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[[Image:Fetish.jpg|frame|left]] | |||
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Fetish are [[Demons]]. | {{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Fetish are [[Demons]]. | ||
Shamanistic creatures that attack with knives the size of their own bodies, or at range with blow darts, the Fetish are native jungle inhabitants. Known cannibals, they are small, intelligent beings in league with the forces of Hell. Individually, Fetishes are weak and easy to kill. However, they are much more formidable when attacking en masse. When accompanied by a Shaman, they are doubly dangerous, as their Shaman possess the power of resurrection, the ability to revive their fallen kin. The Shamans are often borne upon the shoulders of a lesser Fetish. Undoubtedly, they believe that this appearance of added height makes them look more ferocious. | Shamanistic creatures that attack with knives the size of their own bodies, or at range with blow darts, the Fetish are native jungle inhabitants. Known cannibals, they are small, intelligent beings in league with the forces of Hell. Individually, Fetishes are weak and easy to kill. However, they are much more formidable when attacking en masse. When accompanied by a Shaman, they are doubly dangerous, as their Shaman possess the power of resurrection, the ability to revive their fallen kin. The Shamans are often borne upon the shoulders of a lesser Fetish. Undoubtedly, they believe that this appearance of added height makes them look more ferocious. | ||
These are not those odd items of clothing your parents keep tucked away on the top shelf of the closet, but small, fast, cleaver-wielding monsters. Fetish attack in packs, launching stab-and-run assaults sure to enrage most characters. Individually weak, Fetish can be dangerous in numbers, and they often spawn in mobs of a dozen or more, then use their lightning foot speed to swarm furiously. | These are not those odd items of clothing your parents keep tucked away on the top shelf of the closet, but small, fast, cleaver-wielding monsters. Fetish attack in packs, launching stab-and-run assaults sure to enrage most characters. Individually weak, Fetish can be dangerous in numbers, and they often spawn in mobs of a dozen or more, then use their lightning foot speed to swarm furiously. | ||
Chasing Fetish is a fool's game; better is to hold still and let them rush you, then kill them when they get close. Characters with ranged attacks will have little difficulty with Fetish, providing caution is used to avoid getting swarmed by the initial rush. Most types of Fetish can appear with [[Fetish Blowdart]]s, and they can be resurrected by [[Fetish Shaman]]. | Chasing Fetish is a fool's game; better is to hold still and let them rush you, then kill them when they get close. Characters with ranged attacks will have little difficulty with Fetish, providing caution is used to avoid getting swarmed by the initial rush. Most types of Fetish can appear with [[Fetish Blowdart]]s, and they can be resurrected by [[Fetish Shaman]]. | ||
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
== Statistics == | |||
=Statistics= | |||
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | ||
** Champions and Bosses can sometimes drop from the next higher TC. | ** Champions and Bosses can sometimes drop from the next higher TC. | ||
** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ||
{| width="100%" | {| width="100%" | ||
| Line 70: | Line 68: | ||
| --, 63/Vex, 87/Zod | | --, 63/Vex, 87/Zod | ||
|} | |} | ||
== Offense == | |||
=Offense= | |||
Guest Monster fetish have a % chance to add poison damage to their attacks. | Guest Monster fetish have a % chance to add poison damage to their attacks. | ||
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| '''Night, 7%:''' 41 over 4s (10.4/sec)<br />'''Hell, 10%:''' 186 over 6s.(30.9/sec) | | '''Night, 7%:''' 41 over 4s (10.4/sec)<br />'''Hell, 10%:''' 186 over 6s.(30.9/sec) | ||
|} | |} | ||
== Defenses == | |||
=Defenses= | |||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
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| -- 40 / 33 | | -- 40 / 33 | ||
|} | |} | ||
== Resistances == | |||
=Resistances= | |||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
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| -- / 0% / 0% | | -- / 0% / 0% | ||
|} | |} | ||
== Locations == | |||
=Locations= | |||
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels. | * [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels. | ||
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[[category:demons]] | [[category:demons]] | ||
[[category:Guest Monsters]] | [[category:Guest Monsters]] | ||
{{D2 Monster Nav|demons}} | |||