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→Quest One: Stop the Siege: spell check: "siege"
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The quests in the Expansion are much like the ones in Diablo II, but have some more variety, and some very cool quest rewards. There aren't any that add a skill point or stat point, but you gain resistance, some very nice items, and experience. All of them are basically on you way through the Act, and there aren't any that are totally out of the way, though not all of them are mandatory. And none are of the "insert quest items into Horadric Cube" variety, like you know from Acts Two and Three. | The quests in the Expansion are much like the ones in Diablo II, but have some more variety, and some very cool quest rewards. There aren't any that add a skill point or stat point, but you gain resistance, some very nice items, and experience. All of them are basically on you way through the Act, and there aren't any that are totally out of the way, though not all of them are mandatory. And none are of the "insert quest items into Horadric Cube" variety, like you know from Acts Two and Three. | ||
==Quest One: Stop the | ==Quest One: Stop the Siege== | ||
* '''Quest Name: '''Stop the Siege | * '''Quest Name: '''Stop the Siege | ||
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Your mission accepted, you set out into the Bloody Foothills. Shenk is always found near the end of the long, rectangular level. If you already had the Frigid Highlands waypoint and wanted to go right to Shenk, you could just take that waypoint, and then run back into the Bloody Foothills, and Shenk would be right there. | Your mission accepted, you set out into the Bloody Foothills. Shenk is always found near the end of the long, rectangular level. If you already had the Frigid Highlands waypoint and wanted to go right to Shenk, you could just take that waypoint, and then run back into the Bloody Foothills, and Shenk would be right there. | ||
[[Image:Quests-a5-q1-shenk.jpg|frame|Shenk, overseeing.]]There isn't any great strategy needed to kill Shenk, he's just a bigger, stronger Overseer. The first of his kind you see, but you'll see dozens more in the levels to come. He is surrounded by a few dozen minions, and he will lash several of them each time into an explosive rage, but with the ledges around him and the narrow stairs, you | [[Image:Quests-a5-q1-shenk.jpg|frame|Shenk, overseeing.]]There isn't any great strategy needed to kill Shenk, he's just a bigger, stronger Overseer. The first of his kind you see, but you'll see dozens more in the levels to come. He is surrounded by a few dozen minions, and he will lash several of them each time into an explosive rage, but with the ledges around him and the narrow stairs, you can take them on one or two at a time, or get to a corner and devastate them with any ranged attack. Sorceresses and Bowazons love the Bloody Foothills. Shenk has a decent amount of hit points, but doesn't hit that hard, so you shouldn't have too much trouble on any difficulty level if you can avoid the charging explosive minions. | ||
Upon Shenk's death, dozens of catapult shots rain down on the area. This doesn't do anything in terms of damage to you, but it's colorful and fun to see, if it doesn't cause you incredible machine lag. | Upon Shenk's death, dozens of catapult shots rain down on the area. This doesn't do anything in terms of damage to you, but it's colorful and fun to see, if it doesn't cause you incredible machine lag, especially if Shenk spawns with the multiple shots modifier (only applicable in Nightmare and Hell difficulty). | ||
'''Reward:''' After Shenk is dead, when you next return to town Larzuk will offer to add a socket(s) to an item, and will discount his prices to you. The socketing quest is just like the imbue quest in Act One, you can wait and do it as much later as you want to, and it will remain an option when you click Larzuk until you use it. | '''Reward:''' After Shenk is dead, when you next return to town Larzuk will offer to add a socket(s) to an item, and will discount his prices to you. The socketing quest is just like the imbue quest in Act One, you can wait and do it as much later as you want to, and it will remain an option when you click Larzuk until you use it. | ||
