→Item Grants Skill
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These type of bonuses are slightly capped for characters who own those skills naturally. In that case, the bonus can never be more than +3. So a Barbarian using Call to Arms might dual wield two weapons with the runeword in them, but he would not get more than +3 to Battle Orders from either of them, for a total of +6. | These type of bonuses are slightly capped for characters who own those skills naturally. In that case, the bonus can never be more than +3. So a Barbarian using Call to Arms might dual wield two weapons with the runeword in them, but he would not get more than +3 to Battle Orders from either of them, for a total of +6. | ||
===Skills on Hit/Death=== | |||
Other items grant the use special skills, but only on hit, when hit, or upon death. [[Unique Jewels|Rainbow Facets]], the unique jewels added in v1.10, are well-known examples, since most of them have a very high level spell that casts 100% of the time upon death. | |||
Items that cast a spell some % of the time when your character is hit or when you hit a monster are more common. Many types of magic and rare armor can spawn with stats like "5% chance to cast Frost Nova when hit." These are usually a novelty, but can be helpful in some cases. The most useful are weapons that have a 5% chance to cast Amplify Damage, but even those are only useful in specialized cases. | |||
The most popular use is for a Bowazon to have a bow on the weapon switch with the "of Amplify Damage" suffix. When facing a large mob, a Bowazon can land dozens of hits a second with Multishot, and that makes even the low 5% chance almost certain to trigger. The instant it does and the wide radius Amplify Damage is cast, the Bowazon switches to her usual bow and deals (approximately) double damage to every cursed monster. | |||
=Skill Synergies= | =Skill Synergies= | ||
