→Single Player vs. Multiplayer
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** The Butcher's Cleaver and Skeleton King's crown are replaced by random magical item drops. | ** The Butcher's Cleaver and Skeleton King's crown are replaced by random magical item drops. | ||
* '''[[D1_Potions_and_Elixirs|Elixirs]]''': [[D1_NPCs#Pepin_the_Healer|Pepin the Healer]] sells strength, dexterity, and magic elixirs to any single player character over level 25. He never sells elixirs in multiplayer. | * '''[[D1_Potions_and_Elixirs|Elixirs]]''': [[D1_NPCs#Pepin_the_Healer|Pepin the Healer]] sells strength, dexterity, and magic elixirs to any single player character over level 25. He never sells elixirs in multiplayer. | ||
** [[D1_NPCs#Adria_the_Witch|Adria the Witch]]sells strength, dexterity, and magic elixirs in single player and multiplayer, but infrequently and randomly. | ** [[D1_NPCs#Adria_the_Witch|Adria the Witch]] sells strength, dexterity, and magic elixirs in single player and multiplayer, but infrequently and randomly. | ||
* [[D1 Experience|Experience]] per kill is capped in multiplayer. Monsters are never worth more than 200 experience per player level, with a maximum of 10,000 at level 50. They can be worth over 100,000 each in single player on Hell difficulty, making leveling up past level 25 or so much faster in singleplayer. (This is especially noticeable in Hellfire, where a single player character can reach level 43 or 44 in about the time it would take to reach level 30 or 31 in multiplayer.) | * [[D1 Experience|Experience]] per kill is capped in multiplayer. Monsters are never worth more than 200 experience per player level, with a maximum of 10,000 at level 50. They can be worth over 100,000 each in single player on Hell difficulty, making leveling up past level 25 or so much faster in singleplayer. (This is especially noticeable in Hellfire, where a single player character can reach level 43 or 44 in about the time it would take to reach level 30 or 31 in multiplayer.) | ||
