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* [[D1_Shrines|Diablo I Shrines]] | * [[D1_Shrines|Diablo I Shrines]] | ||
* {{iw|Shrines Diablo III Shrines}} | * {{iw|Shrines Diablo III Shrines}} | ||
== Shrine Facts == | |||
=Shrine Facts= | |||
Shrines come in many, many shapes and sizes - various screenshots of them are scattered down the right side of this page. There is '''no''' correlation between the shrine type and function -- Armor, Defense, Combat, Mana Regeneration, etc, can all appear on the same shrine graphic. This is not true of the various types of wells; mana, health and refill shrines always look the same; pools of red or blue liquid. | Shrines come in many, many shapes and sizes - various screenshots of them are scattered down the right side of this page. There is '''no''' correlation between the shrine type and function -- Armor, Defense, Combat, Mana Regeneration, etc, can all appear on the same shrine graphic. This is not true of the various types of wells; mana, health and refill shrines always look the same; pools of red or blue liquid. | ||
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Most duration bonus shrines will cancel, or be canceled by, curses. It's nice to have a shrine (or a well) nearby after defeating a [[Monster Modifiers#Cursed|Cursed boss]] on Hell difficulty. By the same token, running into a random Cursed boss just after activating a helpful shrine is damn aggravating. | Most duration bonus shrines will cancel, or be canceled by, curses. It's nice to have a shrine (or a well) nearby after defeating a [[Monster Modifiers#Cursed|Cursed boss]] on Hell difficulty. By the same token, running into a random Cursed boss just after activating a helpful shrine is damn aggravating. | ||
== Wells == | |||
=Wells= | |||
[[Image:Shrine2.jpg|frame|Act 1: Surface]] | [[Image:Shrine2.jpg|frame|Act 1: Surface]] | ||
These types of shrines work like potions. They instantly fill up health, mana, or both when clicked, but have no lasting benefits. They come in a variety of graphics, differing between tile sets and acts, but they are always recognizable as pools of red or blue liquid. | These types of shrines work like potions. They instantly fill up health, mana, or both when clicked, but have no lasting benefits. They come in a variety of graphics, differing between tile sets and acts, but they are always recognizable as pools of red or blue liquid. | ||
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* Time to regenerate: 30 seconds. (Each "half" on a separate timer.) | * Time to regenerate: 30 seconds. (Each "half" on a separate timer.) | ||
Wells allow two uses, and each "half" refills in 30 seconds, on a separate timer. So if you drank once, then again 10 seconds later, one half would fill up 20 seconds after that, and the well would be full again 10 seconds after that. Wells can be quite useful for low level characters in Act One; in particular, Sorceresses and casting Necromancers who are still at that early "always out of mana" phase can use a well for their headquarters; running out and leading mobs back to it repeatedly. By the time one pack is killed, loot is picked up, and another pack is led back to the well, it should have refilled itself. | Wells allow two uses, and each "half" refills in 30 seconds, on a separate timer. So if you drank once, then again 10 seconds later, one half would fill up 20 seconds after that, and the well would be full again 10 seconds after that. Wells can be quite useful for low level characters in Act One; in particular, Sorceresses and casting Necromancers who are still at that early "always out of mana" phase can use a well for their headquarters; running out and leading mobs back to it repeatedly. By the time one pack is killed, loot is picked up, and another pack is led back to the well, it should have refilled itself. | ||
== Lasting Effect Shrines == | |||
=Lasting Effect Shrines= | |||
[[Image:Shrine8.jpg|frame|Act 2: Surface]] | [[Image:Shrine8.jpg|frame|Act 2: Surface]] | ||
These shrines provide a bonus that lasts for some time, as indicated by the icon glowing over the character's head. None of these shrines share any bonuses to a character's minions. | These shrines provide a bonus that lasts for some time, as indicated by the icon glowing over the character's head. None of these shrines share any bonuses to a character's minions. | ||
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* Shrine regenerates in: 240 seconds. | * Shrine regenerates in: 240 seconds. | ||
The bonus skills are most helpful to spell casters, but all characters can benefit from this shrine. It's helpful to summon minions while so buffed; Valkyries, Shadow Masters, and Golems summoned while skills are boosted retain the higher level bonuses they were summoned with for as long as they survive. | The bonus skills are most helpful to spell casters, but all characters can benefit from this shrine. It's helpful to summon minions while so buffed; Valkyries, Shadow Masters, and Golems summoned while skills are boosted retain the higher level bonuses they were summoned with for as long as they survive. | ||
== Immediate Effect Shrines == | |||
=Immediate Effect Shrines= | |||
[[Image:Shrine9.jpg|frame|Act 2: Surface]]The following shrines create some sort of immediate effect. | [[Image:Shrine9.jpg|frame|Act 2: Surface]]The following shrines create some sort of immediate effect. | ||
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==Poison Shrine== | ==Poison Shrine== | ||
Shoots out a poison cloud that will only damage monsters, and drops 5-10 poison potions. The toxic gas can be dangerous to nearby monsters in Act One, but it's largely a novelty after the early levels of the game. | Shoots out a poison cloud that will only damage monsters, and drops 5-10 poison potions. The toxic gas can be dangerous to nearby monsters in Act One, but it's largely a novelty after the early levels of the game. | ||
== Evil Urns == | |||
=Evil Urns= | |||
[[File:Shrine-evil-urn.jpg|frame]] | [[File:Shrine-evil-urn.jpg|frame]] | ||
These chest-like objects are found only in Act Five. They work like Russian roulette, super monster shrines. They usually drop several stacks of gold, but also have a very good chance to summon a champion type monster, or a boss and its whole boss pack. These enemies will appear somewhere within about half a screen of the Evil Urn, and they can appear directly on top of the character that clicks the urn, so be warned and be ready. | These chest-like objects are found only in Act Five. They work like Russian roulette, super monster shrines. They usually drop several stacks of gold, but also have a very good chance to summon a champion type monster, or a boss and its whole boss pack. These enemies will appear somewhere within about half a screen of the Evil Urn, and they can appear directly on top of the character that clicks the urn, so be warned and be ready. | ||