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All five classes in D2C and all seven in D2X begin with the same 3 basic skills. '''Attack''', '''Throw''', and '''Unsummon'''. | All five classes in D2C and all seven in D2X begin with the same 3 basic skills. '''Attack''', '''Throw''', and '''Unsummon'''. | ||
[[ | * [[Image:Punching.jpg|frame|Punching.]][[Attack]] works with any equipped weapon and is the default function. Using attack will swing whatever weapon is equipped at the target, or fire an arrow/bolt if a bow/xbos is equipped. Characters punch if they have no weapon equipped, though this tends to look more painful than it is. | ||
[[ | * [[Throw]] works only when a stack of [[Throwing|throwing weapons]] are equipped, and it will hurl the knife, javelin, axe, or other item at the selected target or location. Throwing weapons can also be used for melee combat, when the Attack skill or other melee range skills are is used. | ||
[[Kick]] this skill was present during much of the game's development, but was removed before the beta test. Kick worked a bit like the Paladin's [[Smite]] skill, knocking back, but not stunning, a single target. | * [[Unsummon]] is only active when a character has summoned minions of some type (such as the Necromancer's skeletons/golems, the Druid's wolves/bear/spirits/vines, the Amazon's Valkyrie, etc), and when used it will dispel any summoned minion targeted. | ||
* [[Kick]] this skill was present during much of the game's development, but was removed before the beta test. Kick worked a bit like the Paladin's [[Smite]] skill, knocking back, but not stunning, a single target. | |||
These skills are more like abilities, in that they are not located in the skill trees, but are inherent skills all characters possess. Enabling skills in the skill trees requires skill points or special equipment, while a level one character without any gear at all can still attack, throw, or unsummon. | These skills are more like abilities, in that they are not located in the skill trees, but are inherent skills all characters possess. Enabling skills in the skill trees requires skill points or special equipment, while a level one character without any gear at all can still attack, throw, or unsummon. | ||
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When a skill can not be used the icon will display red. This is usually caused by insufficient mana, but can also indicate that a skill is not available because the item that grants it is not equipped, because there's a casting delay, or because your character is in town and it can not be used there. | When a skill can not be used the icon will display red. This is usually caused by insufficient mana, but can also indicate that a skill is not available because the item that grants it is not equipped, because there's a casting delay, or because your character is in town and it can not be used there. | ||
== Skill Points == | |||
=Skill Points= | |||
Characters begin at level one and earn a skill point each time they level up. There are also 4 skill points to be gained from quest rewards, on each difficulty level. | Characters begin at level one and earn a skill point each time they level up. There are also 4 skill points to be gained from quest rewards, on each difficulty level. | ||
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The [[Runewords|Call to Arms]], which can be made in any weapon, comes with three Barbarian skills: | The [[Runewords|Call to Arms]], which can be made in any weapon, comes with three Barbarian skills: | ||
* + | * +2-6 To Battle Command | ||
* +1-3 To Battle Orders | * +1-3 To Battle Orders | ||
* +1-2 To Battle Cry | * +1-2 To Battle Cry | ||
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The most popular use is for a Bowazon to have a bow on the weapon switch with the "of Amplify Damage" suffix. When facing a large mob, a Bowazon can land dozens of hits a second with Multishot, and that makes even the low 5% chance almost certain to trigger. The instant it does and the wide radius Amplify Damage is cast, the Bowazon switches to her usual bow and deals (approximately) double damage to every cursed monster. | The most popular use is for a Bowazon to have a bow on the weapon switch with the "of Amplify Damage" suffix. When facing a large mob, a Bowazon can land dozens of hits a second with Multishot, and that makes even the low 5% chance almost certain to trigger. The instant it does and the wide radius Amplify Damage is cast, the Bowazon switches to her usual bow and deals (approximately) double damage to every cursed monster. | ||
== Skill Synergies == | |||
=Skill Synergies= | |||
Synergies were always in the game, but became much more important in the v1.10 patch. Synergies are skills that boost other skills or that are boosted by other skills. Synergies are only added by actual points in a given skill; various +skill equipment will add points to given skills, but those points will not count for the synergy bonuses. | Synergies were always in the game, but became much more important in the v1.10 patch. Synergies are skills that boost other skills or that are boosted by other skills. Synergies are only added by actual points in a given skill; various +skill equipment will add points to given skills, but those points will not count for the synergy bonuses. | ||
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{{ | {{Skill navbox D2|Amazon}} | ||
[[category:basics]] | [[category:basics]] | ||
[[category:skills]] | |||