→Spell Listing
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===Apocalypse=== | ===Apocalypse=== | ||
Apocalypse is the ultimate spell in Diablo. It creates a blossom of fire beneath a monster's feet, but is not fire damage. Apoc is a special type of damage that can not be resisted, and that no monster is immune to. In Diablo it hits everything on the screen, even over walls, and is frequently used to decimate the creatures inside of Diablo's square before the bone levers are thrown. In Hellfire the spell is nerfed a bit, and does not hit things over walls. | Apocalypse is the ultimate spell in Diablo. It creates a blossom of fire beneath a monster's feet, but is not fire damage. Apoc is a special type of damage that can not be resisted, and that no monster is immune to. In Diablo it hits everything on the screen, even over walls, and is frequently used to decimate the creatures inside of Diablo's square before the bone levers are thrown. In Hellfire the spell is nerfed a bit, and does not hit things over walls. | ||
Type: Special | * '''Type: '''Special | ||
Min. Damage: Clvl | * '''Min. Damage: '''Clvl | ||
Max. Damage: 6·clvl | * '''Max. Damage: '''6·clvl | ||
Real damage: Itt(clvl, Rnd[6] + 1) | * '''Real damage: '''Itt(clvl, Rnd[6] + 1) | ||
Speed: Hits everything in range when cast. | * '''Speed: '''Hits everything in range when cast. | ||
Blockable: Yes | * '''Blockable: '''Yes | ||
Available: Scrolls and staffs only in Diablo. On books as well in Hellfire, but the only way to get a book is to kill Na-Krul. | * '''Available: '''Scrolls and staffs only in Diablo. On books as well in Hellfire, but the only way to get a book is to kill Na-Krul. | ||
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Blood Star has a special extra cost to cast; draining 5 life along with the mana cost. When cast with a Mana Shield active, it costs 5 extra mana. This cost is applied even if it's cast from charges. | Blood Star has a special extra cost to cast; draining 5 life along with the mana cost. When cast with a Mana Shield active, it costs 5 extra mana. This cost is applied even if it's cast from charges. | ||
Type: Magic | * '''Type: '''Magic | ||
Damage: 3·slvl + [Mag/2] - [Mag/8] | * '''Damage: '''3·slvl + [Mag/2] - [Mag/8] | ||
Speed: 16 | * '''Speed: '''16 | ||
Blockable: Yes | * '''Blockable: '''Yes | ||
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Like Blood Star, Bone Spirit costs life as well as mana to cast, draining 6 life along with the mana cost. This cost is applied even if the spell is cast from charges on a staff. It costs 6 extra mana if you have Mana Shield active. | Like Blood Star, Bone Spirit costs life as well as mana to cast, draining 6 life along with the mana cost. This cost is applied even if the spell is cast from charges on a staff. It costs 6 extra mana if you have Mana Shield active. | ||
Type: Magic | * '''Type: '''Magic | ||
Damage against monster: 1/3 of targets HP | * '''Damage against monster: '''1/3 of targets HP | ||
Damage against player: 1/6 of targets life | * '''Damage against player: '''1/6 of targets life | ||
Speed: 16 | * '''Speed: '''16 | ||
Blockable: Yes | * '''Blockable: '''Yes | ||
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The damage from each bolt is calculated multiple times per bolt, as they appear to move past. According to Jarulf's Guide, each bolt does a hit check each 0.05 seconds, for a total of [slvl/2] + 6 times per bolt. | The damage from each bolt is calculated multiple times per bolt, as they appear to move past. According to Jarulf's Guide, each bolt does a hit check each 0.05 seconds, for a total of [slvl/2] + 6 times per bolt. | ||
Spell: Chain Lightning | * '''Spell: '''Chain Lightning | ||
Type: Lightning | * '''Type: '''Lightning | ||
Min. Damage: 4 | * '''Min. Damage: '''4 | ||
Max. Damage: 4 + 2·clvl | * '''Max. Damage: '''4 + 2·clvl | ||
Real Damage: Rnd[clvl] + Rnd[2] + 2 | * '''Real Damage: '''Rnd[clvl] + Rnd[2] + 2 | ||
Bolts: 1 + numbers of monsters in range | * '''Bolts: '''1 + numbers of monsters in range | ||
Range: 2 + slvl (max 18) | * '''Range: '''2 + slvl (max 18) | ||
Speed: 32 | * '''Speed: '''32 | ||
Duration: ([slvl/2] + 6)/20 seconds | * '''Duration: '''([slvl/2] + 6)/20 seconds | ||
Blockable: No | * '''Blockable: '''No | ||
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This spell can be quite annoying when used by mages; not for the tiny damage, but because it causes characters with a shield to stop to block. | This spell can be quite annoying when used by mages; not for the tiny damage, but because it causes characters with a shield to stop to block. | ||
Spell: Charged Bolt | * '''Spell: '''Charged Bolt | ||
Type: Lightning | * '''Type: '''Lightning | ||
Min. Damage: 1 | * '''Min. Damage: '''1 | ||
Max. Damage: 1 + [Mag/4] | * '''Max. Damage: '''1 + [Mag/4] | ||
Number of bolts: 4 + [slvl/2] | * '''Number of bolts: '''4 + [slvl/2] | ||
Speed: 8 | * '''Speed: '''8 | ||
Blockable: Yes | * '''Blockable: '''Yes | ||
===Elemental=== | ===Elemental=== | ||
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Elemental splash damage is 1/64th of the total damage. It is applied each .05 seconds for .7 seconds (14 tries) and is not blockable. Thus, as is the case with Fireball, the splash damage from an Elemental will deal damage even if the spell itself is blocked. | Elemental splash damage is 1/64th of the total damage. It is applied each .05 seconds for .7 seconds (14 tries) and is not blockable. Thus, as is the case with Fireball, the splash damage from an Elemental will deal damage even if the spell itself is blocked. | ||
Spell: Elemental | * '''Spell: '''Elemental | ||
Type: fire | * '''Type: '''fire | ||
Min. Damage: Rec(slvl, 4 + 2·clvl) | * '''Min. Damage: '''Rec(slvl, 4 + 2·clvl) | ||
Max. Damage: Rec(slvl, 40 + 2·clvl) | * '''Max. Damage: '''Rec(slvl, 40 + 2·clvl) | ||
Quick Min. Damage: (4 + 2·clvl) · (9/8)^slvl | * '''Quick Min. Damage:''' (4 + 2·clvl) · (9/8)^slvl | ||
Quick Max. Damage: (40 + 2·clvl) · (9/8)^slvl | * '''Quick Max. Damage: '''(40 + 2·clvl) · (9/8)^slvl | ||
Real Damage: Rec(slvl, 2·(Rnd[10]+Rnd[10]+clvl) + 4)/2 | * '''Real Damage: '''Rec(slvl, 2·(Rnd[10]+Rnd[10]+clvl) + 4)/2 | ||
Speed: 16 | * '''Speed: '''16 | ||
Blockable: Yes | * '''Blockable:''' Yes | ||
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Like all projectiles in Diablo and Hellfire, Fireball is best fired at targets approaching in straight lines. It's extremely accurate against stationary targets, whatever their orientation to the caster. | Like all projectiles in Diablo and Hellfire, Fireball is best fired at targets approaching in straight lines. It's extremely accurate against stationary targets, whatever their orientation to the caster. | ||
Spell: Fireball | * '''Spell: '''Fireball | ||
Type: fire | * '''Type: '''fire | ||
Min. Damage: Rec(slvl, 4 + 2·clvl) | * '''Min. Damage: '''Rec(slvl, 4 + 2·clvl) | ||
Max. Damage: Rec(slvl, 40 + 2·clvl) | * '''Max. Damage: '''Rec(slvl, 40 + 2·clvl) | ||
Quick Min. Damage: (4 + 2·clvl) · (9/8)^slvl | * '''Quick Min. Damage: '''(4 + 2·clvl) · (9/8)^slvl | ||
Quick Max. Damage: (40 + 2·clvl) · (9/8)^slvl | * '''Quick Max. Damage: '''(40 + 2·clvl) · (9/8)^slvl | ||
Real Damage: Rec(slvl, 2·(Rnd[10]+Rnd[10]+clvl) + 4) | * '''Real Damage: '''Rec(slvl, 2·(Rnd[10]+Rnd[10]+clvl) + 4) | ||
Speed: 16 + 2·slvl (max 50) | * '''Speed: '''16 + 2·slvl (max 50) | ||
Blockable: Yes | * '''Blockable: '''Yes | ||
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The fire damage dealt by the dragons of the Guardian spell is determined by the Firebolt spell, so characters will want to max this one out, even if they never cast Firebolt itself. | The fire damage dealt by the dragons of the Guardian spell is determined by the Firebolt spell, so characters will want to max this one out, even if they never cast Firebolt itself. | ||
Spell: Firebolt | * '''Spell: '''Firebolt | ||
Type: fire | * '''Type: '''fire | ||
Min. Damage: 1 + slvl + [Mag/8] | * '''Min. Damage: '''1 + slvl + [Mag/8] | ||
Max. Damage: 10 + slvl + [Mag/8] | * '''Max. Damage: '''10 + slvl + [Mag/8] | ||
Real Damage: Rnd[10] + slvl + [Mag/8] + 1 | * '''Real Damage: '''Rnd[10] + slvl + [Mag/8] + 1 | ||
Speed: 16 + 2·slvl | * '''Speed: '''16 + 2·slvl | ||
Blockable: Yes | * '''Blockable: '''Yes | ||
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The central sprite of the firewall does double damage. Unlike most spells, Firewall can damage the player who casts it, and this damage is treated as fire from a trap (thus "of thieves" item will half it). Each space in the flame hits every .05 second for the duration. | The central sprite of the firewall does double damage. Unlike most spells, Firewall can damage the player who casts it, and this damage is treated as fire from a trap (thus "of thieves" item will half it). Each space in the flame hits every .05 second for the duration. | ||
Spell: Fire Wall | * '''Spell: '''Fire Wall | ||
Type: fire | * '''Type: '''fire | ||
Min. Damage: 4 + 2·clvl | * '''Min. Damage: '''4 + 2·clvl | ||
Max. Damage: 40 + 2·clvl | * '''Max. Damage: '''40 + 2·clvl | ||
Real Damage: (Rnd[10] + Rnd[10] + clvl + 2)/8 | * '''Real Damage: '''(Rnd[10] + Rnd[10] + clvl + 2)/8 | ||
Duration: 8 + 8·slvl seconds (12 + 8·slvl in Hellfire) | * '''Duration:''' 8 + 8·slvl seconds (12 + 8·slvl in Hellfire) | ||
Number of flames: 11 | * '''Number of flames: '''11 | ||
Blockable: No | * '''Blockable: '''No | ||
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This spell can hit the player who casts it, (if you teleport quickly into it) and the fire is counted as damage from a trap. | This spell can hit the player who casts it, (if you teleport quickly into it) and the fire is counted as damage from a trap. | ||
Spell: Flame Wave | * '''Spell: '''Flame Wave | ||
Type: fire | * '''Type: '''fire | ||
Min. Damage: 6 + 6·clvl | * '''Min. Damage: '''6 + 6·clvl | ||
Max. Damage: 60 + 6·clvl | * '''Max. Damage: '''60 + 6·clvl | ||
Real Damage: Rnd[10] + clvl + 1 | * '''Real Damage: '''Rnd[10] + clvl + 1 | ||
Speed: 16 | * '''Speed: '''16 | ||
Number of flames: 5 + [slvl/2] | * '''Number of flames: '''5 + [slvl/2] | ||
Blockable: Yes | * '''Blockable: '''Yes | ||
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There are actually two spells cast; the first hits targets in front of and to the sides of the character, while the second covers the three rear spaces. Like other timed spells, Flash hits once every .05 seconds, for a total of 19 attempts in just less than a second. | There are actually two spells cast; the first hits targets in front of and to the sides of the character, while the second covers the three rear spaces. Like other timed spells, Flash hits once every .05 seconds, for a total of 19 attempts in just less than a second. | ||
Spell: Flash | * '''Spell: '''Flash | ||
Type: magic | * '''Type: '''magic | ||
Min. Damage: [3·Rec(slvl, clvl)/2] | * '''Min. Damage: '''[3·Rec(slvl, clvl)/2] | ||
Max. Damage: 2·[3·Rec(slvl, clvl)/2] | * '''Max. Damage: '''2·[3·Rec(slvl, clvl)/2] | ||
Quick Min. Damage: 3·clvl/2 · (9/8)^slvl | * '''Quick Min. Damage: '''3·clvl/2 · (9/8)^slvl | ||
Quick Max. Damage: 3·clvl · (9/8)^slvl | * '''Quick Max. Damage: '''3·clvl · (9/8)^slvl | ||
Real Damage 1: [3·Rec(slvl, Itt(clvl, Rnd[20] + 1))/2]/64 | * '''Real Damage 1: '''[3·Rec(slvl, Itt(clvl, Rnd[20] + 1))/2]/64 | ||
Real Damage 2: [3·Rec(slvl, Itt(clvl, Rnd[2] + 1))/2]/64 | * '''Real Damage 2: '''[3·Rec(slvl, Itt(clvl, Rnd[2] + 1))/2]/64 | ||
Duration: 0.95 seconds | * '''Duration: '''0.95 seconds | ||
Blockable: No | * '''Blockable: '''No | ||
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Only one golem may be active at once. If the spell is cast again, an active golem will crumble to gravel. Players gain full experience for kills made by their golem. Golems are hostile to each other, and will fight if there are two of them (from two players) in the same area. Yes, this can be funny to watch. | Only one golem may be active at once. If the spell is cast again, an active golem will crumble to gravel. Players gain full experience for kills made by their golem. Golems are hostile to each other, and will fight if there are two of them (from two players) in the same area. Yes, this can be funny to watch. | ||
Spell: Golem | * '''Spell: '''Golem | ||
Type: Physical damage. | * '''Type: '''Physical damage. | ||
Stated damage: 11-17 (meaningless figure) | * '''Stated damage: '''11-17 (meaningless figure) | ||
Golem stats: | * '''Golem stats:''' | ||
* HP: 2·maxmana/3 + 10·slvl | ** '''HP:''' 2·maxmana/3 + 10·slvl | ||
* AC: 25 | ** '''AC:''' 25 | ||
* To Hit: 40 + 2·clvl + 5·slvl | ** '''To Hit:''' 40 + 2·clvl + 5·slvl | ||
* Min. Damage: 8 + 2·slvl | ** '''Min. Damage:''' 8 + 2·slvl | ||
* Max. Damage: 16 + 2·slvl | ** '''Max. Damage: '''16 + 2·slvl | ||
* mlvl: 12 (modified for difficulty) | ** '''mlvl: '''12 (modified for difficulty) | ||
* HP regeneration: 1.9, 4.1 and 6.6 each second on normal, nightmare and hell difficulty (same as for normal monster) | ** '''HP regeneration: '''1.9, 4.1 and 6.6 each second on normal, nightmare and hell difficulty (same as for normal monster) | ||
* Resistances: None | ** '''Resistances: '''None | ||
* Immunities: Apocalypse, Stone Curse and Telekinesis | ** '''Immunities: '''Apocalypse, Stone Curse and Telekinesis | ||
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The damage from a Guardian is equal to the damage of the casting character's Firebolt spell; the damage listed on the Guardian spell itself is meaningless. Higher levels of Guardian affect only the duration of the dragon, not the damage. Players gain full experience for kills made by their Guardians. | The damage from a Guardian is equal to the damage of the casting character's Firebolt spell; the damage listed on the Guardian spell itself is meaningless. Higher levels of Guardian affect only the duration of the dragon, not the damage. Players gain full experience for kills made by their Guardians. | ||
Spell: Guardian | * '''Spell: '''Guardian | ||
Type: fire | * '''Type: '''fire | ||
Min. Damage: Rec(slvl, 1 + [clvl/2]) | * '''Min. Damage: '''Rec(slvl, 1 + [clvl/2]) | ||
Max. Damage: Rec(slvl, 10 + [clvl/2]) | * '''Max. Damage: '''Rec(slvl, 10 + [clvl/2]) | ||
Quick Min. Damage: (1 + clvl/2) · (9/8)^slvl | * '''Quick Min. Damage: '''(1 + clvl/2) · (9/8)^slvl | ||
Quick Max. Damage: (10 + clvl/2) · (9/8)^slvl | * '''Quick Max. Damage: '''(10 + clvl/2) · (9/8)^slvl | ||
Duration: 4·slvl/5 + 2·clvl/5 seconds (maximum 24 seconds, minimum 0.8 seconds) | * '''Duration: '''4·slvl/5 + 2·clvl/5 seconds (maximum 24 seconds, minimum 0.8 seconds) | ||
Fire frequency: every 0.8 second | * '''Fire frequency: '''every 0.8 second | ||
Blockable: Yes | * '''Blockable: '''Yes | ||
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Healing is cast when the spell is triggered, but only grants the healing effect if the casting animation is completed. Warriors and other slow casting characters might find this one impossible to use when in melee combat, since the monsters will keep hitting them and interrupting their casting animation. | Healing is cast when the spell is triggered, but only grants the healing effect if the casting animation is completed. Warriors and other slow casting characters might find this one impossible to use when in melee combat, since the monsters will keep hitting them and interrupting their casting animation. | ||
Spell: Healing | * '''Spell:''' Healing | ||
Type: n/a | * '''Type:''' n/a | ||
Mana Cost: 8 + 2·clvl - 3·slvl | * '''Mana Cost:''' 8 + 2·clvl - 3·slvl | ||
Min. Healing: bonus·(1 + clvl + slvl) | * '''Min. Healing:''' bonus·(1 + clvl + slvl) | ||
Max. Healing: bonus·(10 + 4·clvl + 6·slvl) | * '''Max. Healing: '''bonus·(10 + 4·clvl + 6·slvl) | ||
Real Healing: bonus·(Rnd[10] + Itt(clvl, Rnd[4]+1) + Itt(slvl, Rnd[6]+1) + 1) | * '''Real Healing: '''bonus·(Rnd[10] + Itt(clvl, Rnd[4]+1) + Itt(slvl, Rnd[6]+1) + 1) | ||
* Bonus: Characters with higher bonuses gain more hit points per heal, generally speaking. {See the [[D1_Potions_and_Elixirs#Partial_Potion_Calculations|Partial potion calculations]] information for more details on how these bonuses are integrated into the formula.) | * '''Bonus: '''Characters with higher bonuses gain more hit points per heal, generally speaking. {See the [[D1_Potions_and_Elixirs#Partial_Potion_Calculations|Partial potion calculations]] information for more details on how these bonuses are integrated into the formula.) | ||
** Warrior, Monk and Barbarian: 2.0 | ** Warrior, Monk and Barbarian: 2.0 | ||
** Rogue and Bard: 1.5 | ** Rogue and Bard: 1.5 | ||
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===Heal Other=== | ===Heal Other=== | ||
This spell is only found in multiplayer. It works much like Healing, except that casting it gives a target for the pointer, and the benefit will be granted to whichever player is clicked on. It can be hard to click on a friend, if they're moving or there are monsters crowded around them, and few players will wait on this spell, since drinking a potion is instantly beneficial. | This spell is only found in multiplayer. It works much like Healing, except that casting it gives a target for the pointer, and the benefit will be granted to whichever player is clicked on. It can be hard to click on a friend, if they're moving or there are monsters crowded around them, and few players will wait on this spell, since drinking a potion is instantly beneficial. | ||
Spell: Heal Other | * '''Spell: '''Heal Other | ||
Type: n/a | * '''Type: '''n/a | ||
Mana Cost: 8 + 2·clvl - 3·slvl | * '''Mana Cost: '''8 + 2·clvl - 3·slvl | ||
Min. Healing: bonus·(1 + clvl + slvl) | * '''Min. Healing: '''bonus·(1 + clvl + slvl) | ||
Max. Healing: bonus·(10 + 4·clvl + 6·slvl) | * '''Max. Healing: '''bonus·(10 + 4·clvl + 6·slvl) | ||
Real Healing: bonus·(Rnd[10] + Itt(clvl, Rnd[4]+1) + Itt(slvl, Rnd[6]+1) + 1) | * '''Real Healing: '''bonus·(Rnd[10] + Itt(clvl, Rnd[4]+1) + Itt(slvl, Rnd[6]+1) + 1) | ||
* Bonus: Characters with higher bonuses gain more hit points per heal, generally speaking. {See the [[D1_Potions_and_Elixirs#Partial_Potion_Calculations|Partial potion calculations]] information for more details on how these bonuses are integrated into the formula.) | * '''Bonus: '''Characters with higher bonuses gain more hit points per heal, generally speaking. {See the [[D1_Potions_and_Elixirs#Partial_Potion_Calculations|Partial potion calculations]] information for more details on how these bonuses are integrated into the formula.) | ||
** Monk: 3.0 | ** Monk: 3.0 | ||
** Warrior and Barbarian: 2.0 | ** Warrior and Barbarian: 2.0 | ||
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Nothing resists Holy Bolt in ''Diablo''. In ''Hellfire'', Diablo and the Bone Demons are resistant to it. | Nothing resists Holy Bolt in ''Diablo''. In ''Hellfire'', Diablo and the Bone Demons are resistant to it. | ||
Spell: Holy Bolt | * '''Spell: '''Holy Bolt | ||
Type: Special | * '''Type: '''Special | ||
Min. Damage: 9 + clvl | * '''Min. Damage: '''9 + clvl | ||
Max. Damage: 18 + clvl | * '''Max. Damage: '''18 + clvl | ||
Speed: 16 + 2·slvl | * '''Speed: '''16 + 2·slvl | ||
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The spell always has the same range and duration, regardless of the Slvl or Clvl. The differences in damage are by distance from the caster. Inferno blows three spaces, and spends longer in each of them, progressively. Like other duration spells in Diablo, there is a damage check every .05 seconds, so Inferno hits 20, 25, and 30 times, moving away from the caster. | The spell always has the same range and duration, regardless of the Slvl or Clvl. The differences in damage are by distance from the caster. Inferno blows three spaces, and spends longer in each of them, progressively. Like other duration spells in Diablo, there is a damage check every .05 seconds, so Inferno hits 20, 25, and 30 times, moving away from the caster. | ||
Spell: Inferno | * '''Spell: '''Inferno | ||
Type: fire | * '''Type: '''fire | ||
Min. Damage: 3 | * '''Min. Damage: '''3 | ||
Max. Damage: 6 + 3·clvl/2 | * '''Max. Damage: 6 + 3·clvl/2 | ||
Real Damage: (3·(Rnd[clvl]+Rnd[2]) + 6)/16 | * '''Real Damage: '''(3·(Rnd[clvl]+Rnd[2]) + 6)/16 | ||
Range: 3 | * '''Range: '''3 | ||
Duration: 1, 1.25 and 1.50 seconds | * '''Duration: '''1, 1.25 and 1.50 seconds | ||
Blockable: No | * '''Blockable: '''No | ||
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Infravision is only found only on scrolls, staff charges, and as the benefit after drinking from a [[D1_Shrines#Springs_and_Pools|Murky Pool]]. It's never found in book form. | Infravision is only found only on scrolls, staff charges, and as the benefit after drinking from a [[D1_Shrines#Springs_and_Pools|Murky Pool]]. It's never found in book form. | ||
Spell: Infravision | * '''Spell:''' Infravision | ||
Type: n/a | * '''Type:''' n/a | ||
Duration: Rec(slvl, 79.2) seconds | * '''Duration:''' Rec(slvl, 79.2) seconds | ||
* Murky pools: (Duration depends on the level the pool is found on. Murky pools never appear in the Hive or Crypt levels.) | * '''Murky pools:''' (Duration depends on the level the pool is found on. Murky pools never appear in the Hive or Crypt levels.) | ||
** Church: slvl = 2 | ** '''Church:''' slvl = 2 | ||
** Catacombs: slvl = 4 | ** '''Catacombs:''' slvl = 4 | ||
** Caves: slvl = 6 | ** '''Caves:''' slvl = 6 | ||
** | ** '''Hell:''' slvl = 8 | ||
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Each bolt hits multiple times, calculating the damage every .05 seconds, for a total [slvl/2]+6 times. | Each bolt hits multiple times, calculating the damage every .05 seconds, for a total [slvl/2]+6 times. | ||
Spell: Lightning | * '''Spell:''' Lightning | ||
Type: lightning | * '''Type: '''lightning | ||
Min. Damage: 4 | * '''Min. Damage: '''4 | ||
Max. Damage: 4 + 2·clvl | * '''Max. Damage: '''4 + 2·clvl | ||
Real Damage: Rnd[clvl]+ Rnd[2] + 2Speed: 32 | * '''Real Damage: '''Rnd[clvl]+ Rnd[2] + 2Speed: 32 | ||
Duration: ([slvl/2]+6)/20 seconds | * '''Duration: '''([slvl/2]+6)/20 seconds | ||
Speed: 32 | * '''Speed: '''32 | ||
Blockable: No | * '''Blockable:''' No | ||
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If a character takes damage greater than their current life, they will neither be stunned nor pushed back by it. This can be exploited with mana shield and -life equipment (or bugs, such as the yellow zombies removing 1 life point permanently with each hit in early versions of Diablo). | If a character takes damage greater than their current life, they will neither be stunned nor pushed back by it. This can be exploited with mana shield and -life equipment (or bugs, such as the yellow zombies removing 1 life point permanently with each hit in early versions of Diablo). | ||
Spell: Mana Shield | * '''Spell:''' Mana Shield | ||
Type: n/a | * '''Type: '''n/a | ||
Damage reduction in Diablo: 33% | * '''Damage reduction in Diablo: '''33% | ||
Damage reduction in Hellfire: Bugged. The spell is supposed to increase the damage reduction with increasing levels, but actually does the opposite. Formula: 100/(3· slvl)% The max slvl is 7, in this formula. | * '''Damage reduction in Hellfire: '''Bugged. The spell is supposed to increase the damage reduction with increasing levels, but actually does the opposite. Formula: 100/(3· slvl)% The max slvl is 7, in this formula. | ||
Duration: Infinite. Only ends when mana drops to zero, or when you leave the current dungeon level. | * '''Duration: '''Infinite. Only ends when mana drops to zero, or when you leave the current dungeon level. | ||
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Nova is only found on scrolls and staffs in Diablo. In Hellfire it can be found in book form. | Nova is only found on scrolls and staffs in Diablo. In Hellfire it can be found in book form. | ||
* '''Spell: '''Nova | |||
Spell: Nova | * '''Type:''' lightning | ||
Type: lightning | * '''Min. Damage:''' 5·Rec(slvl, 2 + [clvl/2]) | ||
Min. Damage: 5·Rec(slvl, 2 + [clvl/2]) | * '''Max. Damage:''' 5·Rec(slvl, 15 + [clvl/2]) | ||
Max. Damage: 5·Rec(slvl, 15 + [clvl/2]) | * '''Quick Min. Damage:''' 5·(2 + clvl/2) · (9/8)^slvl | ||
Quick Min. Damage: 5·(2 + clvl/2) · (9/8)^slvl | * '''Quick Max. Damage:''' 5·(15 + clvl/2) · (9/8)^slvl | ||
Quick Max. Damage: 5·(15 + clvl/2) · (9/8)^slvl | * '''Real Damage:''' Rec(slvl, (Itt(5, Rnd[6]) + clvl + 5)/2) | ||
Real Damage: Rec(slvl, (Itt(5, Rnd[6]) + clvl + 5)/2) | * '''Number of bolts:''' 92 | ||
Number of bolts: 92 | * '''Speed:''' 16 | ||
Speed: 16 | * '''Blockable:''' No | ||
Blockable: No | |||
