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** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Level | ! Level | ||
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* Speed rates a monster's movement speed from 1-10. | * Speed rates a monster's movement speed from 1-10. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Speed | ! Speed | ||
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|- | |- | ||
| '''Dried Corpse''' | | '''Dried Corpse''' | ||
| | | align="center" | 3 | ||
| 5-10 / 21-37 / 51-89 | | 5-10 / 21-37 / 51-89 | ||
| '''Norm:''' 10%: 46 over 16s (2.9/sec)<br />'''Night: '''25%: 286 over 24s (11.9/sec)'''<br /> Hell:''' 25%: 938 over 32s (29.3/sec) | | '''Norm:''' 10%: 46 over 16s (2.9/sec)<br />'''Night: '''25%: 286 over 24s (11.9/sec)'''<br /> Hell:''' 25%: 938 over 32s (29.3/sec) | ||
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|- | |- | ||
| '''Decayed''' | | '''Decayed''' | ||
| | | align="center" | 3 | ||
| 6-11 / 22-38 / 54-95 | | 6-11 / 22-38 / 54-95 | ||
| '''Norm:''' 10%: 52 over 16s (3.2/sec)<br />'''Night: '''25%: 286 over 24s (11.9/sec)<br />'''Hell:''' 25%: 938 over 32s (29.3/sec) | | '''Norm:''' 10%: 52 over 16s (3.2/sec)<br />'''Night: '''25%: 286 over 24s (11.9/sec)<br />'''Hell:''' 25%: 938 over 32s (29.3/sec) | ||
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|- | |- | ||
| '''Embalmed''' | | '''Embalmed''' | ||
| | | align="center" | 3 | ||
| 6-13 / 23-40 / 52-91 | | 6-13 / 23-40 / 52-91 | ||
| '''Norm:''' 10%: 62 over 16s (3.9/sec)<br />'''Night: '''30%: 302 over 24s (12.6/sec)<br />'''Hell:''' 30%: 959 over 32s (30/sec) | | '''Norm:''' 10%: 62 over 16s (3.9/sec)<br />'''Night: '''30%: 302 over 24s (12.6/sec)<br />'''Hell:''' 30%: 959 over 32s (30/sec) | ||
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|- | |- | ||
| '''Preserved Dead''' | | '''Preserved Dead''' | ||
| | | align="center" | 3 | ||
| 8-16 / 24-43 / 54-95 | | 8-16 / 24-43 / 54-95 | ||
| '''Norm:''' 10%: 77 over 16s (4.8/sec)<br />'''Night: '''30%: 317 over 24s (13.2/sec)<br />'''Hell:''' 30%: 938 over 32s (29.3/sec) | | '''Norm:''' 10%: 77 over 16s (4.8/sec)<br />'''Night: '''30%: 317 over 24s (13.2/sec)<br />'''Hell:''' 30%: 938 over 32s (29.3/sec) | ||
| Line 100: | Line 100: | ||
|- | |- | ||
| '''Cadaver''' | | '''Cadaver''' | ||
| | | align="center" | 3 | ||
| 9-17 / 27-47 / 56-98 | | 9-17 / 27-47 / 56-98 | ||
| '''Norm:''' 10%: 83 over 16s (5.2/sec)<br />'''Night: '''35%: 928 over 64s (14.5/sec)<br />'''Hell:''' 35%: 969 over 32s (30.3/sec) | | '''Norm:''' 10%: 83 over 16s (5.2/sec)<br />'''Night: '''35%: 928 over 64s (14.5/sec)<br />'''Hell:''' 35%: 969 over 32s (30.3/sec) | ||
| Line 109: | Line 109: | ||
|- | |- | ||
| '''Cadaver''' | | '''Cadaver''' | ||
| | | align="center" | 3 | ||
| -- / 27-47 / 56-98 | | -- / 27-47 / 56-98 | ||
| '''Night:''' 35%: 1822-3644 over 64s, (28.5-56.9/sec)<br />'''Hell:''' 35%: 3300-6600 over 64s (51.6-103.1/sec) | | '''Night:''' 35%: 1822-3644 over 64s, (28.5-56.9/sec)<br />'''Hell:''' 35%: 3300-6600 over 64s (51.6-103.1/sec) | ||
| Line 118: | Line 118: | ||
=Defenses= | =Defenses= | ||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | |||
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | |||
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | ||
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | * Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | ||
| Line 125: | Line 127: | ||
! Defense | ! Defense | ||
! Blocking | ! Blocking | ||
! Regen Rate | |||
! Drain Effectiveness | ! Drain Effectiveness | ||
! Chill Effectiveness | ! Chill Effectiveness | ||
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| '''Dried Corpse''' | | '''Dried Corpse''' | ||
| 65 / 581 / 1385 | | 65 / 581 / 1385 | ||
| | | align="center" | -- | ||
| align="center" | 1.2/sec | |||
| 100 / 66 / 33 | | 100 / 66 / 33 | ||
| 50 / 40 / 25 | | 50 / 40 / 25 | ||
| Line 136: | Line 140: | ||
| '''Decayed''' | | '''Decayed''' | ||
| 75 / 592 / 1468 | | 75 / 592 / 1468 | ||
| | | align="center" | -- | ||
| align="center" | 1.2/sec | |||
| 100 / 66 / 33 | | 100 / 66 / 33 | ||
| 50 / 40 / 25 | | 50 / 40 / 25 | ||
| Line 142: | Line 147: | ||
| '''Embalmed''' | | '''Embalmed''' | ||
| 90 / 615 / 1434 | | 90 / 615 / 1434 | ||
| | | align="center" | -- | ||
| align="center" | 1.2/sec | |||
| 100 / 66 / 33 | | 100 / 66 / 33 | ||
| 50 / 40 / 25 | | 50 / 40 / 25 | ||
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| '''Preserved Dead''' | | '''Preserved Dead''' | ||
| 117 / 649 / 1484 | | 117 / 649 / 1484 | ||
| | | align="center" | -- | ||
| align="center" | 1.2/sec | |||
| 100 / 66 / 33 | | 100 / 66 / 33 | ||
| 50 / 40 / 25 | | 50 / 40 / 25 | ||
| Line 154: | Line 161: | ||
| '''Cadaver''' | | '''Cadaver''' | ||
| 127 / 718 / 1535 | | 127 / 718 / 1535 | ||
| | | align="center" | -- | ||
| align="center" | 1.2/sec | |||
| 100 / 66 / 33 | | 100 / 66 / 33 | ||
| 50 / 40 / 25 | | 50 / 40 / 25 | ||
| Line 162: | Line 170: | ||
| '''Cadaver''' | | '''Cadaver''' | ||
| -- / 832 / 1568 | | -- / 832 / 1568 | ||
| | | align="center" | -- | ||
| align="center" | 1.2/sec | |||
| -- / 66 / 33 | | -- / 66 / 33 | ||
| -- / 40 / 25 | | -- / 40 / 25 | ||
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* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | * <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Physical | ! Physical | ||
