Administrators, Bureaucrats, Administrators
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Though they are higher up on the hierarchy, maces remain fundamentally the same in use as clubs. As such, players that have invested expertise in the use of the club will have no trouble picking up the mace in combat. This is true of the Barbarian, the master of the mace, due in part to his special Blunt Weapon Mastery skill. Less powerful maces take up a 1x3 slot in the inventory, while larger weapons like flails and mauls take up progressively large spaces. | Though they are higher up on the hierarchy, maces remain fundamentally the same in use as clubs. As such, players that have invested expertise in the use of the club will have no trouble picking up the mace in combat. This is true of the Barbarian, the master of the mace, due in part to his special Blunt Weapon Mastery skill. Less powerful maces take up a 1x3 slot in the inventory, while larger weapons like flails and mauls take up progressively large spaces. | ||
== Blunt Weapons == | |||
=Blunt Weapons= | |||
In addition to clubs, maces, hammer, scepters and wands are also classified as blunt weapons, and all do 150% damage to the Undead. | In addition to clubs, maces, hammer, scepters and wands are also classified as blunt weapons, and all do 150% damage to the Undead. | ||
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* '''Weapon Speed''': A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Characters are abbreviated to their first letter, with Am = Amazon and As = Assassin. | * '''Weapon Speed''': A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Characters are abbreviated to their first letter, with Am = Amazon and As = Assassin. | ||
* '''Range''': Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer. | * '''Range''': Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer. | ||
== Normal == | |||
=Normal= | |||
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Numbers in () are values for the D2X Beta that differ from the D2 Stats. Expect further changes and tweaks in the final game. We will list D2X stats in gold where they vary from D2 stats. | Numbers in () are values for the D2X Beta that differ from the D2 Stats. Expect further changes and tweaks in the final game. We will list D2X stats in gold where they vary from D2 stats. | ||
<nowiki>*</nowiki> 110 Str means that for every 100 points in strength 110% of the weapon damage is added (compared to 100% in all other cases). Only three items in the game, all blunt weapons, have this bonus damage property. | <nowiki>*</nowiki> 110 Str means that for every 100 points in strength 110% of the weapon damage is added (compared to 100% in all other cases). Only three items in the game, all blunt weapons, have this bonus damage property. | ||
== Exceptional == | |||
=Exceptional= | |||
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<nowiki>*</nowiki> All Exceptional items are Clvl 25 required in Diablo II. In the Expansion some are less than 25, but none are more. | <nowiki>*</nowiki> All Exceptional items are Clvl 25 required in Diablo II. In the Expansion some are less than 25, but none are more. | ||
<nowiki>**</nowiki> 110 Str means that for every 100 points in strength 110% of the weapon damage is added, or 1.1% per Str point. This gives this item 10% more damage than other comparable items. Only three items in the game, all blunt weapons listed on this page, have this bonus damage property. | <nowiki>**</nowiki> 110 Str means that for every 100 points in strength 110% of the weapon damage is added, or 1.1% per Str point. This gives this item 10% more damage than other comparable items. Only three items in the game, all blunt weapons listed on this page, have this bonus damage property. | ||
== Elite == | |||
=Elite= | |||
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