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Attack with the left mouse button {Fist of Fire} once and your finishing move will apply 6-10 fire damage, charge it a second time and your finishing move will apply 6-10 fire damage over a 2 yard radius, charge it a third and final time and your finishing move will apply 6-10 fire damage, over a 2 yard radius and will burn for 2.5 seconds. | |||
==Can I use Martial Arts when wielding any weapon?== | |||
{| cellpadding="3" | |||
| | |||
! 2 Claws | |||
! Claw/ <br /> Shield | |||
! Weapon/ <br /> Shield | |||
! 2 handed <br /> Weapon | |||
! Bow | |||
! Throwing/ <br /> Shield | |||
! Potion/ <br /> Shield | |||
|- | |||
! width="24%" | Tiger Strike | |||
| Yes | |||
| Yes | |||
| Yes | |||
| Yes | |||
| No | |||
| Yes<nowiki>* </nowiki> | |||
| No | |||
|- | |||
! width="24%" | Fists of Fire | |||
| Yes | |||
| Yes | |||
| No | |||
| No | |||
| No | |||
| No | |||
| No | |||
|- | |||
! width="24%" | Cobra Strike | |||
| Yes | |||
| Yes | |||
| Yes | |||
| Yes | |||
| No | |||
| Yes<nowiki>* </nowiki> | |||
| No | |||
|- | |||
! width="24%" | Claws of Thunder | |||
| Yes | |||
| Yes | |||
| No | |||
| No | |||
| No | |||
| No | |||
| No | |||
|- | |||
! width="24%" | Blades of Ice | |||
| Yes | |||
| Yes | |||
| No | |||
| No | |||
| No | |||
| No | |||
| No | |||
|- | |||
! width="24%" | Phoenix Strike | |||
| Yes | |||
| Yes | |||
| Yes | |||
| Yes | |||
| No | |||
| Yes'''<nowiki>* </nowiki>''' | |||
| No | |||
|- | |||
| colspan="8" | '''Finishers''' | |||
|- | |||
! width="24%" | Dragon Talon | |||
| Yes | |||
| Yes | |||
| Yes | |||
| Yes | |||
| Yes | |||
| Yes | |||
| Yes | |||
|- | |||
! width="24%" | Dragon Claw | |||
| Yes | |||
| No | |||
| No | |||
| No | |||
| No | |||
| No | |||
| No | |||
|- | |||
! width="24%" | Dragon Tail | |||
| Yes | |||
| Yes | |||
| Yes | |||
| Yes | |||
| Yes | |||
| Yes | |||
| Yes | |||
|- | |||
! width="24%" | Dragon Flight | |||
| Yes | |||
| Yes | |||
| Yes | |||
| Yes | |||
| Yes | |||
| Yes | |||
| Yes | |||
|} | |||
==Q: Can I use Martial Arts without weapons?== | |||
Yes, you can go bare fist if you wish, for all except DC, CoT, BoI and Fists of Fire which must have 2 claw-class weapons (for DC) or at least 1 claw-class weapon (CoT/BoI/FoF) equipped to use. | |||
==What's the maximum number of charge ups the Assassin can have at one time?== | |||
There doesn't appear to be any limit, other than the maximum of 3 per charge up skill. There are six charge up skills and the Assassin could have 18 charge ups in total before Finishing. | |||
==How many charge ups do I need before doing a finishing move?== | |||
You do not need to have any charge ups to use a finishing move. Finishing moves can be used as an attack in their own right and you will still benefit from its listed bonuses. | |||
==How long do my charge ups last before disappearing?== | |||
Charges will only stay active for 7 seconds. To keep them active, you’ll need to score another successful hit of the particular chargeup once every 8 seconds. This is the main reason why it’s not very feasible to juggle more than 3 types of chargeups at any one time, as it becomes hard to tell which chargeup requires refreshing. | |||
==If the Charge Up and Finishing Move both have plus to attack rating do they stack when you perform the finishing move?== | |||
No. The AR bonus is not stored with the Charge Ups and released with the Finishing Move. The AR bonus is applied each time you attack with the Charge up. If the Finisher has an AR bonus also then that is applied when you strike with your finishing move. | |||
==Does Dragon Claw and Dragon Talon apply charge ups more than once?== | |||
No. Although the description for Dragon Claw reads "Adds charged-up bonuses to both claw attacks", it does not appear to do so, at version 1.10. It releases charges with the first claw that successfully attacks and the second just comes with the damage/attack bonus of Dragon Claw. Dragon Talon can have multiple kicks but any charge ups are released on the first kick only. | |||
=Shadow Disciplines FAQ= | |||
==Can I pre-buff my Shadows and Fade/BoS/Venom, with, for example, a pair of +3 Shadow Disciples claws on my weapon switch? Will the bonuses disappear once I switch back?== | |||
You can pre-buff the above skills, and they will keep the bonuses at the time of the cast, even if you change equipment. | |||
==Hey, why is my MB stunning so long in Hell?== | |||
The duration penalties in the NM/Hell difficulties don't appear to affect MB's stun duration (whether this is a bug or feature remains to be seen). Go nuts with MB! | |||
==Q: How do you calculate the skill level of the skills the Shadows use?== | |||
Shadows' skills are 1/2(your Assassin's level in that skill including +skills) rounded down PLUS 1/3(level of shadow at time of casting including +skills), rounded down. So, if you had a lvl 24 MB and slvl 9 SM, your SM would cast an slvl 15 MB. This formula is also used to calculate synergy bonuses in the FAQ below. | |||
==Do Shadows benefit from synergies?== | |||
Yes, but in a strange way. Shadows do not appear to have a synergy cap of 20 points, as per other classes, but continue to gain synergy bonuses even after slvl 20, assuming the Assassin has +skills that will boost that level above 20(potentially allowing the Shadow to do more damage with a certain skill than the Assassin herself, or at least matching it). However, to gain the synergy bonuses of a certain skill, it must choose to use that skill (for example, a Shadow would need to use Fists of Fire before getting Fists of Fire's synergy bonuses on PS's Meteor. The same principle works with Lightning Traps, for example). Note: Once that particular Shadow dies (or you re-cast it), it has to "re-learn" all its synergies. | |||
While it's possible to get a Shadow to do more damage with a Lightning Trap than yourself, it often becomes a trying exercise in order to get your Shadow to use the skill you want it to (given how fickle the Shadow AI is). It's easier to control which skill a Shadow Warriors uses, but it gets difficult keeping even a high level SWarrior alive in Hell. | |||
As an example to illustrate how a Shadow might do damage with her skills: | |||
Assuming the Assassin has: | |||
:20 LS (+20 skills) | |||
:20 DS (+20 skills) | |||
:20 CBS (+20 skills) | |||
:20 SWeb (+20 skills) | |||
:20 SWarrior (+11 skills) | |||
:LS damage/bolt: 4485 avg. | |||
As synergy bonuses stretch beyond slvl 20(for the Shadow), the Shadow would use (according to the formula in the previous FAQ): | |||
:31 LS | |||
:31 DS | |||
:31 CBS | |||
:31 SWeb | |||
:LS damage/bolt: 4244 avg. | |||
==Q: Hey, why is my WB blocking elemental attacks?== | |||
WB blocks elemental attacks in addition to (normally) unblockable attacks, such as Smite. Here's a list of elemental attacks we've verified to be Blockable or Unblockable with WB. Note that all of the below are Unblockable with normal Shields. Elemental skills denoted with a "?" are unconfirmed: | |||
'''Class-based elemental skill list (some monster still use the below skills. e.g.. Inferno for Fetish Shaman)''' | |||
Phoenix Strike/Chain/Lightning/Sentry - Blockable | |||
Wake of/Inferno - Blockable | |||
Skeleton Mage Missiles - Blockable | |||
Teeth - Blockable | |||
Bone Spear - Blockable | |||
Bone Spirit - Blockable | |||
Poison Nova - Blockable | |||
Smite - Blockable | |||
Fist of the Heavens - Blockable | |||
Firebolt/Hydra - Blockable | |||
Fireball - Blockable | |||
Blaze - Unblockable | |||
Firewall - Unblockable | |||
Phoenix Strike/Meteor - Blockable (Meteor impact itself is blocked, not residual flames) | |||
Claws of Thunder/Nova - Blockable | |||
Phoenix Strike/Ice Bolt/Frozen Orb - Blockable (Ice Bolts are blocked with Frozen Orb, not the Orb itself) | |||
Blizzard - Blockable | |||
Molten Boulder - Unblockable | |||
Artic Blast - Blockable | |||
Fissure - Unblockable | |||
Hurricane - Blockable | |||
'''Monster-based elemental skill list''' | |||
Tainted Lightning Ball - Blockable (no 'tink' sound) | |||
Sand Maggot/Frog Demon/Tentacle Beast Poison Missile - Blockable | |||
Greater Mummy Unholy Bolt - Blockable | |||
Oblivion Knight Missiles - Blockable | |||
Fanatic Enslaved Explosion – Blockable | |||
Demon Imp Fire Missile - Blockable | |||
Succubi Blood Star - Blockable | |||
Baal Hoarfrost - Blockable (once one successful block is achieved, you will no longer take damage or be knocked back by the same Hoarfrost) | |||
In addition, WB chance to block remains the same when you run, unlike Shield block, which decreases to 1/3, when you run. | |||
==Q: What's this about Fade having PDR?== | |||
Fade has a hidden PDR bonus of 1% per skill point invested it in (whether natural or from +skills). So, an slvl 10 Fade would have 10% hidden PDR. This only applies when Fade is active. | |||
==What kind of equipment does my Shadow spawn with?== | |||
'''SWarriors get all their bonuses at level one''' | |||
:Magical Blade Talon on their left hand | |||
:Magical Cestus on their right hand | |||
:Magical version of the your own armor's base item (e.g. if you wore a Spirit Shroud, they would spawn with a magical version of Ghost Armor) | |||
:Magical version of your own helm's base item | |||
'''At level 1, SMs spawn with''' | |||
:Superior Suwayyah/War Fist/Scissors Suwayyah on their right hand | |||
:Superior Battle Cestus/Runic Talon on their left hand | |||
:Superior version of your own armor's base item | |||
'''At level 5, SMs spawn with''' | |||
:Superior Bramble Mitts/Vambraces/Orge Gauntlets | |||
'''At level 6, SMs spawn with''' | |||
:Magical version of your own armor's base item | |||
:Magical version of your own helm's base item | |||
:Magical Bramble Mitts/Vambraces/Orge Gauntlets | |||
:Magical Suwayyah/War Fist/Scissors Suwayyah on their right hand | |||
:Magical Battle Cestus/Runic Talon on their left hand | |||
'''At level 9, SMs spawn with''' | |||
:Magical right ring | |||
'''At level 11, SMs spawn with''' | |||
:Rare version of your own armor's base item | |||
:Rare version of your own helm's base item | |||
:Rare right ring | |||
:Rare Bramble Mitts/Vambraces/Orge Gauntlets | |||
:Rare Suwayyah/War Fist/Scissors Suwayyah on their right hand | |||
:Rare Battle Cestus/Runic Talon on their left hand | |||
'''At level 13, SMs spawn with''' | |||
:Rare left ring | |||
'''At level 17, SMs spawn with''' | |||
:Rare amulet | |||
'''So, all in all, a maxed out (item-wise) SM would spawn with''' | |||
:Rare version of your own armor's base item | |||
:Rare version of your own helm's base item | |||
:Rare left ring | |||
:Rare right ring | |||
:Rare amulet | |||
:Rare Bramble Mitts/Vambraces/Orge Gauntlets | |||
:Rare Suwayyah/War Fist/Scissors Suwayyah on their right hand | |||
:Rare Battle Cestus/Runic Talon on their left hand | |||
The level of equipment a Shadow can spawn with is 24 + 3/level of Shadow at time of casting. | |||
Note: Both SMs and SWarriors do not spawn with Belts, Shields and Boots at any level. | |||
[[Category:Assassin]] | [[Category:Assassin]] | ||
