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* The cold damage adds to the arrow's regular physical damage. | * The cold damage adds to the arrow's regular physical damage. | ||
* This cold damage is not sufficient to quickly kill physical immunes late in the game. [[Fire Arrow]] and [[Cold Arrow]] are more effective for that with their ability to convert physical damage to elemental damage, if you have a big damage bow. | * This cold damage is not sufficient to quickly kill physical immunes late in the game. [[Fire Arrow]] and [[Cold Arrow]] are more effective for that with their ability to convert physical damage to elemental damage, if you have a big damage bow. | ||
* Other players, | * Other players, [[boss]]es and [[SuperUnique]]s can not be frozen, and will be chilled by this skill. | ||
* Cold and frozen durations are 1/2 in Nightmare and 1/4 in Hell. Cold times stack from various items though, so with some charms and other mods Freezing Arrow can remain useful in Hell. | * Cold and frozen durations are 1/2 in Nightmare and 1/4 in Hell. Cold times stack from various items though, so with some charms and other mods Freezing Arrow can remain useful in Hell. | ||
{|class="tablebox" | {|class="tablebox" | ||
