Individualising
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{{Sorceress Skills}}The Sorceress' fire spells provide the highest total damage of any of her skill trees, but tend to be slower to use and to require more exact positioning and aim to use to their greatest effect. | {{Sorceress Skills}}The [[Sorceress]]' fire spells provide the highest total damage of any of her skill trees, but tend to be slower to use and to require more exact positioning and aim to use to their greatest effect. | ||
=Fire Bolt= | ==[[Fire Bolt]]== | ||
'''Required Level:''' 1<br /> | '''Required Level:''' 1<br /> | ||
'''Prerequisites:''' None<br /> | '''Prerequisites:''' None<br /> | ||
'''Synergies:''' Points in the following skills boost the damage of Fire Bolt. | '''Synergies:''' Points in the following skills boost the damage of Fire Bolt. | ||
* Fire Ball: +16% Fire Damage Per Level | * [[Fire Ball]]: +16% Fire Damage Per Level | ||
* Meteor: +16% Fire Damage Per Level | * [[Meteor]]: +16% Fire Damage Per Level | ||
'''Details:''' Shoots a small ball of fire. Fire Bolts hit only one target and have no splash damage. | '''Details:''' Shoots a small ball of [[fire]]. Fire Bolts hit only one target and have no splash damage. | ||
* A new Sorceress starts out with a staff of +1 to Fire Bolt. | * A new [[Sorceress]] starts out with a [[staff]] of +1 to Fire Bolt. | ||
{| | {| | ||
!'''Mana | !'''Mana:''' | ||
|2.5 | |2.5 | ||
|} | |} | ||
| Line 38: | Line 38: | ||
}} | }} | ||
=Warmth= | ==[[Warmth]]== | ||
'''Required Level:''' 1<br /> | '''Required Level:''' 1<br /> | ||
'''Prerequisites''': None<br /> | '''Prerequisites''': None<br /> | ||
'''Synergies:''' None.<br> | '''Synergies:''' None.<br> | ||
'''Details:''' Warmth increases the Sorceress' mana regeneration rate. A mandatory skill for all Sorceresses, the only question with Warmth is how much is enough. This depends largely on the build; Sorcs who cast a lot of high mana skills, such as Nova, will want more points in this skill, while a Sorceress who specializes in Blizzard or Hydra will not need as much mana. | '''Details:''' Warmth increases the [[Sorceress]]' mana regeneration rate. A mandatory skill for all Sorceresses, the only question with Warmth is how much is enough. This depends largely on the build; Sorcs who cast a lot of high mana skills, such as [[Nova]], will want more points in this skill, while a Sorceress who specializes in [[Blizzard]] or [[Hydra]] will not need as much mana. | ||
* Mana regeneration rate is based on your total mana pool; more mana means more will regenerate per second. | * Mana regeneration rate is based on your total mana pool; more mana means more will regenerate per second. | ||
* If a Sorceress has mana regeneration items as well, the formula is: (BaseRegenrate*Warmth)+item. | * If a Sorceress has mana regeneration items as well, the formula is: (BaseRegenrate*Warmth)+item. | ||
{{Skill Progression | {{Skill Progression | ||
|header= Mana | |header= Mana Regen | ||
| 30% | | +30% | ||
| 42% | | +42% | ||
| 54% | | +54% | ||
| 66% | | +66% | ||
| 78% | | +78% | ||
| 90% | | +90% | ||
| 102% | | +102% | ||
| 114% | | +114% | ||
| 126% | | +126% | ||
| 138% | | +138% | ||
| 150% | | +150% | ||
| 162% | | +162% | ||
| 174% | | +174% | ||
| 186% | | +186% | ||
| 198% | | +198% | ||
| 210% | | +210% | ||
| 222% | | +222% | ||
| 234% | | +234% | ||
| 246% | | +246% | ||
| 258% | | +258% | ||
}} | }} | ||
=Inferno= | ==[[Inferno]]== | ||
'''Required Level:''' 6<br /> | '''Required Level:''' 6<br /> | ||
'''Prerequisites:''' None<br /> | '''Prerequisites:''' None<br /> | ||
'''Synergies:''' | '''Synergies:''' | ||
* Warmth: +13% Fire Damage Per Level | * [[Warmth]]: +13% [[Fire]] Damage Per Level | ||
'''Details:''' Inferno turns a Sorceress into a human flamethrower, capable of emitting a massive spout of flame for as long as the spell is kept active. | '''Details:''' Inferno turns a Sorceress into a human flamethrower, capable of emitting a massive spout of flame for as long as the spell is kept active. | ||
* More points increase the damage and the range of this skill, making it capable of cooking dozens of enemies at once, if they are tightly packed. | * More points increase the damage and the range of this skill, making it capable of cooking dozens of enemies at once, if they are tightly packed. | ||
{{Skill Progression | {{Skill Progression | ||
|header=Mana | |header=Mana | ||
| 7 | | 7 | ||
| 7 | | 7 | ||
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| 192-208 | | 192-208 | ||
| 203-220 | | 203-220 | ||
|header3=Range | |header3=Range | ||
| 3.3 | | 3.3 | ||
| 3.3 | | 3.3 | ||
| 4 | | 4.0 | ||
| 4.6 | | 4.6 | ||
| 5.3 | | 5.3 | ||
| 5.3 | | 5.3 | ||
| 6 | | 6.0 | ||
| 6.6 | | 6.6 | ||
| 7.3 | | 7.3 | ||
| 7.3 | | 7.3 | ||
| 8 | | 8.0 | ||
| 8.6 | | 8.6 | ||
| 9.3 | | 9.3 | ||
| 9.3 | | 9.3 | ||
| 10 | | 10.0 | ||
| 10.6 | | 10.6 | ||
| 11.3 | | 11.3 | ||
| 11.3 | | 11.3 | ||
| 12 | | 12.0 | ||
| 12.6 | | 12.6 | ||
}} | }} | ||
=Blaze= | ==[[Blaze]]== | ||
'''Required Level:''' 12<br /> | '''Required Level:''' 12<br /> | ||
'''Prerequisites:''' Inferno<br /> | '''Prerequisites:''' [[Inferno]]<br /> | ||
'''Synergies:''' None. | '''Synergies:''' None. | ||
'''Details:''' Blaze leaves a trail of fire behind the Sorceress as she walks or runs along, for as long as she keeps the spell active. | '''Details:''' Blaze leaves a trail of [[fire]] behind the [[Sorceress]] as she walks or runs along, for as long as she keeps the spell active. | ||
* An interesting spell; this one can not be cast at anything; only created on the ground behind the Sorceress. It's therefore useless against shamans, ranged attackers, and other monsters that do not pursue. | * An interesting spell; this one can not be cast at anything; only created on the ground behind the Sorceress. It's therefore useless against shamans, ranged attackers, and other monsters that do not pursue. | ||
* Blaze is essentially a novelty spell, something fun to play with early on, but not practical or damaging enough to use long term. | * Blaze is essentially a novelty spell, something fun to play with early on, but not practical or damaging enough to use long term. | ||
{{Skill Progression | {{Skill Progression | ||
|header=Mana | |header=Mana | ||
| 11 | | 11.0 | ||
| 11.5 | | 11.5 | ||
| 12 | | 12.0 | ||
| 12 | | 12.0 | ||
| 13 | | 13.0 | ||
| 13 | | 13.0 | ||
| 14 | | 14.0 | ||
| 14 | | 14.0 | ||
| 15 | | 15.0 | ||
| 15 | | 15.0 | ||
| 16 | | 16.0 | ||
| 16 | | 16.0 | ||
| 17 | | 17.0 | ||
| 17 | | 17.0 | ||
| 18 | | 18.0 | ||
| 18 | | 18.0 | ||
| 19 | | 19.0 | ||
| 19 | | 19.0 | ||
| 20 | | 20.0 | ||
| 20 | | 20.0 | ||
|header2=Damage | |header2=Damage | ||
| 18-37 | | 18-37 | ||
| Line 192: | Line 192: | ||
| 253-271 | | 253-271 | ||
| 271-290 | | 271-290 | ||
|header3=Duration | |header3=Duration | ||
| 4.6 | | 4.6 sec | ||
| 5.6 | | 5.6 sec | ||
| 6.6 | | 6.6 sec | ||
| 7.6 | | 7.6 sec | ||
| 8.6 | | 8.6 sec | ||
| 9.6 | | 9.6 sec | ||
| 10.6 | | 10.6 sec | ||
| 11.6 | | 11.6 sec | ||
| 12.6 | | 12.6 sec | ||
| 13.6 | | 13.6 sec | ||
| 14.6 | | 14.6 sec | ||
| 15.6 | | 15.6 sec | ||
| 16.6 | | 16.6 sec | ||
| 17.6 | | 17.6 sec | ||
| 18.6 | | 18.6 sec | ||
| 19.6 | | 19.6 sec | ||
| 20.6 | | 20.6 sec | ||
| 21.6 | | 21.6 sec | ||
| 22.6 | | 22.6 sec | ||
| 23.6 | | 23.6 sec | ||
}} | }} | ||
=Fireball= | ==[[Fireball]]== | ||
'''Required Level:''' 12<br /> | '''Required Level:''' 12<br /> | ||
'''Prerequisites:''' Fire Bolt<br /> | '''Prerequisites:''' [[Fire Bolt]]<br /> | ||
'''Synergies:''' Points in the following skills boost the damage of Fireball: | '''Synergies:''' Points in the following skills boost the damage of Fireball: | ||
* Fire Bolt: +14% Fire Damage Per Level | * [[Fire Bolt]]: +14% Fire Damage Per Level | ||
* Meteor: +14% Fire Damage Per Level | * [[Meteor]]: +14% Fire Damage Per Level | ||
'''Details:''' A substantial upgrade from Firebolt, Fireballs are larger and more damaging, and they hit with splash damage, burning the target and any nearby monsters too. | '''Details:''' A substantial upgrade from [[Firebolt]], Fireballs are larger and more damaging, and they hit with splash damage, burning the target and any nearby monsters too. | ||
* This spell was unused for many versions of Diablo II, but since all the synergies were added it's become more popular for variants, and | * This spell was unused for many versions of Diablo II, but since all the synergies were added it's become more popular for variants, and duellers. | ||
{| | {| | ||
!'''Radius:''' | !'''Radius:''' | ||
| Line 228: | Line 228: | ||
|} | |} | ||
{{Skill Progression | {{Skill Progression | ||
|header=Mana | |header=Mana | ||
| 5 | | 5.0 | ||
| 5.5 | | 5.5 | ||
| 6 | | 6.0 | ||
| 6.5 | | 6.5 | ||
| 7 | | 7.0 | ||
| 7.5 | | 7.5 | ||
| 8 | | 8.0 | ||
| 8.5 | | 8.5 | ||
| 9 | | 9.0 | ||
| 9.5 | | 9.5 | ||
| 10 | | 10.0 | ||
| 10.5 | | 10.5 | ||
| 11 | | 11.0 | ||
| 11.5 | | 11.5 | ||
| 12 | | 12.0 | ||
| 12.5 | | 12.5 | ||
| 13 | | 13.0 | ||
| 13.5 | | 13.5 | ||
| 14 | | 14.0 | ||
| 14.5 | | 14.5 | ||
|header2=Damage | |header2=Damage | ||
| Line 272: | Line 272: | ||
}} | }} | ||
=Fire Wall= | ==[[Fire Wall]]== | ||
'''Casting Delay:''': 1.4 Seconds<br /> | '''Casting Delay:''': 1.4 Seconds<br /> | ||
'''Required Level:''' 18<br /> | '''Required Level:''' 18<br /> | ||
'''Prerequisites:''' Inferno, Blaze<br /> | '''Prerequisites:''' [[Inferno]], [[Blaze]]<br /> | ||
'''Synergies:''' None.<br> | '''Synergies:''' None.<br> | ||
'''Details:''' A wall of flame springs up in both directions from the spot the Sorceress targets for ignition. | '''Details:''' A wall of flame springs up in both directions from the spot the [[Sorceress]] targets for ignition. | ||
* One of the most damaging spells in the game, Firewalls can be stacked up to increase the damage to truly horrifying levels. | * One of the most damaging spells in the game, Firewalls can be stacked up to increase the damage to truly horrifying levels. | ||
* Monsters must stand still in the flames for the damage to truly cook into them, so using natural obstacles or minions to tank is a necessary strategy. | * Monsters must stand still in the flames for the damage to truly cook into them, so using natural obstacles or minions to tank is a necessary strategy. | ||
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|} | |} | ||
{{Skill Progression | {{Skill Progression | ||
|header=Mana | |header=Mana | ||
| 22 | | 22 | ||
| 23 | | 23 | ||
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| 1185-1209 | | 1185-1209 | ||
| 1284-1307 | | 1284-1307 | ||
|header3=Radius | |header3=Radius | ||
| 4 | | 4 | ||
| 6 | | 6 | ||
| Line 351: | Line 351: | ||
}} | }} | ||
=Enchant= | ==[[Enchant]]== | ||
'''Required Level:''' 18<br /> | '''Required Level:''' 18<br /> | ||
'''Prerequisites:''' Fire Bolt, Warmth, Fireball<br /> | '''Prerequisites:''' [[Fire Bolt]], [[Warmth]], [[Fireball]]<br /> | ||
'''Synergies:''' | '''Synergies:''' | ||
* Warmth adds +9% Fire Damage Per Level | * [[Warmth]] adds +9% Fire Damage Per Level | ||
'''Details:''' Temporarily grants bonus fire damage and boosts the Attack Rating of any friendly player or minion. Enchant must be cast directly on the recipient. | '''Details:''' Temporarily grants bonus [[fire]] damage and boosts the [[Attack Rating]] of any friendly player or minion. Enchant must be cast directly on the recipient. | ||
* This skill is largely a novelty or support skill for most | * This skill is largely a novelty or support skill for most [[Sorceress]]es, though some few variants specialize in it. | ||
* The benefit to minions is considerable, which can make it worthwhile for a Sorceress to carry an Orb with +enchant on it. When added to her usual +skills modifiers, this can be worth using, thanks to the long duration of the skill. | * The benefit to minions is considerable, which can make it worthwhile for a Sorceress to carry an [[Orb]] with +enchant on it. When added to her usual +skills modifiers, this can be worth using, thanks to the long duration of the skill. | ||
* Enchanted characters and minions will display their damage in red numbers. When the red goes away, the spell has worn off. | * Enchanted characters and minions will display their damage in red numbers. When the red goes away, the spell has worn off. | ||
{{Skill Progression | {{Skill Progression | ||
|header=Mana | |header=Mana | ||
| 25 | | 25 | ||
| 26 | | 26 | ||
| Line 403: | Line 403: | ||
| 68-90 | | 68-90 | ||
| 74-97 | | 74-97 | ||
|header3=Duration | |header3=Duration | ||
| 144 | | 144 | ||
| 168 | | 168 | ||
| Line 424: | Line 424: | ||
| 576 | | 576 | ||
| 600 | | 600 | ||
|header4=[[AR]] | |header4=[[AR]] | ||
| | | +20% | ||
| | | +29% | ||
| | | +38% | ||
| | | +47% | ||
| | | +56% | ||
| | | +65% | ||
| | | +74% | ||
| | | +83% | ||
| | | +92% | ||
| | | +101% | ||
| | | +110% | ||
| | | +119% | ||
| | | +128% | ||
| | | +137% | ||
| | | +146% | ||
| | | +155% | ||
| | | +164% | ||
| | | +173% | ||
| | | +182% | ||
| | | +191% | ||
}} | }} | ||
=Meteor= | ==[[Meteor]== | ||
'''Casting Delay:''' 1.2 Seconds<br /> | '''Casting Delay:''' 1.2 Seconds<br /> | ||
'''Required Level:''' 24<br /> | '''Required Level:''' 24<br /> | ||
'''Prerequisites:''' Fire Bolt, Inferno, Blaze, Fire Wall, Fireball<br /> | '''Prerequisites:''' [[Fire Bolt]], [[Inferno]], [[Blaze]], [[Fire Wall]], [[Fireball]]<br /> | ||
'''Synergies:''' Points in the following skills boost the damage of Meteor: | '''Synergies:''' Points in the following skills boost the damage of Meteor: | ||
* Fire Bolt: +5% Fire Damage Per Level | * [[Fire Bolt]]: +5% Fire Damage Per Level | ||
* Fire Ball: +5% Fire Damage Per Level | * [[Fire Ball]]: +5% Fire Damage Per Level | ||
* Inferno: +3% Average Fire Damage Per Second Per Level | * [[Inferno]]: +3% Average Fire Damage Per Second Per Level | ||
'''Details:''' A flaming ball of rock is called down from above, dealing explosive damage to the target and leaving a patch of burning earth behind. | '''Details:''' A flaming ball of rock is called down from above, dealing explosive damage to the target and leaving a patch of [[fire|fiery]] burning earth behind. | ||
* Meteors deal 100% fire damage, despite looking like a flaming stone on the way down. | * Meteors deal 100% fire damage, despite looking like a flaming stone on the way down. | ||
* The firefield left by a Meteor is less damaging and much smaller than that of a Firewall, so the key to using this skill effectively is to nail the targets with the meteor itself, as well as the firefield. This can be tricky with the casting delay, since it takes 1.2 seconds for the Meteor to reach the point you target. Use a tank to hold monsters still, or learn to "lead" the target. | * The firefield left by a Meteor is less damaging and much smaller than that of a Firewall, so the key to using this skill effectively is to nail the targets with the meteor itself, as well as the firefield. This can be tricky with the casting delay, since it takes 1.2 seconds for the Meteor to reach the point you target. Use a tank to hold monsters still, or learn to "lead" the target. | ||
* Meteors can be used anywhere, even in underground levels. Hey, it's magic | * Meteors can be used anywhere, even in underground levels. Hey, it's '''{{iw|Magic magic}}!''' | ||
{| | {| | ||
!'''Radius:''' | !'''Radius:''' | ||
| Line 464: | Line 464: | ||
|} | |} | ||
{{Skill Progression | {{Skill Progression | ||
|header=Mana | |header=Mana | ||
| 17 | | 17 | ||
| 17 | | 17 | ||
| Line 485: | Line 485: | ||
| 26 | | 26 | ||
| 26 | | 26 | ||
|header2= | |header2=Damage | ||
| 88-110 | | 88-110 | ||
| 113-137 | | 113-137 | ||
| Line 506: | Line 506: | ||
| 869-930 | | 869-930 | ||
| 955-1019 | | 955-1019 | ||
|header3= | |header3=[[DPS]] | ||
| 35-58 | | 35-58 | ||
| 44-67 | | 44-67 | ||
| Line 529: | Line 529: | ||
}} | }} | ||
=Fire Mastery= | ==[[Fire Mastery]]== | ||
'''Required Level:''' 30<br /> | '''Required Level:''' 30<br /> | ||
'''Prerequisites:''' None<br /> | '''Prerequisites:''' None<br /> | ||
'''Synergies:''' None<br> | '''Synergies:''' None<br> | ||
'''Details:''' This skill passively raises the damage of all the Sorceress' fire skills, and is an essential skill for any fire sorceress. | '''Details:''' This skill passively raises the damage of all the [[Sorceress]]' [[fire]] skills, and is an essential skill for any fire sorceress. | ||
{{Skill Progression | {{Skill Progression | ||
|header=Fire | |header=Fire Dmg. | ||
| 30% | | +30% | ||
| 37% | | +37% | ||
| 44% | | +44% | ||
| 51% | | +51% | ||
| 58% | | +58% | ||
| 65% | | +65% | ||
| 72% | | +72% | ||
| 79% | | +79% | ||
| 86% | | +86% | ||
| 93% | | +93% | ||
| 100% | | +100% | ||
| 107% | | +107% | ||
| 114% | | +114% | ||
| 121% | | +121% | ||
| 128% | | +128% | ||
| 135% | | +135% | ||
| 142% | | +142% | ||
| 149% | | +149% | ||
| 156% | | +156% | ||
| 163% | | +163% | ||
}} | }} | ||
=Hydra= | ==[[Hydra]]== | ||
'''Casting Delay:''' 2 Seconds<br /> | '''Casting Delay:''' 2 Seconds<br /> | ||
'''Required Level:''' 30<br /> | '''Required Level:''' 30<br /> | ||
'''Prerequisites:''' Fire Bolt, Warmth, Fireball, Enchant<br /> | '''Prerequisites:''' [[Fire Bolt]], [[Warmth]], [[Fireball]], [[Enchant]]<br /> | ||
'''Synergies:''' Hydra's damage is boosted by points in the following skills: | '''Synergies:''' Hydra's damage is boosted by points in the following skills: | ||
* Fire Bolt: +3% Fire Damage Per Level | * [[Fire Bolt]]: +3% Fire Damage Per Level | ||
* Fire Ball: +3% Fire Damage Per Level | * [[Fire Ball]]: +3% Fire Damage Per Level | ||
'''Details:''' Hydras are three-headed dragons composed of pure flame. The heads each fire a constant stream of | '''Details:''' Hydras are three-headed dragons composed of pure flame. The heads each fire a constant stream of [[Fire Bolt]]s, dealing damage to the target, but not splashing to the sides. The Hydra causes no damage itself; there's no area of effect damage simply from the flaming dragon, it has to shoot targets to hurt them. | ||
* Each three-headed Hydra lasts for 10 seconds, so with the 2-second casting delay it's possible to have 4 or 5 of them active at once. Individual Hydras aren't that effective, but when several of them are firing at once, the damage adds up quickly. | * Each three-headed Hydra lasts for 10 seconds, so with the 2-second casting delay it's possible to have 4 or 5 of them active at once. Individual Hydras aren't that effective, but when several of them are firing at once, the damage adds up quickly. | ||
* Some skill is necessary in placing Hydras. It's best if several of them can concentrate their fire on the same monster, so casting a bunch of them in a row to one side is usually the best tactic, instead of simply popping them up all throughout a mass of enemies, where their shots will be dispersed into numerous targets. | * Some skill is necessary in placing Hydras. It's best if several of them can concentrate their fire on the same monster, so casting a bunch of them in a row to one side is usually the best tactic, instead of simply popping them up all throughout a mass of enemies, where their shots will be dispersed into numerous targets. | ||
* As with other casting delay skills, it's best to pick an alternate skill to use in between each Hydra cast. Firewall or Meteor work or if you want to diversify your damage Frozen Orb, Blizzard, or Nova work well. | * As with other casting delay skills, it's best to pick an alternate skill to use in between each Hydra cast. [[Firewall]] or [[Meteor]] work or if you want to diversify your damage [[Frozen Orb]], [[Blizzard]], or [[Nova]] work well. | ||
{| | {| | ||
!'''Duration:''' | !'''Duration:''' | ||
| Line 574: | Line 574: | ||
|} | |} | ||
{{Skill Progression | {{Skill Progression | ||
|header=Mana | |header=Mana | ||
| 20 | | 20 | ||
| 20 | | 20 | ||
| Line 618: | Line 618: | ||
}} | }} | ||
{{skill navbox}} | |||
{{skill navbox sorceress}} | |||
[[Category:Fire skills]] | |||
[[Category:Sorceress skills]] | |||
[[category:sorceress]] | [[category:sorceress]] | ||
[[category:d2 sorceress strategy]] | [[category:d2 sorceress strategy]] | ||
