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Siege Beasts are [[Animals]]. | {{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters}}}}Siege Beasts are [[Animals]]. | ||
These massive, elephant-like creatures are found only in the surface areas of Act Five, often near the fortified wall sections. They stomp around and look impressive, but their slow speed and unintelligent AI make them not too difficult to avoid, or deal significant damage to before they realize you're there. | These massive, elephant-like creatures are found only in the surface areas of Act Five, often near the fortified wall sections. They stomp around and look impressive, but their slow speed and unintelligent AI make them not too difficult to avoid, or deal significant damage to before they realize you're there. | ||
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=Statistics= | ==Statistics== | ||
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | ||
** Champions and Bosses can sometimes drop from the next higher TC. | ** Champions and Bosses can sometimes drop from the next higher TC. | ||
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|} | |} | ||
= | ==Offence== | ||
{| width="100%" | {| width="100%" | ||
! Type | ! Type | ||
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= | ==Defences== | ||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | * Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | ||
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=Resistances= | ==Resistances== | ||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
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=Locations= | ==Locations== | ||
* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.) | * Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.) | ||
* Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+. | * Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+. | ||
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| Arreat Plateau | | Arreat Plateau | ||
|} | |} | ||
