
| Mana | |||
| 12.0 | | 12.0 | ||
| 12.5 | | 12.5 | ||
| Line 807: | Line 611: | ||
| 21.0 | | 21.0 | ||
| 21.5 | | 21.5 | ||
| | |header2=Damage | ||
| 22-33 | | 22-33 | ||
| 40-52 | | 40-52 | ||
| Line 829: | Line 632: | ||
| 360-392 | | 360-392 | ||
| 380-413 | | 380-413 | ||
}} | |||
{{skill navbox}} | {{skill navbox}} | ||
