→Act III: Iron Wolves
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The Hirelings of Act III are available from [[Asheara]] in the [[Kurast Docks]]. These are the only magical mercs, and each one specializes in Lightning, Cold, or Fire. Their AI is similar to that of the Rogue mercs and they tend to stay behind the lines and attack from a distance, even though they carry shields and can achieve fairly high defense and resistances. | The Hirelings of Act III are available from [[Asheara]] in the [[Kurast Docks]]. These are the only magical mercs, and each one specializes in Lightning, Cold, or Fire. Their AI is similar to that of the Rogue mercs and they tend to stay behind the lines and attack from a distance, even though they carry shields and can achieve fairly high defense and resistances. | ||
* | ==Spells== | ||
* '''Allowed Equipment:''' Armor, Helms, Shields and Swords | |||
East Iron Wolf is either fire, lightning, and cold based. None of them ever mix their elements, and though they can each use two or three spells, this only adds slightly to their variety. | |||
* Fire: Inferno or Fireball. | |||
* Cold: Glacial Spike, Ice Blast, and Frozen Armor. | |||
* Lightning: Charged Bolt and Lightning Bolt. | |||
The cold are the most popular, since that element has the effect of chilling and slowing targets, but the damage dealt by the three types is equivalent. | |||
'''Allowed Equipment:''' Armor, Helms, Shields and Swords | |||
''Notes:''' Iron Wolves very rarely hit anything with their weapon, so are best equipped with a sword that has spell-caster bonuses. | |||
==Names== | ==Names== | ||
