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No Throwing weapons are socketable in D2 or D2X. | No Throwing weapons are socketable in D2 or D2X. | ||
== DiabloII v LoD Differences == | |||
=DiabloII v LoD Differences= | |||
One big change to throwing weapons from D2 to D2X is how their '''damage bonus''' works. In D2 throwing weapons are all 100 Str, which means for every point in Str you can add 1% of the weapon damage in bonus. In the Expansion throwing weapons are all 50/50 Str/Dex, so for every point in Str or Dex you can add .5% of the weapon damage. This means in the Expansion you will do more damage than in D2 if your Dex is higher than your Str. Since most throwing weapons require a lot of Dexterity, this is more natural, while making it harder to get really big damage, since you need 2 stat points to do the damage bonus of 1 strength point in Diablo II. | One big change to throwing weapons from D2 to D2X is how their '''damage bonus''' works. In D2 throwing weapons are all 100 Str, which means for every point in Str you can add 1% of the weapon damage in bonus. In the Expansion throwing weapons are all 50/50 Str/Dex, so for every point in Str or Dex you can add .5% of the weapon damage. This means in the Expansion you will do more damage than in D2 if your Dex is higher than your Str. Since most throwing weapons require a lot of Dexterity, this is more natural, while making it harder to get really big damage, since you need 2 stat points to do the damage bonus of 1 strength point in Diablo II. | ||
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'''Durability''' on throwing weapons is a new addition in D2X. In D2 all throwing weapons are indestructible when used for melee. In Diablo II they all have durability (though it's not displayed in the game) which they lose at 1/3 the normal melee weapon rate when used for melee fighting. When the durability is expended one throwing weapon vanishes from the stack, just as if you'd thrown it. | '''Durability''' on throwing weapons is a new addition in D2X. In D2 all throwing weapons are indestructible when used for melee. In Diablo II they all have durability (though it's not displayed in the game) which they lose at 1/3 the normal melee weapon rate when used for melee fighting. When the durability is expended one throwing weapon vanishes from the stack, just as if you'd thrown it. | ||
== Normal == | |||
=Normal= | |||
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<nowiki>*</nowiki> Durability on throwing weapons is only in the Expansion. Throwing weapons when used for melee combat lose durability, but at 1/3 the rate of normal weapons. When an item loses full durability it vanishes from the stack, just as if you'd thrown it. | <nowiki>*</nowiki> Durability on throwing weapons is only in the Expansion. Throwing weapons when used for melee combat lose durability, but at 1/3 the rate of normal weapons. When an item loses full durability it vanishes from the stack, just as if you'd thrown it. | ||
== Exceptional == | |||
=Exceptional= | |||
Exceptional Throwing Weapons can be found only in Nightmare and Hell in Diablo II. In D2X they can be found in Acts 4-5 Normal, and then all through Nightmare and Hell. | Exceptional Throwing Weapons can be found only in Nightmare and Hell in Diablo II. In D2X they can be found in Acts 4-5 Normal, and then all through Nightmare and Hell. | ||
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<nowiki>**</nowiki> All Exceptional items are Clvl 25 in Diablo II. Some lower-quality ones are slightly lower in D2X. | <nowiki>**</nowiki> All Exceptional items are Clvl 25 in Diablo II. Some lower-quality ones are slightly lower in D2X. | ||
<nowiki></nowiki> | <nowiki></nowiki> | ||
== Elite == | |||
=Elite= | |||
Elite Throwing Weapons can be found only in the Expansion. Monsters will drop them in Acts 4-5 Nightmare, and then all through Hell difficulty. | Elite Throwing Weapons can be found only in the Expansion. Monsters will drop them in Acts 4-5 Nightmare, and then all through Hell difficulty. | ||