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Mummies are [[Undead]]. ([[Zombie]]s are a very similar monster.) | [[Image:mummy.jpg|frame|left|A few Mummies]] | ||
{{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Mummies are [[Undead]]. ([[Zombie]]s are a very similar monster.) | |||
The inhabitants of Aranoch have long practiced the art of preserving the dead. As a reverence to the deceased, priests fill bodies with preservative fluids, then wrap them in specially treated cloth, and bury them in tombs below the desert’s surface. This mummification is believed to provide benefits for the deceased in the afterlife. Physically, a mummified body maintains its flesh and sinew for hundreds, even thousands of years. | |||
Under Mephisto’s manipulation, these honored dead have been summoned and bound with the spirits of malicious demons to fill the ranks of his undead army. Instilled with eternal loathing for the living, Mummies are stronger and better suited for combat than the zombies, who due to their advanced decay, are weak and infirm. Mummies are slow-moving, but can deliver powerful blows, often with the touch of poison from the chemicals used in their embalming. Fallen mummies often burst asunder from their wrappings, leaving behind a poisonous cloud that the living should best avoid. | |||
Mummies are slow-moving, hard-hitting, zombies. They shamble about, hardly able to see an enemy across the screen, but potentially deadly in numbers; especially in an enclosed space where their slow speed is less of a handicap. | Mummies are slow-moving, hard-hitting, zombies. They shamble about, hardly able to see an enemy across the screen, but potentially deadly in numbers; especially in an enclosed space where their slow speed is less of a handicap. | ||
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* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
== Statistics == | |||
=Statistics= | |||
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | ||
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| -- / 63/Vex, 87/Zod | | -- / 63/Vex, 87/Zod | ||
|} | |} | ||
== Offense == | |||
=Offense= | |||
All types of Mummies have a chance to deal poison damage upon a successful strike. | All types of Mummies have a chance to deal poison damage upon a successful strike. | ||
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| -- / 1134 / 3498 | | -- / 1134 / 3498 | ||
|} | |} | ||
== Defenses == | |||
=Defenses= | |||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
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| -- / 40 / 25 | | -- / 40 / 25 | ||
|} | |} | ||
== Resistances == | |||
=Resistances= | |||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
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| -- / 80% / <font color="#FF0000">130%</font> | | -- / 80% / <font color="#FF0000">130%</font> | ||
|} | |} | ||
== Locations == | |||
=Locations= | |||
* Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels. | * Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels. | ||
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[[category:undead]] | [[category:undead]] | ||
[[category:Guest Monsters]] | [[category:Guest Monsters]] | ||
{{D2 Monster Nav|undead}} | |||