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=Bow & Crossbow= | This FAQ was written during v1.09, and the skill and item sections are outdated in v1.10+. | ||
{{Guide_top | |||
|game= Diablo II | |||
|patch= 1.09 | |||
|pve= Yes | |||
|pvp= Yes | |||
|class= Amazon | |||
|related= [[Amazon]] | |||
}} | |||
== Bow & Crossbow == | |||
==1. Which is better, strafe or multishot?== | ==1. Which is better, strafe or multishot?== | ||
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Unique Bows and Crossbows can spawn with the mod "Shoots Exploding Arrows", which means that on "normal attack" the bow will shoot exploding arrows like the skill. This working of this property is comparable to the "Shoot Magical Arrows" property. Arrows are however always required for exploding arrow, but they will always hit. Like the skill, one cannot leech with bows that have the "Shoot Exploding Arrow" feature. The level of the exploding arrow is 1, but additional fire damage sources on the bow get added to the burst of fire from the skill. If the player uses any other attack including the exploding arrow skill itself, will the feature be overwritten. One can still leech with these bows if one uses any of the other attack skills. | Unique Bows and Crossbows can spawn with the mod "Shoots Exploding Arrows", which means that on "normal attack" the bow will shoot exploding arrows like the skill. This working of this property is comparable to the "Shoot Magical Arrows" property. Arrows are however always required for exploding arrow, but they will always hit. Like the skill, one cannot leech with bows that have the "Shoot Exploding Arrow" feature. The level of the exploding arrow is 1, but additional fire damage sources on the bow get added to the burst of fire from the skill. If the player uses any other attack including the exploding arrow skill itself, will the feature be overwritten. One can still leech with these bows if one uses any of the other attack skills. | ||
== Passive & Magic == | |||
=Passive & Magic= | |||
==1. How does Critical Strike work?== | ==1. How does Critical Strike work?== | ||
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==3. How many points should I invest into Penetrate?== | ==3. How many points should I invest into Penetrate?== | ||
This depends greatly on which kind of Amazon you're building. If you're aiming for a java- / bowazon, you don't need to put any more points than 1 as you'll already have high attack rating due to your points placed in dexterity - most bowazon or javazons have dexterity ranging from 250 to 350 upon completion of the character (when you have stopped leveling the character). It is important to note that if you are using the elemental arrows or Guided Arrow as your primary skills | This depends greatly on which kind of Amazon you're building. If you're aiming for a java- / bowazon, you don't need to put any more points than 1 as you'll already have high attack rating due to your points placed in dexterity - most bowazon or javazons have dexterity ranging from 250 to 350 upon completion of the character (when you have stopped leveling the character). It is important to note that if you are using the elemental arrows or Guided Arrow as your primary skills then you don’t need to worry about Attack Rating. However, if you're planning to build a spearazon you will need to put some points into Penetrate, as you won't be able to concentrate heavily on dexterity. Some people will argue that if your character is not hitting the monsters frequently enough, you should invest some points into it. This argument is fundamentally flawed as your attack rating is not the most important factor for chance to hit the monsters. The most important factors are rather monsters' lvl, monster defense and the skills / equipment you use. | ||
Additionally, some Bows like Eaglehorn (Unique Crusader Bow) have the property “Ignores Target Defense” – this is similar to auto-hit, but not quite. The target defense is ignored, but a character's chance to hit is still dependant on the level difference of the character and the target. The to-hit formula is located at the end of the FAQ. It does however not work on champions, boss monsters, act bosses and other players. In v1.09 there was also a bug with a weapon socketed with the Eth rune – instead of reducing target defense by 25% it changes it to –25%, thereby acting as an auto-hit. However, this was only a bug and was corrected in v1.10 (We are now in v1.11b). | Additionally, some Bows like Eaglehorn (Unique Crusader Bow) have the property “Ignores Target Defense” – this is similar to auto-hit, but not quite. The target defense is ignored, but a character's chance to hit is still dependant on the level difference of the character and the target. The to-hit formula is located at the end of the FAQ. It does however not work on champions, boss monsters, act bosses and other players. In v1.09 there was also a bug with a weapon socketed with the Eth rune – instead of reducing target defense by 25% it changes it to –25%, thereby acting as an auto-hit. However, this was only a bug and was corrected in v1.10 (We are now in v1.11b). | ||
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However, note that Pierce has speculated, though unproven, to have a cap of 95%. In addition, melee weapons do not need Pierce. Duh. | However, note that Pierce has speculated, though unproven, to have a cap of 95%. In addition, melee weapons do not need Pierce. Duh. | ||
== Javelin & Spear == | |||
=Javelin & Spear= | |||
==1. Which is the best skill for melee Amazons?== | ==1. Which is the best skill for melee Amazons?== | ||
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Both of these skills cost a lot of mana, but there are a few niceties about that. Plague Javelin has a timer which scales the cost over time to much lower than often thought. A small amount of mana leech (up to 7%) is already enough. Lightning Fury may cost more, but it kills better and better with each additional skill point. It is, however, not recommended to get extremely high mana leech. Instead, a better choice for mana replenishment is by using items that give "mana per kill". Due to the fast killing of Lightning Fury, mana per kill will swiftly fill up your mana pool again. | Both of these skills cost a lot of mana, but there are a few niceties about that. Plague Javelin has a timer which scales the cost over time to much lower than often thought. A small amount of mana leech (up to 7%) is already enough. Lightning Fury may cost more, but it kills better and better with each additional skill point. It is, however, not recommended to get extremely high mana leech. Instead, a better choice for mana replenishment is by using items that give "mana per kill". Due to the fast killing of Lightning Fury, mana per kill will swiftly fill up your mana pool again. | ||
== General == | |||
=General= | |||
==1. Should I try and get +skill items for my bowazon?== | ==1. Should I try and get +skill items for my bowazon?== | ||
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Run Speed = (120 x FRS Bonus) / (120 + FRS Bonus) | Run Speed = (120 x FRS Bonus) / (120 + FRS Bonus) | ||
Faster Hit Recovery Frame-Rate Table | '''Faster Hit Recovery Frame-Rate Table''' | ||
{| cellspacing="2" cellpadding="3" | {| cellspacing="2" cellpadding="3" | ||
! Frame | ! Frame | ||
! FHR | ! FHR | ||
|- | |||
| 11 | |||
| 0 | |||
|- | |||
| 10 | |||
| 6 | |||
|- | |||
| 9 | |||
| 13 | |||
|- | |||
| 8 | |||
| 20 | |||
|- | |||
| 7 | |||
| 32 | |||
|- | |- | ||
| 6 | | 6 | ||
| | | 52 | ||
|- | |- | ||
| 5 | | 5 | ||
| | | 86 | ||
|- | |- | ||
| 4 | | 4 | ||
| | | 174 | ||
|- | |- | ||
| 3 | | 3 | ||
| | | 600 | ||
|} | |} | ||
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[[Category:Amazon]] | [[Category:Amazon]] | ||
[[category:v1.09]] | |||