→NPC Item Generation
| Line 697: | Line 697: | ||
Higher level characters see more Exceptional and Elite items offered for sale. | Higher level characters see more Exceptional and Elite items offered for sale. | ||
Exceptional: (<100*(Ilvl-Qlvl)/2>+1)/100 % | : Exceptional: (<100*(Ilvl-Qlvl)/2>+1)/100 % | ||
: Elite: (<100*(Ilvl-Qlvl)/4>+1)/100 % | |||
Elite: (<100*(Ilvl-Qlvl)/4>+1)/100 % | |||
Which works out to about: | Which works out to about: | ||
Exceptional: (Ilvl-Qlvl)/2 % | : Exceptional: (Ilvl-Qlvl)/2 % | ||
: Elite: (Ilvl-Qlvl)/4 % | |||
Elite: (Ilvl-Qlvl)/4 % | |||
In this formula, Ilvl = (Clvl - 5 + Rnd<10>), Rnd<10> is 0 to 9. Qlvl is the level of the base item picked (that is of the exceptional/elite item we are checking to upgrade to). | In this formula, Ilvl = (Clvl - 5 + Rnd<10>), Rnd<10> is 0 to 9. Qlvl is the level of the base item picked (that is of the exceptional/elite item we are checking to upgrade to). | ||
