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| * Prayer: +15% Life Healed Per Level | | * Prayer: +15% Life Healed Per Level |
| '''Details:''' A glowing, magical projectile is fired out at a medium rate of speed. This projectile will damage enemy undead monsters, and heal friends. | | '''Details:''' A glowing, magical projectile is fired out at a medium rate of speed. This projectile will damage enemy undead monsters, and heal friends. |
| * Holy Bolt ignores the resistances of the Undead. If this is true, than it is probably because it's damage type is Holy. Holy type damage is different from magical type damage so magical immunity/resistance has no bearing on holy type damage. But unlike magical type damage, Holy damage ONLY works on undead. | | * Holy Bolt damage can not be resisted, but only affects the Undead. |
| * This is chiefly a novelty skill of some use early in the game, since neither the healing nor the damage are large enough to be of much use long term. I don't know about LOD (classic player) but on classic holy bolt gets huge damage when it and its synergies are maxed. At skill lvl 20-30 holy bolt, 20 fist of heavens (synergy), 20 bleassed hammer (synergy), it does ~10,000 at only 3 mana per cast which kills undead in only a few hits. in LOD with higher sk lvl from +skill gear, the damage should be even higher in LOD so might be useful in LOD, but the problem with holy bolt is it only effects undead and if party members or minions are in way it heals them instead of continuing on to hit monster target. | | * Holy Bolt was a novelty in early versions of the game, but since synergies were added in v1.09 it's become potentially quite powerful, both as a killing weapon and a healing skill. |
| {| | | {| |
| ! Level | | ! Level |