no edit summary
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
[[Image:act1-denentrance1.JPG|frame|Entrance to the Den of Evil]]"So it begins..." to quote the Druid upon stepping out of the encampment and into the moor for the first time. The Blood Moor is where every character's quest begins after consulting with [[Akara]] who mentions the rogues' discovery of a nearby cave filled with "shadowy creatures and horrors from beyond the grave." | [[Image:act1-denentrance1.JPG|frame|Entrance to the Den of Evil]]"So it begins..." to quote the Druid upon stepping out of the encampment and into the moor for the first time. The Blood Moor is where every character's quest begins after consulting with [[Akara]] who mentions the rogues' discovery of a nearby cave filled with "shadowy creatures and horrors from beyond the grave." Monsters found in the Blood Moor do not post a serious threat and can be killed easily in normal difficulty. In nightmare and hell however, monsters are a significantly higher level and bosses can spawn providing more danger. | ||
All characters should locate and clear out the [[Den of Evil]] before venturing further out beyond [[Flavie]] who guards the entrance to the [[Cold Plains]]. | All characters should locate and clear out the [[Den of Evil]] before venturing further out beyond [[Flavie]] who guards the entrance to the [[Cold Plains]]. | ||
