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** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Level | ! Level | ||
| Line 92: | Line 92: | ||
The ranged underground tentacle attacks always hit, but can be blocked. | The ranged underground tentacle attacks always hit, but can be blocked. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Melee Attack | ! Melee Attack | ||
| Line 150: | Line 150: | ||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | * Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | ||
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | ||
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | * Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | ||
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| '''Death Mauler''' | | '''Death Mauler''' | ||
| 241 / 752 / 1484 | | 241 / 752 / 1484 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
| Line 171: | Line 171: | ||
| '''Death Brawler''' | | '''Death Brawler''' | ||
| 264 / 763 / 1501 | | 264 / 763 / 1501 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
| Line 178: | Line 178: | ||
| '''Death Slasher''' | | '''Death Slasher''' | ||
| 287 / 775 / 1501 | | 287 / 775 / 1501 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
| Line 185: | Line 185: | ||
| '''Death Berserker''' | | '''Death Berserker''' | ||
| 302 / 786 / 1518 | | 302 / 786 / 1518 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
| Line 192: | Line 192: | ||
| '''Death Brigadier''' | | '''Death Brigadier''' | ||
| 309 / 798 / 1535 | | 309 / 798 / 1535 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
| Line 201: | Line 201: | ||
| '''Death Brawler''' | | '''Death Brawler''' | ||
| -- / 763 / 1501 | | -- / 763 / 1501 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| -- / 85 / 75 | | -- / 85 / 75 | ||
| Line 208: | Line 208: | ||
| '''Death Slasher''' | | '''Death Slasher''' | ||
| -- / 775 / 1501 | | -- / 775 / 1501 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| -- / 85 / 75 | | -- / 85 / 75 | ||
| Line 215: | Line 215: | ||
| '''Death Berserker''' | | '''Death Berserker''' | ||
| -- / 786 / 1518 | | -- / 786 / 1518 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| -- / 85 / 75 | | -- / 85 / 75 | ||
| Line 222: | Line 222: | ||
| '''Death Brigadier''' | | '''Death Brigadier''' | ||
| -- / 798 / 1535 | | -- / 798 / 1535 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| -- / 85 / 75 | | -- / 85 / 75 | ||
| Line 234: | Line 234: | ||
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | * <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Physical | ! Physical | ||
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| 0% / 0% / 0% | | 0% / 0% / 0% | ||
|} | |} | ||
=Locations= | =Locations= | ||
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* Monsters in areas marked "No Boss" will never appear as random bosses or champions. | * Monsters in areas marked "No Boss" will never appear as random bosses or champions. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Normal | ! Normal | ||
