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{{Monster navbox|{{Monstertype}}|{{Animals}}|{{SuperUniques}}}}Madawc is an [[Animals|Animal]]. | {{Monster navbox|{{Monstertype}}|{{Animals}}|{{SuperUniques}}}}Madawc is an [[Animals|Animal]]. | ||
Madawc is found on the [[Arreat Summit]]. He is one of the three statues who come to life to defend the entrance to the Worldstone Keep, and must be defeated to complete the [[Quests_Act_Five#Quest_Five:_Rite_of_Passage|Rite of Passage quest]]. Madawc wields dual throwing axes and is highly accurate with them, though his damage is far lower than that of [[Korlic]] or [[Talic]], the other two guardians. | [[Image:Mon-madawc01.jpg|frame|left]]Madawc is found on the [[Arreat Summit]]. He is one of the three statues who come to life to defend the entrance to the Worldstone Keep, and must be defeated to complete the [[Quests_Act_Five#Quest_Five:_Rite_of_Passage|Rite of Passage quest]]. Madawc wields dual throwing axes and is highly accurate with them, though his damage is far lower than that of [[Korlic]] or [[Talic]], the other two guardians. | ||
Prior to v1.09, Talic and the other Ancients were much fiercer, since their benefits from the random [[Monster Modifiers]] they gained were uncapped, and enabled them to stack multiple immunities on Hell. Players were frequently forced to use a town portal to reset the level and try again until they "rerolled" properties on the Ancients that could be dealt with. Since v1.09, the maximum gains from random properties are capped, making the Ancients more predictable, less dangerous, and somewhat less fun. | Prior to v1.09, Talic and the other Ancients were much fiercer, since their benefits from the random [[Monster Modifiers]] they gained were uncapped, and enabled them to stack multiple immunities on Hell. Players were frequently forced to use a town portal to reset the level and try again until they "rerolled" properties on the Ancients that could be dealt with. Since v1.09, the maximum gains from random properties are capped, making the Ancients more predictable, less dangerous, and somewhat less fun. | ||
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==Offense== | ==Offense== | ||
Madawc and the other 2 Barbarian Guardians do not have any permanent [[Monster Modifiers|modifiers]], but they all gain, at random, 1on Nightmare and 2 on Hell. | |||
Madawc casts the [[Barbarian_Warcries#Shout|Shout warcry]], considerably boosting his own defense as well as that of the other two Guardians. His Shout is equivalent to level 5, 8, and 12, increasing with the difficulty level. | Madawc casts the [[Barbarian_Warcries#Shout|Shout warcry]], considerably boosting his own defense as well as that of the other two Guardians. His Shout is equivalent to level 5, 8, and 12, increasing with the difficulty level. | ||
