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{{Monster navbox|{{Guest Monsters}}}}Death Maulers are [[Animals]]. | {{Monster navbox|{{Monstertype}}|{{Animals}}|{{Demons}}|{{Guest Monsters}}}}Death Maulers are [[Animals]]. | ||
These creatures use an odd combination of melee and ranged attacks. In close, they hit with their club-like fists, and do solid damage, but don't have much of an attack rate. They can attack from a distance as well, and do so by punching the ground and sending slender, stabbing tentacles through the earth until they erupt upwards beneath the feet of the Death Mauler's target. They are not very dangerous using either attack, and more characters can tear right through them. | These creatures use an odd combination of [[melee]] and ranged attacks. In close, they hit with their club-like fists, and do solid damage, but don't have much of an attack rate. They can attack from a distance as well, and do so by punching the ground and sending slender, stabbing tentacles through the earth until they erupt upwards beneath the feet of the Death Mauler's target. They are not very dangerous using either attack, and more characters can tear right through them. | ||
Some early promotional artwork showed these monsters lashing their tentacles through the air, like whips, but no such behavior made it into the game. | Some early promotional artwork showed these monsters lashing their tentacles through the air, like whips, but no such behavior made it into the game. | ||
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* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
=Statistics= | ==Statistics== | ||
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+. | Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+. | ||
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | ||
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= | ==Offence== | ||
The ranged underground tentacle attacks always hit, but can be blocked. | The ranged underground tentacle attacks always hit, but can be blocked. | ||
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= | ==Defences== | ||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
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=Resistances= | ==Resistances== | ||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
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=Locations= | ==Locations== | ||
* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.) | * Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.) | ||
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| Halls of Anguish | | Halls of Anguish | ||
|} | |} | ||
