→Magical Attacks
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* Baal can cast two curses. | * Baal can cast two curses. | ||
** '''Defense Curse''' is cast on targets with more hit points than mana. Characters so afflicted have their defense lowered considerably. | ** '''Defense Curse''' is cast on targets with more hit points than mana. Characters so afflicted have their defense lowered considerably. | ||
** '''Blood Mana''' is cast on targets with more mana than hit points. Characters so afflicted deal themselves damage, lowering their hit points | ** '''Blood Mana''' is cast on targets with more mana than hit points. Characters so afflicted deal themselves damage, lowering their hit points (and mana) by the mana cost of any spell they cast. Sorceresses must be very wary of this one, for it's quite possible to kill yourself, or lower your hit points so far that the next hit from Baal will finish the job. | ||
* '''Teleport:''' Baal can teleport (does not regain health) | * '''Teleport:''' Baal can teleport (does not regain health) | ||
* '''Vile Effigy: '''Baal creates a double of himself. The double exactly duplicates all of Baal's abilities, but has just 1/2 of Baal's hit points at the time the Vile Effigy is created. (The effigy's hit points bar looks the same as Baal's, but will drop much more quickly as it takes damage.) | * '''Vile Effigy: '''Baal creates a double of himself. The double exactly duplicates all of Baal's abilities, but has just 1/2 of Baal's hit points at the time the Vile Effigy is created. (The effigy's hit points bar looks the same as Baal's, but will drop much more quickly as it takes damage.) | ||
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| align="center" | Spells drain from mana '''and''' hit points. | | align="center" | Spells drain from mana '''and''' hit points. | ||
|} | |} | ||
==Defenses== | ==Defenses== | ||
