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[[Image:Npc-hratli.jpg|frame]]Hratli is the NPC blacksmith of Act Three. Much as [[Jerhyn]] did in Act Two, Hratli greets newcomers to the Kurast Docks by leaving his usual station and meeting them as they disembark from [[Meshif]]'s ship. He is only there the first time a character enters Act Three; after that greeting he returns to his forge on an island to the east of the waypoint and stash. | [[Image:Npc-hratli.jpg|frame]]Hratli is the NPC blacksmith of Act Three. Much as [[Jerhyn]] did in Act Two, Hratli greets newcomers to the Kurast Docks by leaving his usual station and meeting them as they disembark from [[Meshif]]'s ship. He is only there the first time a character enters Act Three; after that greeting he returns to his forge on an island to the east of the waypoint and stash. | ||
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==Introduction== | ==Introduction== | ||
Welcome to Kurast, traveler. Few come willingly to this ancient city anymore. I hope you brought your wits with you, for sanity is in short supply here. | {{NPCs Act Three}}Welcome to Kurast, traveler. Few come willingly to this ancient city anymore. I hope you brought your wits with you, for sanity is in short supply here. | ||
My name is Hratli. I am a sorcerer skilled in metal work. It'd be a pleasure to help you . . . I don't have many customers these days. Though my own magic is only useful for making enchanted weapons, I'll bet yours will put an end to this terrible evil once and for all. May the spirits of Skatsim watch over and protect you. | My name is Hratli. I am a sorcerer skilled in metal work. It'd be a pleasure to help you . . . I don't have many customers these days. Though my own magic is only useful for making enchanted weapons, I'll bet yours will put an end to this terrible evil once and for all. May the spirits of Skatsim watch over and protect you. | ||
