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| '''Skeletons and Skeletal Mages'''<br /> | | '''Skeletons and Skeletal Mages'''<br /> |
| In earlier versions of the game, one skeleton warrior or mage was summoned for each point in the skill. Since v1.10 only five skeletons may be summmoned, but each one is much more effective. | | In earlier versions of the game, one skeleton warrior or mage was summoned for each point in the skill. Since v1.10 only five skeletons may be summmoned, but each one is much more effective. (And the screen is much less crowded.) |
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| The attack ratings for summoned creatures are based on the Necromancer's level, and can not be raised with equipment or more points in the skills. | | The attack ratings for summoned creatures are based on the Necromancer's level, and can not be raised with equipment or more points in the skills. |
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| '''Required Level:''' 1<br /> | | '''Required Level:''' 1<br /> |
| '''Prerequisites''': None<br /> | | '''Prerequisites''': None<br /> |
| Early on, Necromancers learn to control the skeletal remains of deceased creatures. Invoking this skill causes a nightmarish jumble of animated bones to rise from a fresh corpse. Animated partially through their own will and partially through the summoned spirits of ancient warriors, Necromancers often maintain a small host of these reanimated soldiers to do their bidding.'''Effect''': Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you. Skeletons can work great throughout Normal Difficulty especially with points into Skeleton Mastery (or a point and +Skill Items). Once you hit Nightmare and Hell difficulty, generally Skeletons will die very quickly. You may wish to, once you hit Level 30, upgrade to Revived Monsters and switch to Revived Monsters and Skeletal Mages. However, if you max Raise Skeleton, Skeleton Mastery, use an Aura from an Act II Mercenary, and have good use of Curses, you can still continue to use Skeletons in Hell difficulty.Skeletons, when created, have a 5% chance to spawn with a shield. This shield functions to allow the skeleton to block, although skeletons only have a 3% chance to block
| | '''Requires:''' Valid monster corpse. |
| | | '''Synergies:''' Raised Skeletons are made more effective by points in: |
| | * Skeleton Mastery |
| | * Summon Resist |
| | '''Details:''' The Necromancer targets a monster's corpse and casts this spell, causing a humanoid skeleton to emerge. Raised skeletons are melee fighters who spawn with semi-random equipment. |
| | * Skeletons have a 5% chance to spawn with a shield, and a 3% chance to block attacks with a shield. |
| {| | | {| |
| ! Level! 1 | | ! Level |
| | ! 1 |
| ! 2 | | ! 2 |
| ! 3 | | ! 3 |
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| | 189 | | | 189 |
| | 199 | | | 199 |
| |}<br />{| cellpadding="1" | | |} |
| ! align="left" | <font size="-1" color="#00c400" face="arial,helvetica"><small>Raise Skeleton Receives Bonuses From
| | |
| |-
| | |
| | align="left" | <font size="-1" face="arial,helvetica"><small>Skeleton Mastery
| | ==Skeleton Mastery== |
| |-
| | '''Required Level:''' 1<br /> |
| | align="left" | <font size="-1" face="arial,helvetica"><small>Summon Resist
| | '''Prerequisites:''' Raise Skeleton<br> |
| |}<center>{| cellpadding="3"
| | '''Synergies:''' None.<br> |
| | width="200" align="center" valign="bottom" |
| | '''Details:''' Increases the hit points and damage dealt by Skeletons, Skeleton Mages, and Revived. |
| [http://www.battle.net/images/battle/diablo2exp/images/skills/skeleton01.jpg [[Image:skeleton01.gif]]]
| | {| |
| |-
| |
| | align="center" valign="top" | <font size="-1" face="arial,helvetica"> <small><font color="#ffffff"> [ Click to Enlarge - 90 KB ] </font> </small> </font>
| |
| |}</center><br /><br /><br /><br />{| cellspacing="10"
| |
| | valign="top" |
| |
| [[Image:smastery.jpg|Skeleton Mastery]]
| |
| | valign="top" | <font size="-1" face="arial,helvetica"> <font color="#00c400">'''Skeleton Mastery'''</font><br />'''Required Level:''' 1<br />'''Prerequisites''': [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#raiseskeleton Raise Skeleton] [1]<br /></font>
| |
| |}As the Necromancer's knowledge of the undead improves, he is able to harness and divert more powerful spirits to inhabit the corpses of the recently dead. A Necromancer who possesses this skill is able to raise skeletons and skeletal mages of a much more powerful variety.'''Passive Effect''': Improves the quality of your raised Skeletons, Magi, and Revived. Investing points into Skeleton Mastery will increase Skeleton Hit Points and Damage. Points in Skeleton Mastery will also pay off later on if you use Revive.{|
| |
| ! Level | | ! Level |
| ! 1 | | ! 1 |
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| |- | | |- |
| | Improved Missile Damage past Level 2 | | | Improved Missile Damage past Level 2 |
| |}<br /><br /><br /><br />{| cellspacing="10" | | |} |
| | valign="top" |
| | |
| [[Image:claygolem.jpg|Clay Golem]]
| | |
| | valign="top" | <font size="-1" face="arial,helvetica"> <font color="#00c400">'''Clay Golem'''</font><br />'''Required Level:''' 6<br />'''Prerequisites''': None<br /></font>
| | ==Clay Golem== |
| |}While it is fairly simple for a Necromancer to animate dead tissue, it is another matter entirely to instill the spark of life into inanimate objects. The Clay Golem is the simplest form of this complex art, creating a servant directly from the earth to serve the Necromancer. The intense drain this places on the psyche of the caster only allows him to maintain a single Golem of any type at a time.'''Effect''': Raises a Golem from the earth to fight for you. Before spending more than one point into Clay Golem consider that you will probably want upgrade to Blood Golem (at 18), Iron Golem (24), or Fire Golem (30), all of which replace the Clay Golem.{|
| | '''Required Level:''' 6<br /> |
| | '''Prerequisites:''' None<br /> |
| | '''Synergies:''' Clay Golems benefit from points spent in the following skills. |
| | Golem Mastery |
| | Summon Resist |
| | Blood Golem: +5% Life Per Level |
| | Iron Golem: +35 Defense Per Level |
| | '''Details:''' Raises a Golem from the earth to fight for you. Before spending more than one point into Clay Golem consider that you will probably want upgrade to Blood Golem (at 18), Iron Golem (24), or Fire Golem (30), all of which replace the Clay Golem. |
| | {| |
| ! Level | | ! Level |
| ! 1 | | ! 1 |
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| |- | | |- |
| | Defense: 20 | | | Defense: 20 |
| | colspan="11" | <font size="-1" face="arial,helvetica"></font> | | | |
| |- | | |- |
| | Heal Themselves Automatically | | | Heal Themselves Automatically |
| | colspan="11" | <font size="-1" face="arial,helvetica"></font> | | | |
| |}<br />{| cellpadding="1" | | |} |
| ! align="left" | <font size="-1" color="#00c400" face="arial,helvetica"><small>Clay Golem Receives Bonuses From
| | |
| |-
| | |
| | align="left" | <font size="-1" face="arial,helvetica"><small>Golem Mastery
| | |
| |-
| | ==Golem Mastery== |
| | align="left" | <font size="-1" face="arial,helvetica"><small>Summon Resist
| | '''Required Level:''' 12<br /> |
| |-
| | '''Prerequisites:''' Clay Golem<br> |
| | align="left" | <font size="-1" face="arial,helvetica"><small>Blood Golem: +5% Life Per Level
| | '''Details:''' This skill provides a passive bonus to the speed and hit points of all golems. |
| |-
| | '''Passive Effect''': Enhances speed and life of Golems. Golem Mastery adds more Hit Points to the Golem's Original Base Life, not the Life shown with more than one point into a Golem skill. |
| | align="left" | <font size="-1" face="arial,helvetica"><small>Iron Golem: +35 Defense Per Level
| | * Most useful if you're planning to use a lot of Iron Golems, since the others can simply be recast as often as you like. |
| |-
| | {| |
| | align="left" | <font size="-1" face="arial,helvetica"><small>Fire Golem: +6% Damage Per Level
| |
| |}<center>{| width="100%" cellpadding="5"
| |
| | width="50%" align="center" valign="top" |
| |
| [http://www.battle.net/images/battle/diablo2exp/images/skills/claygolem01.jpg [[Image:claygolem01.gif]]]
| |
| | width="50%" align="center" valign="top" |
| |
| [http://www.battle.net/images/battle/diablo2exp/images/skills/claygolem02.jpg [[Image:claygolem02.gif]]]
| |
| |-
| |
| | width="50%" align="center" valign="top" | <font size="-1" face="arial,helvetica"><small><font color="#ffffff"> [ Click to Enlarge - 90 KB ] </font> <br />
| |
| | width="50%" align="center" valign="top" | <font size="-1" face="arial,helvetica"><small><font color="#ffffff"> [ Click to Enlarge - 94 KB ] </font> <br />
| |
| |}</center><br /><br /><br /><br />{| cellspacing="10"
| |
| | valign="top" |
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| [[Image:golemmastery.jpg|Golem Mastery]]
| |
| | valign="top" | <font size="-1" face="arial,helvetica"> <font color="#00c400">'''Golem Mastery'''</font><br />'''Required Level:''' 12<br />'''Prerequisites''': [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#claygolem Clay Golem] [6]<br /></font>
| |
| |}Developing this skill permits the Necromancer to divert more of his will and energies into his artificial creations. This allows the Necromancer to create more robust golems and control them with greater finesse.'''Passive Effect''': Enhances speed and life of Golems. Golem Mastery adds more Hit Points to the Golem's Original Base Life, not the Life shown with more than one point into a Golem skill. Clay Golem: 100 HP, Blood Golem: 201 HP, Iron Golem: 306, Fire Golem: 328Before placing more than a few points, or more than one point (with +Skills Items), look at the speed of the Golem. If he keeps up with you, that's probably enough points in Golem Mastery. The speed benefit is nice to allow the Golem to keep up with you, especially if you have Faster Run/Walk boots. Another benefit of his increased speed is to allow him to reach his targets more quickly. However if he's able to do both fine at his current speed, additional points for speed reasons are not necessary.Another benefit of Golem Mastery is to allow your Golem to survive longer. However, if your Golem dies, you can simply make another one. If your Golem is not dying a lot and/or Mana is not a problem, and speed is not a problem, you'll receive no real benefit for having additional points in Golem Mastery.{|
| |
| ! Level | | ! Level |
| ! 1 | | ! 1 |
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| | 475 | | | 475 |
| | 500 | | | 500 |
| |}<br /><br /><br /><br />{| cellspacing="10" | | |} |
| | valign="top" |
| | |
| [[Image:skeletalmage.jpg|Raise Skeletal Mage]]
| | |
| | valign="top" | <font size="-1" face="arial,helvetica"> <font color="#00c400">'''Skeletal Mage'''</font><br />'''Required Level:''' 12<br />'''Prerequisites''': [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#raiseskeleton Raise Skeleton] [1]<br /></font>
| | ==Skeletal Mage== |
| |}Dead warriors are not the only heroes that a Necromancer may summon to inhabit his creations. Many a Necromancer regales in raising the corpses of long dead wizards and bending them to his will. The priests of Rathma feel that this is the proof of the dominance of their particular branch of the mystic arts.'''Effect''': Raises a Skeletal Mage that fights for you with an elemental attack. You cannot set what type of elemental attack a Skeletal Mage will have. You can keep raising a new Skeletal Mage until you get the type of Mage you want. Skeletal Mages have a high resistance to Magical Attacks, especially when they have the same elemental attack as the monster or player attacking them.Skeletal Magi are useful throughout the game on all difficulty levels. At the minimum, they provide additional targets for monsters to attack. This is good because you want the monsters to attack your Minions instead of yourself. Skeletal Magi work great with [http://www.battle.net/diablo2exp/skills/necromancer-curses.shtml#ironmaiden Iron Maiden] because melee monsters kill themselves on the Skeletal Magi.Skeletal Magi are also helpful in "breaking in" to a new area, such as when you first join the game. For those Necromancers that specialize in Revive, their goal is to get together a group of Revived Monsters so that they can start to do damage, take them elsewhere, or feel more secure. At first you will have your Golem and you'll either have to kill the monsters to create bodies yourself or use your Golem (a Curse helps too), to get some good Revive candidates created. Once a body is created, make a Skeletal Mage if the body can't be Revived such as Leapers in the Outer Steppes of Act IV. Next cast [http://www.battle.net/diablo2exp/skills/necromancer-curses.shtml#ironmaiden Iron Maiden] on the monsters. They will kill themselves on your Skeletal Mages allowing you to create more Skeletal Mages or Revive those monsters. Skeletal Magi are very helpful in this situation, especially in the first area of the Outer Steppes.Cold Damage Skeletal Magi can be a pain. Monsters, when chilled, may explode leaving no corpse. Necromancers need corpses for Corpse Explosion and for creating Minions. But, Cold Damage Skeletal Magi can be very helpful also if you don't wish to have monsters leave a corpse. While you can't decide what Skeletal Magi elemental type is used, you can Unsummon those offending Skeletal Magi when you see them.Skeleton Mastery can raise the damage of their attack.{|
| | '''Required Level:''' 12<br /> |
| | '''Prerequisites:''' Raise Skeleton<br /> |
| | '''Requires:''' A valid monster corpse. |
| | '''Synergies:''' Skeletal Mages gain bonuses from points spent in: |
| | * Skeleton Mastery |
| | * Summon Resist |
| | '''Details:''' Summons a skeletal mage from a monster corpse. Skeleton mages occur randomly in four types; fire, lightning, cold, and poison. Keep summoning new ones and unsummoning individuals if you wish to get all poison, or no cold, etc. |
| | * Cold mages are useful if you wish to slow monsters and potential break their corpses so shamans can not resurrect them. Cold is not good if you want monster corpses left to raise more skeletons from, Revive, or Corpse Explosion. |
| | * Skeleton mages have high elemental resistance, especially to the element that makes up their own attack. |
| | * See the [[Summon Skeleton Mage]] page for a complete breakdown of the damage, hit points, and more for each type of skeleton mage from level 1-59. |
| | {| |
| ! Level | | ! Level |
| ! 1 | | ! 1 |
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| | Hit Points: 61 | | | Hit Points: 61 |
| | colspan="20" | <font size="-1" face="arial,helvetica"></font> | | | |
| |}<br />{| cellpadding="1"
| | |} |
| ! align="left" | <font size="-1" color="#00c400" face="arial,helvetica"><small>Skeletal Mage Receives Bonuses From:
| | |
| |-
| | |
| | align="left" | <font size="-1" face="arial,helvetica"><small>Skeleton Mastery
| | |
| |-
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| | align="left" | <font size="-1" face="arial,helvetica"><small>Summon Resist
| | |
| |}<font size="-1" face="arial,helvetica"> To calculate the Necromages' damage we need to know the relative skill level of their missiles. This can be done by looking in the following table. You can also [[http://www.battle.net/diablo2exp/skills/necromage.zip Download a Spreadsheet]] on the Skeletal Mage damage created by Jon Y. </font></font>{|
| | |
| ! Raise Skel. Mage Level
| | Blood Golem'''</font><br />'''Required Level:''' 18<br />'''Prerequisites''': [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#claygolem Clay Golem] [6]<br /></font> |
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| ! align="center" | 16
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| | 16
| |
| | 16
| |
| | 16
| |
| | 17
| |
| | 17
| |
| | 18
| |
| | 18
| |
| | 19
| |
| | 19
| |
| | 20
| |
| | 20
| |
| | 21
| |
| | 21
| |
| | 22
| |
| | 22
| |
| | 23
| |
| | 23
| |
| | 24
| |
| | 24
| |
| | 25
| |
| |-
| |
| ! 17
| |
| | 17
| |
| | 17
| |
| | 17
| |
| | 18
| |
| | 18
| |
| | 19
| |
| | 19
| |
| | 20
| |
| | 20
| |
| | 21
| |
| | 21
| |
| | 22
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| | 22
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| | 23
| |
| | 23
| |
| | 24
| |
| | 24
| |
| | 25
| |
| | 25
| |
| | 26
| |
| |-
| |
| ! align="center" | 18
| |
| | 18
| |
| | 18
| |
| | 18
| |
| | 19
| |
| | 19
| |
| | 20
| |
| | 20
| |
| | 21
| |
| | 21
| |
| | 22
| |
| | 22
| |
| | 23
| |
| | 23
| |
| | 24
| |
| | 24
| |
| | 25
| |
| | 25
| |
| | 26
| |
| | 26
| |
| | 27
| |
| |-
| |
| ! 19
| |
| | 19
| |
| | 19
| |
| | 19
| |
| | 20
| |
| | 20
| |
| | 21
| |
| | 21
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| | 22
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| | 22
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| | 23
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| | 23
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| | 24
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| | 24
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| | 25
| |
| | 25
| |
| | 26
| |
| | 26
| |
| | 27
| |
| | 27
| |
| | 28
| |
| |-
| |
| ! align="center" | 20
| |
| | 20
| |
| | 20
| |
| | 20
| |
| | 21
| |
| | 21
| |
| | 22
| |
| | 22
| |
| | 23
| |
| | 23
| |
| | 24
| |
| | 24
| |
| | 25
| |
| | 25
| |
| | 26
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| | 26
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| | 27
| |
| | 27
| |
| | 28
| |
| | 28
| |
| | 29
| |
| |}<font size="-1" face="arial,helvetica"> If your Skeleton Mastery and Raise Skeletal Mage level is above 20, use the following formula to calculate your relative skill level:<br /> ('Skeleton Mastery'.lvl) + ((lvl < 4)?0:((lvl-2)/2)).<br /> This means: to calculate relative skill level we take Skeleton Mastery level as base for the calculation ('Skeleton Mastery'.lvl), than we add (Raise Skeletal Mage Skill Level-2)/2 provided that Raise Skeletal Mage level is equal or above level 4. If it's on level 3 or less we do not add anything ((lvl < 4)?0). </font>Below is the table of Necromage missile's damage according to the relative skill level listed in the above table. Level 59 in this table corresponds to level 40 Skeleton Mastery and level 40 Raise Skeletal Mage 40+((40-2)/2) = 59.Information about skill points:'''Poison:'''<br /> | |
| * 7 levels it gains 1 poison damage per level
| |
| * 7 levels it gains 2 poison damage per level
| |
| * 7 levels it gains 4 poison damage per level
| |
| * 7 levels it gains 6 poison damage per level
| |
| * All levels thereafter gain 8 poison damage per level
| |
| * It gains 10 seconds poison duration per level '''Cold:'''<br />
| |
| * 7 levels it gains 1 cold damage per level
| |
| * 7 levels it gains 2 cold damage per level
| |
| * 7 levels it gains 3 cold damage per level
| |
| * 7 levels it gains 4 cold damage per level
| |
| * All levels thereafter gain 5 cold damage per level
| |
| * It gains 1 second cold duration per level (norm difficulty) '''Fire:'''<br />
| |
| * 7 levels it gains 2 fire damage per level
| |
| * 7 levels it gains 3 fire damage per level
| |
| * 7 levels it gains 5 fire damage per level
| |
| * 7 levels it gains 7 fire damage per level
| |
| * All levels thereafter gain 9 fire damage per level '''Lightning:'''<br />
| |
| * 7 levels it gains 3 max light damage per level
| |
| * 7 levels it gains 5 max light damage per level
| |
| * 7 levels it gains 8 max light damage per level
| |
| * 7 levels it gains 11 max light damage per level
| |
| * All levels thereafter gain 14 max light damage per level
| |
| * It gains 1 minimum light damage per level {|
| |
| ! Relative Skill Level
| |
| ! Poison Damage
| |
| ! Poison Duration (Sec)
| |
| ! Cold Damage
| |
| ! Cold Duration (Sec)*
| |
| ! Fire Damage
| |
| ! Lightning Damage
| |
| |-
| |
| ! align="center" | 1
| |
| | 6
| |
| | 20
| |
| | 1-4
| |
| | 1
| |
| | 2-6
| |
| | 1-7
| |
| |-
| |
| ! align="center" | 2
| |
| | 7
| |
| | 30
| |
| | 2-5
| |
| | 2
| |
| | 4-8
| |
| | 2-10
| |
| |-
| |
| ! align="center" | 3
| |
| | 8
| |
| | 40
| |
| | 3-6
| |
| | 3
| |
| | 6-10
| |
| | 3-13
| |
| |-
| |
| ! align="center" | 4
| |
| | 9
| |
| | 50
| |
| | 4-7
| |
| | 4
| |
| | 8-12
| |
| | 4-16
| |
| |-
| |
| ! align="center" | 5
| |
| | 10
| |
| | 60
| |
| | 5-8
| |
| | 5
| |
| | 10-14
| |
| | 5-19
| |
| |-
| |
| ! align="center" | 6
| |
| | 11
| |
| | 70
| |
| | 6-9
| |
| | 6
| |
| | 12-16
| |
| | 6-22
| |
| |-
| |
| ! align="center" | 7
| |
| | 12
| |
| | 80
| |
| | 7-10
| |
| | 7
| |
| | 14-18
| |
| | 7-25
| |
| |-
| |
| ! align="center" | 8
| |
| | 13
| |
| | 90
| |
| | 8-11
| |
| | 8
| |
| | 16-20
| |
| | 8-28
| |
| |-
| |
| ! align="center" | 9
| |
| | 15
| |
| | 100
| |
| | 10-13
| |
| | 9
| |
| | 19-23
| |
| | 9-33
| |
| |-
| |
| ! align="center" | 10
| |
| | 17
| |
| | 110
| |
| | 12-15
| |
| | 10
| |
| | 22-26
| |
| | 10-38
| |
| |-
| |
| ! align="center" | 11
| |
| | 19
| |
| | 120
| |
| | 14-17
| |
| | 11
| |
| | 25-29
| |
| | 11-43
| |
| |-
| |
| ! align="center" | 12
| |
| | 21
| |
| | 130
| |
| | 16-19
| |
| | 12
| |
| | 28-32
| |
| | 12-48
| |
| |-
| |
| ! align="center" | 13
| |
| | 23
| |
| | 140
| |
| | 18-21
| |
| | 13
| |
| | 31-35
| |
| | 13-53
| |
| |-
| |
| ! align="center" | 14
| |
| | 25
| |
| | 150
| |
| | 20-23
| |
| | 14
| |
| | 34-38
| |
| | 14-58
| |
| |-
| |
| ! align="center" | 15
| |
| | 27
| |
| | 160
| |
| | 22-25
| |
| | 15
| |
| | 37-41
| |
| | 15-63
| |
| |-
| |
| ! align="center" | 16
| |
| | 31
| |
| | 170
| |
| | 25-28
| |
| | 16
| |
| | 42-46
| |
| | 16-71
| |
| |-
| |
| ! align="center" | 17
| |
| | 35
| |
| | 180
| |
| | 28-31
| |
| | 17
| |
| | 47-51
| |
| | 17-79
| |
| |-
| |
| ! align="center" | 18
| |
| | 39
| |
| | 190
| |
| | 31-34
| |
| | 18
| |
| | 52-56
| |
| | 18-87
| |
| |-
| |
| ! align="center" | 19
| |
| | 43
| |
| | 200
| |
| | 34-37
| |
| | 19
| |
| | 57-61
| |
| | 19-95
| |
| |-
| |
| ! align="center" | 20
| |
| | 47
| |
| | 210
| |
| | 37-40
| |
| | 20
| |
| | 62-66
| |
| | 20-103
| |
| |-
| |
| ! align="center" | 21
| |
| | 51
| |
| | 220
| |
| | 40-43
| |
| | 21
| |
| | 67-71
| |
| | 21-111
| |
| |-
| |
| ! align="center" | 22
| |
| | 55
| |
| | 230
| |
| | 43-46
| |
| | 22
| |
| | 72-76
| |
| | 22-119
| |
| |-
| |
| ! align="center" | 23
| |
| | 61
| |
| | 240
| |
| | 47-50
| |
| | 23
| |
| | 79-83
| |
| | 23-130
| |
| |-
| |
| ! align="center" | 24
| |
| | 67
| |
| | 250
| |
| | 51-54
| |
| | 24
| |
| | 86-90
| |
| | 24-141
| |
| |-
| |
| ! align="center" | 25
| |
| | 73
| |
| | 260
| |
| | 55-58
| |
| | 25
| |
| | 93-97
| |
| | 25-152
| |
| |-
| |
| ! align="center" | 26
| |
| | 79
| |
| | 270
| |
| | 59-62
| |
| | 26
| |
| | 100-104
| |
| | 26-163
| |
| |-
| |
| ! align="center" | 27
| |
| | 85
| |
| | 280
| |
| | 63-66
| |
| | 27
| |
| | 107-111
| |
| | 27-174
| |
| |-
| |
| ! align="center" | 28
| |
| | 91
| |
| | 290
| |
| | 67-70
| |
| | 28
| |
| | 114-118
| |
| | 28-185
| |
| |-
| |
| ! align="center" | 29
| |
| | 97
| |
| | 300
| |
| | 71-74
| |
| | 29
| |
| | 121-125
| |
| | 29-196
| |
| |-
| |
| ! align="center" | 30
| |
| | 105
| |
| | 310
| |
| | 76-79
| |
| | 30
| |
| | 130-134
| |
| | 30-210
| |
| |-
| |
| ! align="center" | 31
| |
| | 113
| |
| | 320
| |
| | 81-84
| |
| | 31
| |
| | 139-143
| |
| | 31-224
| |
| |-
| |
| ! align="center" | 32
| |
| | 121
| |
| | 330
| |
| | 86-89
| |
| | 32
| |
| | 148-152
| |
| | 32-238
| |
| |-
| |
| ! align="center" | 33
| |
| | 129
| |
| | 340
| |
| | 91-94
| |
| | 33
| |
| | 157-161
| |
| | 33-252
| |
| |-
| |
| ! align="center" | 34
| |
| | 137
| |
| | 350
| |
| | 96-99
| |
| | 34
| |
| | 166-170
| |
| | 34-266
| |
| |-
| |
| ! align="center" | 35
| |
| | 145
| |
| | 360
| |
| | 101-104
| |
| | 35
| |
| | 175-179
| |
| | 35-280
| |
| |-
| |
| ! align="center" | 36
| |
| | 153
| |
| | 370
| |
| | 106-109
| |
| | 36
| |
| | 184-188
| |
| | 36-294
| |
| |-
| |
| ! align="center" | 37
| |
| | 161
| |
| | 380
| |
| | 111-114
| |
| | 37
| |
| | 193-197
| |
| | 37-308
| |
| |-
| |
| ! align="center" | 38
| |
| | 169
| |
| | 390
| |
| | 116-119
| |
| | 38
| |
| | 202-206
| |
| | 38-322
| |
| |-
| |
| ! align="center" | 39
| |
| | 177
| |
| | 400
| |
| | 121-124
| |
| | 39
| |
| | 211-215
| |
| | 39-336
| |
| |-
| |
| ! align="center" | 40
| |
| | 185
| |
| | 410
| |
| | 126-129
| |
| | 40
| |
| | 220-224
| |
| | 40-350
| |
| |-
| |
| ! align="center" | 41
| |
| | 193
| |
| | 420
| |
| | 131-134
| |
| | 41
| |
| | 229-233
| |
| | 41-364
| |
| |-
| |
| ! align="center" | 42
| |
| | 201
| |
| | 430
| |
| | 136-139
| |
| | 42
| |
| | 238-242
| |
| | 42-378
| |
| |-
| |
| ! align="center" | 43
| |
| | 209
| |
| | 440
| |
| | 141-144
| |
| | 43
| |
| | 247-251
| |
| | 43-392
| |
| |-
| |
| ! align="center" | 44
| |
| | 217
| |
| | 450
| |
| | 146-149
| |
| | 44
| |
| | 256-260
| |
| | 44-406
| |
| |-
| |
| ! align="center" | 45
| |
| | 225
| |
| | 460
| |
| | 151-154
| |
| | 45
| |
| | 265-269
| |
| | 45-420
| |
| |-
| |
| ! align="center" | 46
| |
| | 233
| |
| | 470
| |
| | 156-159
| |
| | 46
| |
| | 274-278
| |
| | 46-434
| |
| |-
| |
| ! align="center" | 47
| |
| | 241
| |
| | 480
| |
| | 161-164
| |
| | 47
| |
| | 283-287
| |
| | 47-448
| |
| |-
| |
| ! align="center" | 48
| |
| | 249
| |
| | 490
| |
| | 166-169
| |
| | 48
| |
| | 292-296
| |
| | 48-462
| |
| |-
| |
| ! align="center" | 49
| |
| | 257
| |
| | 500
| |
| | 171-174
| |
| | 49
| |
| | 301-305
| |
| | 49-476
| |
| |-
| |
| ! align="center" | 50
| |
| | 265
| |
| | 510
| |
| | 176-179
| |
| | 50
| |
| | 310-314
| |
| | 50-490
| |
| |-
| |
| ! align="center" | 51
| |
| | 273
| |
| | 520
| |
| | 181-184
| |
| | 51
| |
| | 319-323
| |
| | 51-504
| |
| |-
| |
| ! align="center" | 52
| |
| | 281
| |
| | 530
| |
| | 186-189
| |
| | 52
| |
| | 328-332
| |
| | 52-518
| |
| |-
| |
| ! align="center" | 53
| |
| | 289
| |
| | 540
| |
| | 191-194
| |
| | 53
| |
| | 337-341
| |
| | 53-532
| |
| |-
| |
| ! align="center" | 54
| |
| | 297
| |
| | 550
| |
| | 196-199
| |
| | 54
| |
| | 346-350
| |
| | 54-546
| |
| |-
| |
| ! align="center" | 55
| |
| | 305
| |
| | 560
| |
| | 201-204
| |
| | 55
| |
| | 355-359
| |
| | 55-560
| |
| |-
| |
| ! align="center" | 56
| |
| | 313
| |
| | 570
| |
| | 206-209
| |
| | 56
| |
| | 364-368
| |
| | 56-574
| |
| |-
| |
| ! align="center" | 57
| |
| | 321
| |
| | 580
| |
| | 211-214
| |
| | 57
| |
| | 373-377
| |
| | 57-588
| |
| |-
| |
| ! align="center" | 58
| |
| | 329
| |
| | 590
| |
| | 216-219
| |
| | 58
| |
| | 382-386
| |
| | 58-602
| |
| |-
| |
| ! align="center" | 59
| |
| | 337
| |
| | 600
| |
| | 221-224
| |
| | 59
| |
| | 391-395
| |
| | 59-616
| |
| |}<font size="-1" face="arial,helvetica"> * Note: Freezing is cut 1/2 in Nightmare and 3/4 in Hell. </font><center>{| cellpadding="3"
| |
| | width="200" align="center" valign="bottom" |
| |
| [http://www.battle.net/images/battle/diablo2exp/images/skills/skeletalmage01.jpg [[Image:skeletalmage01.gif]]]
| |
| |-
| |
| | align="center" valign="top" | <font size="-1" face="arial,helvetica"> <small><font color="#ffffff"> [ Click to Enlarge - 72 KB ] </font> </small> </font>
| |
| |}</center><br /><br /><br /><br />{| cellspacing="10"
| |
| | valign="top" |
| |
| [[Image:bloodgolem.jpg|Blood Golem]]
| |
| | valign="top" | <font size="-1" face="arial,helvetica"> <font color="#00c400">'''Blood Golem'''</font><br />'''Required Level:''' 18<br />'''Prerequisites''': [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#claygolem Clay Golem] [6]<br /></font>
| |
| |}Utilizing a small quantity of his own blood, the Necromancer is able to give life to a creature neither living nor dead, yet formed of human tissue. This homunculus gains nourishment from the fresh blood of its slain enemies, from which it replenishes its strength. Tied to the Necromancer through the mage's own blood, the Blood Golem is able to share this stolen life force with his master. Unfortunately, the link flows both ways, and any damage taken by the Golem is also transmitted to the caster.'''Effect''': Summons a Golem that is linked to the caster's health. The Blood Golem steals the listed percentage of the current hit points of the target. For example, Level 1 Blood Golem (steals 86%), attacking a 500 Hit Point monster would steal 430 Hit Points. As monster Hit Points go up on higher difficulty levels, and as more people join a game, the Blood Golem steals more life.Hit Points stolen by the Blood Golem are not subtracted from the target.The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life > maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.Necromancers can't be killed by a Blood Golem taking too much damage, however, your health may be lowered to a point where other monsters may easily kill you.When a Blood Golem is hit when the Necromancer has Bone Armor on, damage is directly taken from health skipping Bone Armor.{| | | |}Utilizing a small quantity of his own blood, the Necromancer is able to give life to a creature neither living nor dead, yet formed of human tissue. This homunculus gains nourishment from the fresh blood of its slain enemies, from which it replenishes its strength. Tied to the Necromancer through the mage's own blood, the Blood Golem is able to share this stolen life force with his master. Unfortunately, the link flows both ways, and any damage taken by the Golem is also transmitted to the caster.'''Effect''': Summons a Golem that is linked to the caster's health. The Blood Golem steals the listed percentage of the current hit points of the target. For example, Level 1 Blood Golem (steals 86%), attacking a 500 Hit Point monster would steal 430 Hit Points. As monster Hit Points go up on higher difficulty levels, and as more people join a game, the Blood Golem steals more life.Hit Points stolen by the Blood Golem are not subtracted from the target.The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life > maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.Necromancers can't be killed by a Blood Golem taking too much damage, however, your health may be lowered to a point where other monsters may easily kill you.When a Blood Golem is hit when the Necromancer has Bone Armor on, damage is directly taken from health skipping Bone Armor.{| |
| ! Level | | ! Level |