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* Minions attack hostile players or their minions, but their damage is reduced by half. | * Minions attack hostile players or their minions, but their damage is reduced by half. | ||
* | * Most spells with a duration of effect, such as the Sorceress' Firewall and Hydra, the Assassin's traps, the Druid's Volcano, and others, are dispelled when their caster declares hostility on another player. (This was patched in to prevent players from casting these spells on top of other players, then zipping to town and going hostile while the spells were still active.) | ||
** There are some bugs with this as of v1.11; the [[Sorceress_Cold_Spells#Blizzard|Sorceress' Blizzard]] spell turns invisible but continues to deal damage (for the 4 second duration), and the [[Druid_Elemental_Skills#Fissure|Druid's Fissure spell]] continues as normal (3.2sec duration), and will deal damage to anyone in the area when hostility is declared. | |||
* Players must wait 10 seconds after declaring hostility before they can leave town via a [[waypoints|waypoint]] or town portal. | * Players must wait 10 seconds after declaring hostility before they can leave town via a [[waypoints|waypoint]] or town portal. | ||
* Some skills do not work on other players at all. Which do not can be determined by reading the skill hover information in the skill tree. If a skill says: | * Some skills do not work on other players at all. Which do not can be determined by reading the skill hover information in the skill tree. If a skill says: | ||
** '''Enemies''', then it will work on players and monsters. | ** '''Enemies''', then it will work on players and monsters. | ||
** '''Monsters''', it will only work on monsters. (Spells that change behavior, such as | ** '''Monsters''', it will only work on monsters. (Spells that change behavior, such as the [[Paladin_Combat_Skills#Conversion|Paladin's Conversion]], fall into this group.) | ||
=Avoiding PKs= | =Avoiding PKs= | ||
