Administrators, Bureaucrats, Administrators
296
edits

m (Text replacement - "(?m)^\s*=\s*([^=\n]+?)\s*=\s*$" to "== $1 ==") |
|||
| (8 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
=Bow & Crossbow= | This FAQ was written during v1.09, and the skill and item sections are outdated in v1.10+. | ||
{{Guide_top | |||
|game= Diablo II | |||
|patch= 1.09 | |||
|pve= Yes | |||
|pvp= Yes | |||
|class= Amazon | |||
|related= [[Amazon]] | |||
}} | |||
== Bow & Crossbow == | |||
==1. Which is better, strafe or multishot?== | ==1. Which is better, strafe or multishot?== | ||
| Line 67: | Line 78: | ||
Unique Bows and Crossbows can spawn with the mod "Shoots Exploding Arrows", which means that on "normal attack" the bow will shoot exploding arrows like the skill. This working of this property is comparable to the "Shoot Magical Arrows" property. Arrows are however always required for exploding arrow, but they will always hit. Like the skill, one cannot leech with bows that have the "Shoot Exploding Arrow" feature. The level of the exploding arrow is 1, but additional fire damage sources on the bow get added to the burst of fire from the skill. If the player uses any other attack including the exploding arrow skill itself, will the feature be overwritten. One can still leech with these bows if one uses any of the other attack skills. | Unique Bows and Crossbows can spawn with the mod "Shoots Exploding Arrows", which means that on "normal attack" the bow will shoot exploding arrows like the skill. This working of this property is comparable to the "Shoot Magical Arrows" property. Arrows are however always required for exploding arrow, but they will always hit. Like the skill, one cannot leech with bows that have the "Shoot Exploding Arrow" feature. The level of the exploding arrow is 1, but additional fire damage sources on the bow get added to the burst of fire from the skill. If the player uses any other attack including the exploding arrow skill itself, will the feature be overwritten. One can still leech with these bows if one uses any of the other attack skills. | ||
== Passive & Magic == | |||
=Passive & Magic= | |||
==1. How does Critical Strike work?== | ==1. How does Critical Strike work?== | ||
| Line 92: | Line 102: | ||
==3. How many points should I invest into Penetrate?== | ==3. How many points should I invest into Penetrate?== | ||
This depends greatly on which kind of Amazon you're building. If you're aiming for a java- / bowazon, you don't need to put any more points than 1 as you'll already have high attack rating due to your points placed in dexterity - most bowazon or javazons have dexterity ranging from 250 to 350 upon completion of the character (when you have stopped leveling the character). It is important to note that if you are using the elemental arrows or Guided Arrow as your primary skills | This depends greatly on which kind of Amazon you're building. If you're aiming for a java- / bowazon, you don't need to put any more points than 1 as you'll already have high attack rating due to your points placed in dexterity - most bowazon or javazons have dexterity ranging from 250 to 350 upon completion of the character (when you have stopped leveling the character). It is important to note that if you are using the elemental arrows or Guided Arrow as your primary skills then you don’t need to worry about Attack Rating. However, if you're planning to build a spearazon you will need to put some points into Penetrate, as you won't be able to concentrate heavily on dexterity. Some people will argue that if your character is not hitting the monsters frequently enough, you should invest some points into it. This argument is fundamentally flawed as your attack rating is not the most important factor for chance to hit the monsters. The most important factors are rather monsters' lvl, monster defense and the skills / equipment you use. | ||
Additionally, some Bows like Eaglehorn (Unique Crusader Bow) have the property “Ignores Target Defense” – this is similar to auto-hit, but not quite. The target defense is ignored, but a character's chance to hit is still dependant on the level difference of the character and the target. The to-hit formula is located at the end of the FAQ. It does however not work on champions, boss monsters, act bosses and other players. In v1.09 there was also a bug with a weapon socketed with the Eth rune – instead of reducing target defense by 25% it changes it to –25%, thereby acting as an auto-hit. However, this was only a bug and was corrected in v1.10 (We are now in v1.11b). | Additionally, some Bows like Eaglehorn (Unique Crusader Bow) have the property “Ignores Target Defense” – this is similar to auto-hit, but not quite. The target defense is ignored, but a character's chance to hit is still dependant on the level difference of the character and the target. The to-hit formula is located at the end of the FAQ. It does however not work on champions, boss monsters, act bosses and other players. In v1.09 there was also a bug with a weapon socketed with the Eth rune – instead of reducing target defense by 25% it changes it to –25%, thereby acting as an auto-hit. However, this was only a bug and was corrected in v1.10 (We are now in v1.11b). | ||
| Line 157: | Line 167: | ||
However, note that Pierce has speculated, though unproven, to have a cap of 95%. In addition, melee weapons do not need Pierce. Duh. | However, note that Pierce has speculated, though unproven, to have a cap of 95%. In addition, melee weapons do not need Pierce. Duh. | ||
== Javelin & Spear == | |||
=Javelin & Spear= | |||
==1. Which is the best skill for melee Amazons?== | ==1. Which is the best skill for melee Amazons?== | ||
| Line 200: | Line 209: | ||
Both of these skills cost a lot of mana, but there are a few niceties about that. Plague Javelin has a timer which scales the cost over time to much lower than often thought. A small amount of mana leech (up to 7%) is already enough. Lightning Fury may cost more, but it kills better and better with each additional skill point. It is, however, not recommended to get extremely high mana leech. Instead, a better choice for mana replenishment is by using items that give "mana per kill". Due to the fast killing of Lightning Fury, mana per kill will swiftly fill up your mana pool again. | Both of these skills cost a lot of mana, but there are a few niceties about that. Plague Javelin has a timer which scales the cost over time to much lower than often thought. A small amount of mana leech (up to 7%) is already enough. Lightning Fury may cost more, but it kills better and better with each additional skill point. It is, however, not recommended to get extremely high mana leech. Instead, a better choice for mana replenishment is by using items that give "mana per kill". Due to the fast killing of Lightning Fury, mana per kill will swiftly fill up your mana pool again. | ||
== General == | |||
=General= | |||
==1. Should I try and get +skill items for my bowazon?== | ==1. Should I try and get +skill items for my bowazon?== | ||
| Line 1,220: | Line 1,228: | ||
The most important statistic on your melee mercenary’s equipment will be Life Steal %. Equip him with a very powerful spear filled with Amns, and he will hardly ever die. Combine it with a Shaftstop for % Damage Reduction and a Vampiregaze/Crown of Thieves, and you shouldn’t have to worry about him for most situations. The only problem is getting that equipment, and ensuring that YOU don’t die as well. | The most important statistic on your melee mercenary’s equipment will be Life Steal %. Equip him with a very powerful spear filled with Amns, and he will hardly ever die. Combine it with a Shaftstop for % Damage Reduction and a Vampiregaze/Crown of Thieves, and you shouldn’t have to worry about him for most situations. The only problem is getting that equipment, and ensuring that YOU don’t die as well. | ||
Act 1 rogues make good and speedy mercenaries. | Act 1 rogues make good and speedy mercenaries, and if you're playing Expansion and are on the Ladder (only available through online play), you can give them various items to provide auras. For example, you could give them a Faith bow, which would let you free up your own bow slot for something more damaging. However, since Faith is an excellent choice for your own amazon, and a bit pricy for many people to put on a mercenary, there isn't very much these mercenaries add to an amazon's abilities. | ||
The act 2 mercenaries that are not discussed are prayer, blessed aim and thorns. These are in general not very handy, but for amazons that lack lifeleech such as Magazons, a prayer mercenary will be quite good. For spearazons that use Lightning Strike, they will benefit from blessed aim to deliver their spear and gear damage other than just the skill damage. For people that want to get hit a lot they can benefit from the thorns mercenary. Don't forget that both valkyrie and decoy can be quite helpful here because they can be durable distractions as has already been discussed. | The act 2 mercenaries that are not discussed are prayer, blessed aim and thorns. These are in general not very handy, but for amazons that lack lifeleech such as Magazons, a prayer mercenary will be quite good. For spearazons that use Lightning Strike, they will benefit from blessed aim to deliver their spear and gear damage other than just the skill damage. For people that want to get hit a lot they can benefit from the thorns mercenary. Don't forget that both valkyrie and decoy can be quite helpful here because they can be durable distractions as has already been discussed. | ||
Act 3 mercenaries are of the elemental type. Also these can benefit from +skills to boost their damage. Most only choose cold for the freeze effect, but lightning and fire mercenaries can be quite good too, especially if you lack that type of damage. | Act 3 mercenaries are of the elemental type. Also these can benefit from +skills to boost their damage. Most only choose cold for the freeze effect, but lightning and fire mercenaries can be quite good too, especially if you lack that type of damage. Unfortunately, these mercenaries tend to be very weak, and run out of steam quickly later in the game - not to mention the fact that your valkyrie, if you have one, now has to tank for two people. | ||
Barbarian mercenaries are quite good at tanking. They can use barbarian specific items and therefore have a step up the ladder with helmets. +Bash skills helmets can be quite good and the Barbarian specific Arreat Face is a gem on this companion. If you need another tank to knock back the creatures from your presence, this is the mercenary for you. | Barbarian mercenaries are quite good at tanking. They can use barbarian specific items and therefore have a step up the ladder with helmets. +Bash skills helmets can be quite good and the Barbarian specific Arreat Face is a gem on this companion. If you need another tank to knock back the creatures from your presence, this is the mercenary for you. | ||
| Line 1,242: | Line 1,250: | ||
Physical Damage = [(Listed Weapon Damage) + min/max damage from all sources] x (X / 100 + ED from equipment other than weapon + ED from skills + 1) x Special Modifier | Physical Damage = [(Listed Weapon Damage) + min/max damage from all sources] x (X / 100 + ED from equipment other than weapon + ED from skills + 1) x Special Modifier | ||
* Listed Weapon Damage is the damage on your weapon. Socketing an Enhanced Damage Jewel or Rune will act on the base weapon damage. However, if the weapon already contains a magical enhanced damage modifier it will act on the base weapon damage + 1. | * Listed Weapon Damage is the damage on your weapon. Socketing an Enhanced Damage Jewel or Rune into your weapon will act on the base weapon damage. However, if the weapon already contains a magical enhanced damage modifier it will act on the base weapon damage + 1. | ||
Enhanced damage versus Undead or Demon works just like Enhanced damage modifiers from gear, except only versus their type of creature, of course. | Enhanced damage versus Undead or Demon works just like Enhanced damage modifiers from gear, except only versus their type of creature, of course. | ||
| Line 1,261: | Line 1,269: | ||
* For "hammer" weapons, use 1.1 times your strength value. | * For "hammer" weapons, use 1.1 times your strength value. | ||
* For all thrown weapons (even in melee), use (Strength + Dexterity) x 0.75 | * For all thrown weapons (even in melee), use (Strength + Dexterity) x 0.75 | ||
* For class-specific spears, use (0.8 x Strength + 0. | * For class-specific spears, use (0.8 x Strength + 0.5 x Dexterity) | ||
* For daggers (and Assassin claws), use (Strength + Dexterity) x 0.75 | * For daggers (and Assassin claws), use (Strength + Dexterity) x 0.75 | ||
* For all other melee weapons, use your Strength value. | * For all other melee weapons, use your Strength value. | ||
| Line 1,311: | Line 1,319: | ||
Run Speed = (120 x FRS Bonus) / (120 + FRS Bonus) | Run Speed = (120 x FRS Bonus) / (120 + FRS Bonus) | ||
Faster Hit Recovery Frame-Rate Table | '''Faster Hit Recovery Frame-Rate Table''' | ||
{| cellspacing="2" cellpadding="3" | {| cellspacing="2" cellpadding="3" | ||
! Frame | ! Frame | ||
! FHR | ! FHR | ||
|- | |||
| 11 | |||
| 0 | |||
|- | |||
| 10 | |||
| 6 | |||
|- | |||
| 9 | |||
| 13 | |||
|- | |||
| 8 | |||
| 20 | |||
|- | |||
| 7 | |||
| 32 | |||
|- | |- | ||
| 6 | | 6 | ||
| | | 52 | ||
|- | |- | ||
| 5 | | 5 | ||
| | | 86 | ||
|- | |- | ||
| 4 | | 4 | ||
| | | 174 | ||
|- | |- | ||
| 3 | | 3 | ||
| | | 600 | ||
|} | |} | ||
| Line 1,336: | Line 1,358: | ||
[[Category:Amazon]] | [[Category:Amazon]] | ||
[[category:v1.09]] | |||