→Open Wounds
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=Open Wounds= | =Open Wounds= | ||
A type of physical damage, it has a poison-like effect, causing "uncontrollable bleeding" and steady hit point drain. The damage will stack with poison so both can drain at once. It also stops healing for the duration. | A type of physical damage, it has a poison-like effect, causing "uncontrollable bleeding" and steady hit point drain. The damage will stack with poison so both can drain at once. It also stops healing for the duration. | ||
* (Attacker level * 9 + 40)/256 pts of damage per frame over 4 seconds | |||
See the [[Open Wounds]] page for a vastly detailed explanation of this skill. | |||
* Clvl 10: 12.7 per sec over 4 seconds for a total of 50.8 damage. | |||
* Clvl 30: 30.3 per sec over 4 seconds for a total of 121.0 damage. | For a shorter version, refer to the following formula and approximate examples: | ||
* Clvl 50: 47.9 per sec over 4 seconds for a total of 191.4 damage. | * (Attacker level * 9 + 40)/256 pts of damage per frame over 4 seconds | ||
* Clvl 70: 65.4 per sec over 4 seconds for a total of 261.7 damage. | ** Clvl 10: 12.7 per sec over 4 seconds for a total of 50.8 damage. | ||
* Clvl 90: 83.0 per sec over 4 seconds for a total of 332.0 damage. | ** Clvl 30: 30.3 per sec over 4 seconds for a total of 121.0 damage. | ||
** Clvl 50: 47.9 per sec over 4 seconds for a total of 191.4 damage. | |||
** Clvl 70: 65.4 per sec over 4 seconds for a total of 261.7 damage. | |||
** Clvl 90: 83.0 per sec over 4 seconds for a total of 332.0 damage. | |||
There are 25 frames per second in the Diablo II engine. Like poison, Open Wounds doesn't stack, but resets with each new application. It also prevents healing for the duration. | There are 25 frames per second in the Diablo II engine. Like poison, Open Wounds doesn't stack, but resets with each new application. It also prevents healing for the duration. | ||
=+ Defense vs. Missiles= | =+ Defense vs. Missiles= | ||
