Administrators, Bureaucrats, Administrators
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m (Text replacement - "(?m)^\s*=\s*([^=\n]+?)\s*=\s*$" to "== $1 ==") |
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== + points to Attack Rating == | |||
=+ points to Attack Rating= | |||
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== + points to Attack Rating (based on character level) == | |||
=+ points to Attack Rating (based on character level)= | |||
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== + points to Attack Rating / Maximum Damage (based on character level) == | |||
=+ points to Attack Rating / Maximum Damage (based on character level)= | |||
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== +% to Attack Rating (based on character level) == | |||
=+% to Attack Rating (based on character level)= | |||
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== + % to Damage (or +1 to Maximum Damage) == | |||
=+ % to Damage (or +1 to Maximum Damage)= | |||
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== + Points to Attack Rating and + % to Damage (or +1 to Maximum Damage) == | |||
=+ Points to Attack Rating and + % to Damage (or +1 to Maximum Damage)= | |||
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== + Attack Rating and Damage vs Demons == | |||
=+ Attack Rating and Damage vs Demons= | |||
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== + Attack Rating and Damage vs. Undead == | |||
=+ Attack Rating and Damage vs. Undead= | |||
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== + Cold Damage* == | |||
=+ Cold Damage*= | |||
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== + Fire Damage* == | |||
=+ Fire Damage*= | |||
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== + Lightning Damage* == | |||
=+ Lightning Damage*= | |||
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== + Poison Damage* == | |||
=+ Poison Damage*= | |||
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== + % to Defense == | |||
=+ % to Defense= | |||
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== + points to Defense (based on character level) == | |||
=+ points to Defense (based on character level)= | |||
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== % Damage taken goes to Mana == | |||
=% Damage taken goes to Mana= | |||
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* Does not '''reduce''' incoming damage. | * Does not '''reduce''' incoming damage. | ||
* Does not apply to damage taken by your minions or hired mercenaries. | * Does not apply to damage taken by your minions or hired mercenaries. | ||
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== + points to Mana after each kill == | |||
=+ points to Mana after each kill= | |||
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== + Mana (based on character level) == | |||
=+ Mana (based on character level)= | |||
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== Magic Damage Reduced by == | |||
=Magic Damage Reduced by= | |||
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From version 1.10, Blizzard has implemented modifiers that reduces the protective effect of Magic Damage Reduced (MDR) against certain continuous attacks (i.e. frame-based attacks such as Firewall). Blizzard apparently thought that MDR was too powerful against frame-based attacks, and consequently they reduced its effect as if it was applied once each second instead of once each frame. As there are 25 frames in one second, this means that the MDR effect is effectively cut to 1/25. There are a few frame-based attacks (e.g. Inferno spell) whose corresponding MDR modifiers are not as low as 1/25.<br><br> | From version 1.10, Blizzard has implemented modifiers that reduces the protective effect of Magic Damage Reduced (MDR) against certain continuous attacks (i.e. frame-based attacks such as Firewall). Blizzard apparently thought that MDR was too powerful against frame-based attacks, and consequently they reduced its effect as if it was applied once each second instead of once each frame. As there are 25 frames in one second, this means that the MDR effect is effectively cut to 1/25. There are a few frame-based attacks (e.g. Inferno spell) whose corresponding MDR modifiers are not as low as 1/25.<br><br> | ||
== + points to Maximum Stamina == | |||
=+ points to Maximum Stamina= | |||
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== + % to Stamina Regeneration == | |||
=+ % to Stamina Regeneration= | |||
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More useful than the +stamina modifiers, but still far from coveted. | More useful than the +stamina modifiers, but still far from coveted. | ||
== + % to Resist Fire == | |||
=+ % to Resist Fire= | |||
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== + % to Resist Cold == | |||
=+ % to Resist Cold= | |||
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== + % to Resist Lightning == | |||
=+ % to Resist Lightning= | |||
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== + % to Resist Poison == | |||
=+ % to Resist Poison= | |||
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== + % to Resist All == | |||
=+ % to Resist All= | |||
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|} | |} | ||
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<nowiki>*</nowiki> Magical only: can not be found on Rare items. Prismatic amulets are very popular. Rares can have two other prefixes, potentially adding more to two resistances on top of the resist all mod. Prismatic rings are less valuable, owing to their very high Clvl requirements, and also it's easier to find a ring with +20% to two or three individual resistances. | <nowiki>*</nowiki> Magical only: can not be found on Rare items. Prismatic amulets are very popular and [[Horadric_Cube_Recipes#Magical_Item_Creation|craftable]]. Rares can have two other prefixes, potentially adding more to two resistances on top of the resist all mod. Prismatic rings are less valuable, owing to their very high Clvl requirements, and also it's easier to find a ring with +20% to two or three individual resistances. | ||
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== + points to Skill Levels == | |||
=+ points to Skill Levels= | |||
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== + points to Amazon Skill Trees == | |||
=+ points to Amazon Skill Trees= | |||
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== + points to Assassin Skill Trees == | |||
=+ points to Assassin Skill Trees= | |||
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== + points to Barbarian Skill Trees == | |||
=+ points to Barbarian Skill Trees= | |||
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== + points to Druid Skill Trees == | |||
=+ points to Druid Skill Trees= | |||
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== + points to Necromancer Skill Trees == | |||
=+ points to Necromancer Skill Trees= | |||
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== + points to Paladin Skill Trees == | |||
=+ points to Paladin Skill Trees= | |||
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== + points to Sorceress Skill Trees == | |||
=+ points to Sorceress Skill Trees= | |||
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== + % chance of finding magic item == | |||
=+ % chance of finding magic item= | |||
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|} | |} | ||
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<nowiki>*</nowiki> Magical only: can not be found on Rare items. - Increases the odds that an item, when dropped, will be magical, Rare, Set, or Unique (rather than cracked, normal, or superior.) Basically it upgrades normal items to magical ones, so can make finding socketed items harder, ironically.<br />- Works with ranged attacks and spells.<br /> - There are diminishing returns past 100%. See | <nowiki>*</nowiki> Magical only: can not be found on Rare items. - Increases the odds that an item, when dropped, will be magical, Rare, Set, or Unique (rather than cracked, normal, or superior.) Basically it upgrades normal items to magical ones, so can make finding socketed items harder, ironically.<br />- Works with ranged attacks and spells.<br /> - There are diminishing returns past 100%. See the most recent [http://diablo2.diablowiki.net/Guide:Magic_Find_Guide_v1.11,_by_Hrus Magic Find Guide]. | ||
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== + points to Light Radius == | |||
=+ points to Light Radius= | |||
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== Hit Causes Monsters to Flee (% Chance to Curse with Terror) == | |||
=Hit Causes Monsters to Flee (% Chance to Curse with Terror)= | |||
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== Add Sockets == | |||
=Add Sockets= | |||
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== Add Quantity To Throwing Weapons == | |||
=Add Quantity To Throwing Weapons= | |||