→Monsters Spells
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See the [[Experience]] page for much more detail. | See the [[Experience]] page for much more detail. | ||
=Monsters Spells= | ==Monsters Spells== | ||
Monster spells always hit. Monster projectiles (arrows, spikes, blow darts, etc) have the same sort of to/hit check as melee attacks. Some monster projectiles (Spear Cat javelins) will never hit mercs or other player minions. This can be dangerous to a player standing behind the battle. | Monster spells always hit. Monster projectiles (arrows, spikes, blow darts, etc) have the same sort of to/hit check as melee attacks. Some monster projectiles (Spear Cat javelins) will never hit mercs or other player minions. This can be dangerous to a player standing behind the battle. | ||
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Immunities | ==Immunities== | ||
Some monsters have Immunities to Magic, Physical Damage, Poison Damage and Elemental Damage. This means they have 100% Resistance. A few monsters in Normal Difficulty have Immunities. In Nightmare Difficulty, more monsters have Immunities. In Hell Difficulty almost all Monsters are immune to something. | Some monsters have Immunities to Magic, Physical Damage, Poison Damage and Elemental Damage. This means they have 100% Resistance. A few monsters in Normal Difficulty have Immunities. In Nightmare Difficulty, more monsters have Immunities. In Hell Difficulty almost all Monsters are immune to something. | ||
