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=Bow & Crossbow= | This FAQ was written during v1.09, and the skill and item sections are outdated in v1.10+. | ||
{{Guide_top | |||
|game= Diablo II | |||
|patch= 1.09 | |||
|pve= Yes | |||
|pvp= Yes | |||
|class= Amazon | |||
|related= [[Amazon]] | |||
}} | |||
== Bow & Crossbow == | |||
==1. Which is better, strafe or multishot?== | ==1. Which is better, strafe or multishot?== | ||
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Unique Bows and Crossbows can spawn with the mod "Shoots Exploding Arrows", which means that on "normal attack" the bow will shoot exploding arrows like the skill. This working of this property is comparable to the "Shoot Magical Arrows" property. Arrows are however always required for exploding arrow, but they will always hit. Like the skill, one cannot leech with bows that have the "Shoot Exploding Arrow" feature. The level of the exploding arrow is 1, but additional fire damage sources on the bow get added to the burst of fire from the skill. If the player uses any other attack including the exploding arrow skill itself, will the feature be overwritten. One can still leech with these bows if one uses any of the other attack skills. | Unique Bows and Crossbows can spawn with the mod "Shoots Exploding Arrows", which means that on "normal attack" the bow will shoot exploding arrows like the skill. This working of this property is comparable to the "Shoot Magical Arrows" property. Arrows are however always required for exploding arrow, but they will always hit. Like the skill, one cannot leech with bows that have the "Shoot Exploding Arrow" feature. The level of the exploding arrow is 1, but additional fire damage sources on the bow get added to the burst of fire from the skill. If the player uses any other attack including the exploding arrow skill itself, will the feature be overwritten. One can still leech with these bows if one uses any of the other attack skills. | ||
== Passive & Magic == | |||
=Passive & Magic= | |||
==1. How does Critical Strike work?== | ==1. How does Critical Strike work?== | ||
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==3. How many points should I invest into Penetrate?== | ==3. How many points should I invest into Penetrate?== | ||
This depends greatly on which kind of Amazon you're building. If you're aiming for a java- / bowazon, you don't need to put any more points than 1 as you'll already have high attack rating due to your points placed in dexterity - most bowazon or javazons have dexterity ranging from 250 to 350 upon completion of the character (when you have stopped leveling the character). It is important to note that if you are using the elemental arrows or Guided Arrow as your primary skills | This depends greatly on which kind of Amazon you're building. If you're aiming for a java- / bowazon, you don't need to put any more points than 1 as you'll already have high attack rating due to your points placed in dexterity - most bowazon or javazons have dexterity ranging from 250 to 350 upon completion of the character (when you have stopped leveling the character). It is important to note that if you are using the elemental arrows or Guided Arrow as your primary skills then you don’t need to worry about Attack Rating. However, if you're planning to build a spearazon you will need to put some points into Penetrate, as you won't be able to concentrate heavily on dexterity. Some people will argue that if your character is not hitting the monsters frequently enough, you should invest some points into it. This argument is fundamentally flawed as your attack rating is not the most important factor for chance to hit the monsters. The most important factors are rather monsters' lvl, monster defense and the skills / equipment you use. | ||
Additionally, some Bows like Eaglehorn (Unique Crusader Bow) have the property “Ignores Target Defense” – this is similar to auto-hit, but not quite. The target defense is ignored, but a character's chance to hit is still dependant on the level difference of the character and the target. The to-hit formula is located at the end of the FAQ. It does however not work on champions, boss monsters, act bosses and other players. In v1.09 there was also a bug with a weapon socketed with the Eth rune – instead of reducing target defense by 25% it changes it to –25%, thereby acting as an auto-hit. However, this was only a bug and was corrected in v1.10 (We are now in v1.11b). | Additionally, some Bows like Eaglehorn (Unique Crusader Bow) have the property “Ignores Target Defense” – this is similar to auto-hit, but not quite. The target defense is ignored, but a character's chance to hit is still dependant on the level difference of the character and the target. The to-hit formula is located at the end of the FAQ. It does however not work on champions, boss monsters, act bosses and other players. In v1.09 there was also a bug with a weapon socketed with the Eth rune – instead of reducing target defense by 25% it changes it to –25%, thereby acting as an auto-hit. However, this was only a bug and was corrected in v1.10 (We are now in v1.11b). | ||
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However, note that Pierce has speculated, though unproven, to have a cap of 95%. In addition, melee weapons do not need Pierce. Duh. | However, note that Pierce has speculated, though unproven, to have a cap of 95%. In addition, melee weapons do not need Pierce. Duh. | ||
== Javelin & Spear == | |||
=Javelin & Spear= | |||
==1. Which is the best skill for melee Amazons?== | ==1. Which is the best skill for melee Amazons?== | ||
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==2. I heard that Fend is bugged. Is this true?== | ==2. I heard that Fend is bugged. Is this true?== | ||
Yes, Fend has a bug | Yes. Currently, in 1.11b, Fend has a bug which makes it so that when you are in the middle of a Fend sequence, if something triggers your dodge/avoid/evade skills, it will cause all remaining attacks in the Fend cycle to miss their targets entirely. The only known way to combat this, as of right now, is to not put any points into dodge, avoid, and evade, which disallows access to Valkyrie as well. | ||
==3. Is Jab speed dependent on the weapon speed?== | ==3. Is Jab speed dependent on the weapon speed?== | ||
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==4. I heard Lightning Strike sucks, why is that?== | ==4. I heard Lightning Strike sucks, why is that?== | ||
It doesn't really suck, so much as it is outshone by it's lightning-based relatives, charged strike and lightning fury. Lightning Strike was clearly designed to handle groups of enemies, as suggested by it's chain lightning-like effect, but Lightning Fury does this far more effectively, given a decent amount of peircing. Also, in order to trigger Lightning Strike, you must be in melee range, while Lightning Fury can be used from a distance away. | |||
Lightning Strike | |||
That said, it can at times be more effective than Lightning Fury against small, loose packs of enemies. When synergized, it's damage is fairly decent, and while Lightning Fury needs the packs to be all together to be most effective, Lightning Strike can bounce from enemy to enemy, sometimes appearing to strike the same one multiple times, and potentially doing more damage. However, once the pack is down to three or less, charged strike once again outshines it by far, as the bouncing effect of Lightning Strike isn't so effective against a group of that size, while firing a number of high damage charged bolts is. | |||
==5. How does Impale work? Should I max it?== | ==5. How does Impale work? Should I max it?== | ||
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==7. So, are the thrown javelin skills any good?== | ==7. So, are the thrown javelin skills any good?== | ||
The two lesser javelin skills - Poison Javelin and Lightning Bolt - are | The two lesser javelin skills - Poison Javelin and Lightning Bolt - have their uses, but are less useful in general than their higher-level brethren. Poison Javelin has a higher damage, but longer duration, in general, than Plague Javelin, but Plague also includes the "burst" of poison for every enemy it hits, and does more damage per second. Poison Javelin is most useful in a PvP situation, where you can cause an enemy player to become poisoned, forcing them to go on the offensive before the poison brings them too low. Lightning Bolt is used as a physical immune killer for physical javazons and some bowazons, as it reduces the overall physical damage dealt, but converts all of that remaining physical damage into lightning damage. | ||
=General= | However Lightning Fury in combination with the Pierce skill works best in areas with large creature packs, especially Hell Cows. Plague Javelin is good for preventing monster heal and doing some nifty damage at higher levels. | ||
Both of these skills cost a lot of mana, but there are a few niceties about that. Plague Javelin has a timer which scales the cost over time to much lower than often thought. A small amount of mana leech (up to 7%) is already enough. Lightning Fury may cost more, but it kills better and better with each additional skill point. It is, however, not recommended to get extremely high mana leech. Instead, a better choice for mana replenishment is by using items that give "mana per kill". Due to the fast killing of Lightning Fury, mana per kill will swiftly fill up your mana pool again. | |||
== General == | |||
==1. Should I try and get +skill items for my bowazon?== | ==1. Should I try and get +skill items for my bowazon?== | ||
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==2. I heard that bowazons are slow in cow level. Is that true?== | ==2. I heard that bowazons are slow in cow level. Is that true?== | ||
Common misconception about bowazons is that its not as good as sorceresses or other classes in terms of killing speed in cow level. However, aside from | Common misconception about bowazons is that its not as good as sorceresses or other classes in terms of killing speed in cow level. However, aside from Lightning Fury Javazons, bowazons are one of the fastest cow tippers with right equipments. Top-end bowazons decked out with a grand matron bow faith, fortitude, and 95% additional increased attack speed, can clear out cows using multishot with incredible ease. | ||
==3. What specs should I look for when I'm searching for items?== | ==3. What specs should I look for when I'm searching for items?== | ||
Amazons have some variations in playing style. For Javazon, you want damage reduce equipment, +life mods, and moderate resist. The rest will be supplemented by her passive / magic skills and the javelin skills itself. For bowazons, you can go two routes. One is to attain high base damage bow / crossbow ( | Amazons have some variations in playing style. For Javazon, you want damage reduce equipment, +life mods, and moderate resist. The rest will be supplemented by her passive / magic skills and the javelin skills itself. For bowazons, you can go two routes. One is to attain high base damage bow / crossbow (Windforce or Faith, for example) and go with +life / elemental resist / physical reduce. Another is to attain the fastest bow with moderate damage and go pure +increased attack speed items in order to shoot the most arrows in given amount of time, which in turn will make up for the low base damage. | ||
Experienced Amazon users will not grab for damage reduction gear easily, unless they will fight hand to hand with their amazons. This is because they have learnt to keep their distance from foes and distract the creatures with decoy, valkyrie and mercenary. The amazon herself is rarely targeted and the usage of damage reduction has become pointless. These players will more likely benefit from armors that are socketed with IAS jewels for speed, enhanced damage or elemental damage jewels, or they make armors with good resist, magic find or a runeword. The two main options listed are the extremes. There are many paths in between and a compromise between damage, life, resist and speed is often best. Other tactics include goldfinding, magic finding and undead or demon killing. For these specific tactics one has to wear the appropriate items. Demon killing in particular is helpful because all act bosses are demons. Magic find will also help against these because they have the best chance to let something useful fall. | Experienced Amazon users will not grab for damage reduction gear easily, unless they will fight hand to hand with their amazons. This is because they have learnt to keep their distance from foes and distract the creatures with decoy, valkyrie and mercenary. The amazon herself is rarely targeted and the usage of damage reduction has become pointless. These players will more likely benefit from armors that are socketed with IAS jewels for speed, enhanced damage or elemental damage jewels, or they make armors with good resist, magic find or a runeword. The two main options listed are the extremes. There are many paths in between and a compromise between damage, life, resist and speed is often best. Other tactics include goldfinding, magic finding and undead or demon killing. For these specific tactics one has to wear the appropriate items. Demon killing in particular is helpful because all act bosses are demons. Magic find will also help against these because they have the best chance to let something useful fall. | ||
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==4. Which skills don't work, or are practically useless, against players?== | ==4. Which skills don't work, or are practically useless, against players?== | ||
For bowazons, all the skills in fire tree and ice tree are useless because of high mana cost and no base damage boost. Also, strafe | For bowazons, all the skills in fire tree and ice tree are useless because of high mana cost, lack of homing abilities, and no base damage boost. Also, strafe's effectiveness in PvP is reduced because while you are shooting, you'll be stuck in one spot. For Javazons, you don't want to use anything other than jab, charged strike or lightning fury (depending on your build). Lightning fury has auto-hit property like guided arrow, although it doesn't home in. Jab gives you fast attack speed and is similar in a way to a paladin's Zeal, in that it deals several hits in a short period of time. | ||
==5. I get confused by the abbreviation and special names, can you define them for me?== | ==5. I get confused by the abbreviation and special names, can you define them for me?== | ||
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This is somewhat easy for bowazons while troubling for most javazons. The problem with Physically Immune foes is that you can't leech mana off them (since mana leech is from physical damage inflicted upon monsters. In this case, you do 0 damage) Therefore, there's no real skill that javazons can use to kill physical immunes fast enough. One solution is to launch a Plague Javelin and have them follow you around. Lead them in such a way that they get exposed a lot to spreading poison clouds. Lightning Fury isn't efficient as it is mana consuming and doesn't work well on individual monsters. | This is somewhat easy for bowazons while troubling for most javazons. The problem with Physically Immune foes is that you can't leech mana off them (since mana leech is from physical damage inflicted upon monsters. In this case, you do 0 damage) Therefore, there's no real skill that javazons can use to kill physical immunes fast enough. One solution is to launch a Plague Javelin and have them follow you around. Lead them in such a way that they get exposed a lot to spreading poison clouds. Lightning Fury isn't efficient as it is mana consuming and doesn't work well on individual monsters. | ||
Javelins with high elemental damage can be bought from vendors and supply a simple solution. With a shield that has good elemental damage, such as Tiamat's Rebuke, will leave you with less troubles. If you have many sources of elemental damage and especially charms, you can use the jab or fend skill to quickly deliver the damage to your foes. It will cost you some mana if you have boosted them to high skill levels, but it is a sure way of dispatching of physical immune creatures. | Javelins with high elemental damage can be bought from vendors and supply a simple solution. With a shield that has good elemental damage, such as Tiamat's Rebuke, will leave you with less troubles. If you have many sources of elemental damage and especially charms, you can use the jab or fend skill to quickly deliver the damage to your foes. It will cost you some mana if you have boosted them to high skill levels, but it is a sure way of dispatching of physical immune creatures. Also, if it's possible to hit them with lightning damage, you can use Lightning Bolt, which reduces your physical damage slightly, but then converts all of the remaining physical damage into lightning damage. | ||
Bowazons have several options for this kind of situation. First is Fire Arrow, Cold Arrow, or Magic Arrow, since these skills all convert a portion of your physical damage into fire, cold, or magic damage respectively. Second solution is to either max Immolation or Freezing Arrow. This is the elementalists' or frostmaidens' choice, usually. But the mana cost will be pretty hefty. It would be much better and less mana intensive to max Ice Arrow or Exploding Arrow instead and use those to kill your monsters. The last one is to use lots of elemental damage from charms, socketed bows that can be bought easily from vendors and socketed with elemental damage runes / jewels / gems, and other items, preferrably combined with knockback. In doing this, you force an enemy to keep their distance, while pelting them with elemental damage they aren't immune to. However, this can be draining on the arrow stacks. | |||
One final option, if you're on Expansion, is to use curses. Through the use of a wand that has charges of amplify damage, or by wearing the amulet Atma's Scarab, you can inflict Amplify Damage on an enemy, which may reduce it's physical resistance below 100% (Immunity in monsters is caused by having 100% or greater resistance). Another option, though you will occasionally find monsters that it doesn't work on, is to use the unique thresher, Reaper's Toll, on your mercenary, which has an excellent chance to cast decrepify, slowing the target and reducing the damage they deal, as well as letting you deal more damage, and possibly breaking their immunity if they had one. | |||
==9. Do Crushing Blow, Deadly Strike, Freeze, Blind, Open Wounds or %chance to cast a certain spell work with bows?== | ==9. Do Crushing Blow, Deadly Strike, Freeze, Blind, Open Wounds or %chance to cast a certain spell work with bows?== | ||
All special modifiers work on bows for as well PvM as PvP. | All special modifiers work on bows for as well PvM as PvP, but it should be noted that when using Multishot, any special modifiers will be applied only to the center two arrows.. | ||
Crushing Blow: The chance of lowering a creature's life by 25%... or so it is said | Crushing Blow: The chance of lowering a creature's life by 25%... or so it is said | ||
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With a minimum length of 25 frames (1 second) and a maximum length of 250 frames (10 seconds). | With a minimum length of 25 frames (1 second) and a maximum length of 250 frames (10 seconds). | ||
Freeze will not work on cold immune creatures, champions, boss monsters, act bosses or players and their minions. | Freeze will not work on cold immune creatures, champions, boss monsters, act bosses or players and their minions. Also, some monsters, such as most minotaurs in the expansion and the undead dolls in hell, can be immune to being frozen without being immune to cold. | ||
'''Blind :''' Chance to blind your Target. | '''Blind :''' Chance to blind your Target. | ||
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It acts as poison, but is not poison. The damage inflicted is physical. It will temporarily prevent monster healing and can stack with poison damage. The formula is as follows: | It acts as poison, but is not poison. The damage inflicted is physical. It will temporarily prevent monster healing and can stack with poison damage. The formula is as follows: | ||
Damage inflicted | Damage inflicted : | ||
Clvl=1-15: ((9*Clvl+31)/256)) * Modifier | |||
Clvl=16-30: ((18*Clvl-104)/256) * Modifier | |||
Where: | Clvl=31-45: ((27*Clvl-374)/256) * Modifier | ||
Clvl=46-60: ((36*Clvl-779)/256) * Modifier | |||
Clvl=61-99: ((45*Clvl-1319)/256) * Modifier | |||
Modifier: | |||
Triggers on a Player with attacker using a Melee Attack: 0.25 | |||
Triggers on a Player with attacker using Ranged Attack: 0.125 | |||
Triggers on a Boss Monster with attacker using Ranged or Melee: 0.5 | |||
Trigger on Other Targets with attacker using Ranged or Melee: 1 | |||
Where: ClvlL = The level of the character triggering the open wounds. | |||
It will not work on Physical immunes, champions, boss monsters, act bosses or players and their minions. You cannot leech from this effect. Every time a creature is re-hit, the timer and damage are reset, so it does not stack with itself. If more players have this modifier, the damage done by the player of highest level counts. | It will not work on Physical immunes, champions, boss monsters, act bosses or players and their minions. You cannot leech from this effect. Every time a creature is re-hit, the timer and damage are reset, so it does not stack with itself. If more players have this modifier, the damage done by the player of highest level counts. | ||
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|- | |- | ||
| 14/4 | | 14/4 | ||
| | | 5 | ||
| 0 | | 0 | ||
| | | | ||
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| [-40] | | [-40] | ||
| Repeating Crossbow | | Repeating Crossbow | ||
| | |||
| | |||
|- | |- | ||
| [-60] | | [-60] | ||
| | |||
| Chu-Ko-Nu | | Chu-Ko-Nu | ||
| Demon Crossbow | | Demon Crossbow | ||
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| 170 | | 170 | ||
|} | |} | ||
==11. Where are good places for Magic Finding runs?== | ==11. Where are good places for Magic Finding runs?== | ||
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The most important statistic on your melee mercenary’s equipment will be Life Steal %. Equip him with a very powerful spear filled with Amns, and he will hardly ever die. Combine it with a Shaftstop for % Damage Reduction and a Vampiregaze/Crown of Thieves, and you shouldn’t have to worry about him for most situations. The only problem is getting that equipment, and ensuring that YOU don’t die as well. | The most important statistic on your melee mercenary’s equipment will be Life Steal %. Equip him with a very powerful spear filled with Amns, and he will hardly ever die. Combine it with a Shaftstop for % Damage Reduction and a Vampiregaze/Crown of Thieves, and you shouldn’t have to worry about him for most situations. The only problem is getting that equipment, and ensuring that YOU don’t die as well. | ||
Act 1 rogues make good and speedy mercenaries. | Act 1 rogues make good and speedy mercenaries, and if you're playing Expansion and are on the Ladder (only available through online play), you can give them various items to provide auras. For example, you could give them a Faith bow, which would let you free up your own bow slot for something more damaging. However, since Faith is an excellent choice for your own amazon, and a bit pricy for many people to put on a mercenary, there isn't very much these mercenaries add to an amazon's abilities. | ||
The act 2 mercenaries that are not discussed are prayer, blessed aim and thorns. These are in general not very handy, but for amazons that lack lifeleech such as Magazons, a prayer mercenary will be quite good. For spearazons that use Lightning Strike, they will benefit from blessed aim to deliver their spear and gear damage other than just the skill damage. For people that want to get hit a lot they can benefit from the thorns mercenary. Don't forget that both valkyrie and decoy can be quite helpful here because they can be durable distractions as has already been discussed. | The act 2 mercenaries that are not discussed are prayer, blessed aim and thorns. These are in general not very handy, but for amazons that lack lifeleech such as Magazons, a prayer mercenary will be quite good. For spearazons that use Lightning Strike, they will benefit from blessed aim to deliver their spear and gear damage other than just the skill damage. For people that want to get hit a lot they can benefit from the thorns mercenary. Don't forget that both valkyrie and decoy can be quite helpful here because they can be durable distractions as has already been discussed. | ||
Act 3 mercenaries are of the elemental type. Also these can benefit from +skills to boost their damage. Most only choose cold for the freeze effect, but lightning and fire mercenaries can be quite good too, especially if you lack that type of damage. | Act 3 mercenaries are of the elemental type. Also these can benefit from +skills to boost their damage. Most only choose cold for the freeze effect, but lightning and fire mercenaries can be quite good too, especially if you lack that type of damage. Unfortunately, these mercenaries tend to be very weak, and run out of steam quickly later in the game - not to mention the fact that your valkyrie, if you have one, now has to tank for two people. | ||
Barbarian mercenaries are quite good at tanking. They can use barbarian specific items and therefore have a step up the ladder with helmets. +Bash skills helmets can be quite good and the Barbarian specific Arreat Face is a gem on this companion. If you need another tank to knock back the creatures from your presence, this is the mercenary for you. | Barbarian mercenaries are quite good at tanking. They can use barbarian specific items and therefore have a step up the ladder with helmets. +Bash skills helmets can be quite good and the Barbarian specific Arreat Face is a gem on this companion. If you need another tank to knock back the creatures from your presence, this is the mercenary for you. | ||
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Physical Damage = [(Listed Weapon Damage) + min/max damage from all sources] x (X / 100 + ED from equipment other than weapon + ED from skills + 1) x Special Modifier | Physical Damage = [(Listed Weapon Damage) + min/max damage from all sources] x (X / 100 + ED from equipment other than weapon + ED from skills + 1) x Special Modifier | ||
* Listed Weapon Damage is the damage on your weapon. Socketing an Enhanced Damage Jewel or Rune will act on the base weapon damage. However, if the weapon already contains a magical enhanced damage modifier it will act on the base weapon damage + 1. | * Listed Weapon Damage is the damage on your weapon. Socketing an Enhanced Damage Jewel or Rune into your weapon will act on the base weapon damage. However, if the weapon already contains a magical enhanced damage modifier it will act on the base weapon damage + 1. | ||
Enhanced damage versus Undead or Demon works just like Enhanced damage modifiers from gear, except only versus their type of creature, of course. | Enhanced damage versus Undead or Demon works just like Enhanced damage modifiers from gear, except only versus their type of creature, of course. | ||
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* For "hammer" weapons, use 1.1 times your strength value. | * For "hammer" weapons, use 1.1 times your strength value. | ||
* For all thrown weapons (even in melee), use (Strength + Dexterity) x 0.75 | * For all thrown weapons (even in melee), use (Strength + Dexterity) x 0.75 | ||
* For class-specific spears, use (0.8 x Strength + 0. | * For class-specific spears, use (0.8 x Strength + 0.5 x Dexterity) | ||
* For daggers (and Assassin claws), use (Strength + Dexterity) x 0.75 | * For daggers (and Assassin claws), use (Strength + Dexterity) x 0.75 | ||
* For all other melee weapons, use your Strength value. | * For all other melee weapons, use your Strength value. | ||
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Run Speed = (120 x FRS Bonus) / (120 + FRS Bonus) | Run Speed = (120 x FRS Bonus) / (120 + FRS Bonus) | ||
Faster Hit Recovery Frame-Rate Table | '''Faster Hit Recovery Frame-Rate Table''' | ||
{| cellspacing="2" cellpadding="3" | {| cellspacing="2" cellpadding="3" | ||
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! FHR | ! FHR | ||
|- | |- | ||
| 11 | |||
| 0 | |||
|- | |||
| 10 | |||
| 6 | | 6 | ||
| | |- | ||
| 9 | |||
| 13 | |||
|- | |||
| 8 | |||
| 20 | |||
|- | |||
| 7 | |||
| 32 | |||
|- | |||
| 6 | |||
| 52 | |||
|- | |- | ||
| 5 | | 5 | ||
| | | 86 | ||
|- | |- | ||
| 4 | | 4 | ||
| | | 174 | ||
|- | |- | ||
| 3 | | 3 | ||
| | | 600 | ||
|} | |} | ||
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[[Category:Amazon]] | [[Category:Amazon]] | ||
[[category:v1.09]] | |||