→Quest Six: The Seven Tombs
| Line 117: | Line 117: | ||
Inside one of them you'll find the Orifice. You must insert the completed Horadric Staff into the orifice, and it will put on a pretty light show and break open a wall, leading down to Tal Rasha's tomb. | Inside one of them you'll find the Orifice. You must insert the completed Horadric Staff into the orifice, and it will put on a pretty light show and break open a wall, leading down to Tal Rasha's tomb. | ||
Prior to Duriel being nerfed in v1.09, this was probably the single-deadliest spot in the entire game, as the massive Lesser Evil Duriel awaits you inside the small tomb, and he hits very, very hard. It's a very good idea to do this part of the game with some tank character or minions if you aren't a massive melee fighter type character with hit points galore. This is especially true on Nightmare and Hell. | |||
[[Image:Quests-a2-q6-duriel.jpg|left|frame|Duriel.]]Duriel has a huge damage charge attack, but once you close to melee range he's less deadly, with a bash and jab attack. He also has a Holy Freeze aura, so you'll always be slowed down as you try to run from him and will be hitting him more slowly as well. Lots of hit points and a minion or two to take the initial charge from him is required, unless you have Barbarian or Druid style huge hit points. | [[Image:Quests-a2-q6-duriel.jpg|left|frame|Duriel.]]Duriel has a huge damage charge attack, but once you close to melee range he's less deadly, with a bash and jab attack. He also has a Holy Freeze aura, so you'll always be slowed down as you try to run from him and will be hitting him more slowly as well. Lots of hit points and a minion or two to take the initial charge from him is required, unless you have Barbarian or Druid style huge hit points. | ||
