→Multiplayer Changes
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In patch v1.10 and later, experience and hit points are calculated by the same formula: | In patch v1.10 and later, experience and hit points are calculated by the same formula: | ||
Hit Points/Experience = X * (n + 1) / 2 | * Hit Points/Experience = X * (n + 1) / 2 | ||
This results in the following values. | |||
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This command works only for single player characters (whether played solo, or in TCP/IP or open Battle.net games). Simply type in "/players x" where the x = the number of players you wish the game to simulate. Players who wish a greater challenge and bigger rewards can use this command to increase monster hit points and experience gains. As of v1.11 players 1-8 are valid options, and the setting can be increased or decreased at any time during the game. Values will not change for monsters once they've spawned. | This command works only for single player characters (whether played solo, or in TCP/IP or open Battle.net games). Simply type in "/players x" where the x = the number of players you wish the game to simulate. Players who wish a greater challenge and bigger rewards can use this command to increase monster hit points and experience gains. As of v1.11 players 1-8 are valid options, and the setting can be increased or decreased at any time during the game. Values will not change for monsters once they've spawned. | ||
Players X also affects the quantity of items dropped by chests, and the # of players check is made when the chests are opened. It's possible to clear areas on Players 1, then turn it up to players 8 to open chests, but this tactic is considered cheesy and is scorned by legit players. | |||
Monster | =Monster and Player Levels= | ||
Monsters Spells | Monster levels are listed on the various monster pages. Their levels are used in many calculations, too many to list here. Some quick facts: | ||
Monster spells always hit as | |||
* Experience is best gained from monsters near the level of your character. | |||
** Monsters within 5 levels, higher or lower, give 100% of the possible experience. | |||
** Monsters between 6-10 levels higher or lower than a character award an amount that grows less with each level. | |||
** Monsters more than 10 levels above or below a character's level are worth 5% of their experience. | |||
* To/hit calculations are affected by mlvls vs. clvls (on top of attack rating, defense, skill bonuses, and so forth). | |||
** Players with levels higher than those of the monster gain a bonus to/hit. | |||
** Players with levels lower than those of the monster suffer a penalty to/hit. | |||
=Monsters Spells= | |||
Monster spells always hit. Monster projectiles (arrows, spikes, blow darts, etc) have the same sort of to/hit check as melee attacks. Some monster projectiles (Spear Cat javelins) will never hit mercs or other player minions. This can be dangerous to a player standing behind the battle. | |||
Monster spell levels and damages are complicated to calculate, but some of these values can be seen on the various monster pages. | |||
Monster Type | Monster Type | ||
