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=Act I: Rogue Scouts= | =Act I: Rogue Scouts= | ||
Rogue mercenaries are obtained from Kashya in the Rogue Encampment. (She gives one as a reward for completing the Blood Raven quest, and will hire them after that point, or to any character over level 8.) Rogue mercs are ranged attackers who use bows to attack from a distance. They are fairly fragile and must be kept from harm, but can dispense solid artillery support from behind the front lines. Their AI largely keeps them from harm, but they can be come confused as to how far they should stand from the action, and will sometimes wander back and forth uselessly. | Rogue mercenaries are obtained from [[Kashya]] in the [[Rogue Encampment]]. (She gives one as a reward for completing the [[Blood Raven]] quest, and will hire them after that point, or to any character over level 8.) Rogue mercs are ranged attackers who use bows to attack from a distance. They are fairly fragile and must be kept from harm, but can dispense solid artillery support from behind the front lines. Their AI largely keeps them from harm, but they can be come confused as to how far they should stand from the action, and will sometimes wander back and forth uselessly. | ||
These rogues may add fire or cold damage to their arrows; this option is only visible in the hiring window, and makes little difference to their overall damage, though the cold can add a useful chilling effect, especially in the early going when new characters need all the help they can get. | These rogues may add fire or cold damage to their arrows; this option is only visible in the hiring window, and makes little difference to their overall damage, though the cold can add a useful chilling effect, especially in the early going when new characters need all the help they can get. | ||
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=Act II: Desert Mercenaries= | =Act II: Desert Mercenaries= | ||
The Hirelings of Act II are available from Greiz in Lut Gholein. They are melee attackers and use spears/javelins or polearms to great effect. These mercs are the most popular hires in the game, since they come with various auras that can greatly benefit their employer. | The Hirelings of Act II are available from [[Greiz]] in [[Lut Gholein]]. They are melee attackers and use spears/javelins or polearms to great effect. These mercs are the most popular hires in the game, since they come with various auras that can greatly benefit their employer. | ||
'''Skills:''' Jab attack.<br> | '''Skills:''' Jab attack.<br> | ||
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'''Allowed Equipment:''' Armor, Helms, Spears, Polearms, Javelins (Ued solely for melee weapons.) They can not equip Amazon-only javelins or spears. | '''Allowed Equipment:''' Armor, Helms, Spears, Polearms, Javelins (Ued solely for melee weapons.) They can not equip Amazon-only javelins or spears. | ||
=Act III: Iron Wolves= | =Act III: Iron Wolves= | ||
The Hirelings of Act III are available from Asheara in Kurast. These are the only magical mercs, and each one specializes in Lightning, Cold, or Fire. Their AI is similar to that of the Rogue mercs and they tend to stay behind the lines and attack from a distance, even though they carry shields and can achieve fairly high defense and resistances. | The Hirelings of Act III are available from [[Asheara]] in the [[Kurast Docks]]. These are the only magical mercs, and each one specializes in Lightning, Cold, or Fire. Their AI is similar to that of the Rogue mercs and they tend to stay behind the lines and attack from a distance, even though they carry shields and can achieve fairly high defense and resistances. | ||
'''Skills:''' Charged Bolt/Lightning or Glacial Spike/Ice Blast/Frozen Armor or Inferno/ Fireball | * '''Skills:''' Charged Bolt/Lightning or Glacial Spike/Ice Blast/Frozen Armor or Inferno/ Fireball | ||
'''Allowed Equipment:''' Armor, Helms, Shields and Swords | * '''Allowed Equipment:''' Armor, Helms, Shields and Swords | ||
'''Notes:''' Iron Wolves rarely | * '''Notes:''' Iron Wolves very rarely hit anything with their weapon, so are best equipped with a sword that has spell-caster bonuses. | ||
=Act V: Barbarians= | =Act V: Barbarians= | ||
The Hirelings of Act V are available from Qual-Kehk in Harrogath once you have completed the Rescue the Barbarians quest. Unlike Kashya in Act One, he does not reward you with a free barbarian merc. | The Hirelings of Act V are available from [[Qual-Kehk]] in [[Harrogath]] once you have completed the Rescue the Barbarians quest. Unlike Kashya in Act One, he does not reward you with a free barbarian merc. | ||
'''Skills:''' Bash and Stun | * '''Skills:''' Bash and Stun | ||
'''Allowed Equipment:''' Armor, Helms, Barbarian Class-specific Helms, One Sword (can't dual wield). | * '''Allowed Equipment:''' Armor, Helms, Barbarian Class-specific Helms, One Sword (can't dual wield). | ||
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=Misc Comments= | =Misc Comments= | ||
The following is from Blizzard's page. Upgrade and edit when time permits. | The following is from Blizzard's page. Upgrade and edit when time permits. | ||
Incorporate info from the [http://strategy.diabloii.net/news.php?id=580 extensive Merc strategy guide]. | |||
