→Revive
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'''Prerequisites:''' Raise Skeleton, Clay Golem, Raise Skeletal Mage, Blood Golem, Iron Golem.<br /> | '''Prerequisites:''' Raise Skeleton, Clay Golem, Raise Skeletal Mage, Blood Golem, Iron Golem.<br /> | ||
'''Requires:''' A valid monster corpse. (It will highlight when targeted with this skill active.) Bosses, SuperUniques, leapers, undead mages and some other monsters can not be Revived. | '''Requires:''' A valid monster corpse. (It will highlight when targeted with this skill active.) Bosses, SuperUniques, leapers, undead mages and some other monsters can not be Revived. | ||
'''Synergies:''' Points spent in Skeleton Mastery, and Summon Resist boost Revives. | '''Synergies:''' Points spent in Skeleton Mastery, and Summon Resist boost Revives.<br> | ||
'''Details:''' Revives the dead monster, raising it up in its living form, but colored dark gray. Revived monsters retain most of their attributes from life, and deal the same damage, type of damage, attack speed, foot speed, and more. Revives gain a bonus to their hit points, damage, and resistances. | '''Details:''' Revives the dead monster, raising it up in its living form, but colored dark gray. Revived monsters retain most of their attributes from life, and deal the same damage, type of damage, attack speed, foot speed, and more. Revives gain a bonus to their hit points, damage, and resistances. | ||
* Revives will use magical attacks, but shamans will not resurrect their monsters or your Revives. | * Revives will use magical attacks, but shamans will not resurrect their monsters or your Revives. | ||
