→Starting Skills
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All five classes in D2C and all seven in D2X begin with the same 3 basic skills. '''Attack''', '''Throw''', and '''Unsummon'''. | All five classes in D2C and all seven in D2X begin with the same 3 basic skills. '''Attack''', '''Throw''', and '''Unsummon'''. | ||
[[ | * [[Image:Punching.jpg|frame|Punching.]][[Attack]] works with any equipped weapon and is the default function. Using attack will swing whatever weapon is equipped at the target, or fire an arrow/bolt if a bow/xbos is equipped. Characters punch if they have no weapon equipped, though this tends to look more painful than it is. | ||
[[ | * [[Throw]] works only when a stack of [[Throwing|throwing weapons]] are equipped, and it will hurl the knife, javelin, axe, or other item at the selected target or location. Throwing weapons can also be used for melee combat, when the Attack skill or other melee range skills are is used. | ||
[[Kick]] this skill was present during much of the game's development, but was removed before the beta test. Kick worked a bit like the Paladin's [[Smite]] skill, knocking back, but not stunning, a single target. | * [[Unsummon]] is only active when a character has summoned minions of some type (such as the Necromancer's skeletons/golems, the Druid's wolves/bear/spirits/vines, the Amazon's Valkyrie, etc), and when used it will dispel any summoned minion targeted. | ||
* [[Kick]] this skill was present during much of the game's development, but was removed before the beta test. Kick worked a bit like the Paladin's [[Smite]] skill, knocking back, but not stunning, a single target. | |||
These skills are more like abilities, in that they are not located in the skill trees, but are inherent skills all characters possess. Enabling skills in the skill trees requires skill points or special equipment, while a level one character without any gear at all can still attack, throw, or unsummon. | These skills are more like abilities, in that they are not located in the skill trees, but are inherent skills all characters possess. Enabling skills in the skill trees requires skill points or special equipment, while a level one character without any gear at all can still attack, throw, or unsummon. | ||
