Administrators, Bureaucrats, Administrators
296
edits

(Delete clubs) |
m (Text replacement - "(?m)^\s*=\s*([^=\n]+?)\s*=\s*$" to "== $1 ==") |
||
| (One intermediate revision by one other user not shown) | |||
| Line 1: | Line 1: | ||
Clubs, hammers, maces and scepters are all shown as "Mace Class" in game. However, they are actually different weapon types and quite different when used for runewords. | Clubs, hammers, maces and scepters are all shown as "Mace Class" in game. However, they are actually different weapon types and quite different when used for runewords. | ||
Maces are bludgeoning weapons with a single important improvement over the rudimentary club - they are constructed of metal. The simplest mace consists only of a heavy round metal ball end, but many additions to the mace increase its usefulness. Spikes allow it to pierce and tear through flesh, flanges can crack and smash open armour like an egg, and the flail's chain construction lets it gain more momentum before it devastates the enemy. Because of their bludgeoning nature, maces are best used against undead minions, who cannot reverse the effects of broken bones. | Maces are bludgeoning weapons with a single important improvement over the rudimentary club - they are constructed of metal. The simplest mace consists only of a heavy round metal ball end, but many additions to the mace increase its usefulness. Spikes allow it to pierce and tear through flesh, flanges can crack and smash open armour like an egg, and the flail's chain construction lets it gain more momentum before it devastates the enemy. Because of their bludgeoning nature, maces are best used against undead minions, who cannot reverse the effects of broken bones. | ||
Though they are higher up on the hierarchy, maces remain fundamentally the same in use as clubs. As such, players that have invested expertise in the use of the club will have no trouble picking up the mace in combat. This is true of the Barbarian, the master of the mace, due in part to his special Blunt Weapon Mastery skill. Less powerful maces take up a 1x3 slot in the inventory, while larger weapons like flails and mauls take up progressively large spaces. | Though they are higher up on the hierarchy, maces remain fundamentally the same in use as clubs. As such, players that have invested expertise in the use of the club will have no trouble picking up the mace in combat. This is true of the Barbarian, the master of the mace, due in part to his special Blunt Weapon Mastery skill. Less powerful maces take up a 1x3 slot in the inventory, while larger weapons like flails and mauls take up progressively large spaces. | ||
== Blunt Weapons == | |||
In addition to clubs, maces, hammer, scepters and wands are also classified as blunt weapons, and all do 150% damage to the Undead. | In addition to clubs, maces, hammer, scepters and wands are also classified as blunt weapons, and all do 150% damage to the Undead. | ||
| Line 19: | Line 18: | ||
* '''Weapon Speed''': A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Characters are abbreviated to their first letter, with Am = Amazon and As = Assassin. | * '''Weapon Speed''': A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Characters are abbreviated to their first letter, with Am = Amazon and As = Assassin. | ||
* '''Range''': Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer. | * '''Range''': Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer. | ||
== Normal == | |||
=Normal= | |||
{| width="100%" | {| width="100%" | ||
| Line 46: | Line 44: | ||
| D2 Sockets: 3<br> D2X Sockets: 1-5<br> Range: 3<br> Dmg Bonus: 100 Str<br> Inv Size: 2x3 | | D2 Sockets: 3<br> D2X Sockets: 1-5<br> Range: 3<br> Dmg Bonus: 100 Str<br> Inv Size: 2x3 | ||
| Weapon Speed: -10<br> Swing Speed:<br> Very Fast: As/P<br> Fast: Am/B/D/N/S | | Weapon Speed: -10<br> Swing Speed:<br> Very Fast: As/P<br> Fast: Am/B/D/N/S | ||
|} | |} | ||
Numbers in () are values for the D2X Beta that differ from the D2 Stats. Expect further changes and tweaks in the final game. We will list D2X stats in gold where they vary from D2 stats. | Numbers in () are values for the D2X Beta that differ from the D2 Stats. Expect further changes and tweaks in the final game. We will list D2X stats in gold where they vary from D2 stats. | ||
<nowiki>*</nowiki> 110 Str means that for every 100 points in strength 110% of the weapon damage is added (compared to 100% in all other cases). Only three items in the game, all blunt weapons, have this bonus damage property. | <nowiki>*</nowiki> 110 Str means that for every 100 points in strength 110% of the weapon damage is added (compared to 100% in all other cases). Only three items in the game, all blunt weapons, have this bonus damage property. | ||
== Exceptional == | |||
=Exceptional= | |||
| Line 96: | Line 75: | ||
| D2 Sockets: 3<br> D2X Sockets: 1-5<br> Range: 3<br> Dmg Bonus: 100 Str<br> Inv Size: 2x3<br> 150% Dmg to Undead | | D2 Sockets: 3<br> D2X Sockets: 1-5<br> Range: 3<br> Dmg Bonus: 100 Str<br> Inv Size: 2x3<br> 150% Dmg to Undead | ||
| Weapon Speed: -1 0<br> Swing Speed:<br> Very Fast: As/P<br> Fast: Am/B/D/N/S | | Weapon Speed: -1 0<br> Swing Speed:<br> Very Fast: As/P<br> Fast: Am/B/D/N/S | ||
|} | |} | ||
<nowiki>*</nowiki> All Exceptional items are Clvl 25 required in Diablo II. In the Expansion some are less than 25, but none are more. | <nowiki>*</nowiki> All Exceptional items are Clvl 25 required in Diablo II. In the Expansion some are less than 25, but none are more. | ||
<nowiki>**</nowiki> 110 Str means that for every 100 points in strength 110% of the weapon damage is added, or 1.1% per Str point. This gives this item 10% more damage than other comparable items. Only three items in the game, all blunt weapons listed on this page, have this bonus damage property. | <nowiki>**</nowiki> 110 Str means that for every 100 points in strength 110% of the weapon damage is added, or 1.1% per Str point. This gives this item 10% more damage than other comparable items. Only three items in the game, all blunt weapons listed on this page, have this bonus damage property. | ||
== Elite == | |||
=Elite= | |||
{| width="100%" | {| width="100%" | ||
| Line 146: | Line 105: | ||
| Sockets: 1-5<br> Range: 3<br> Dmg Bonus: 100 Str<br> Inv Size: 2x3<br> 150% Dmg to Undead | | Sockets: 1-5<br> Range: 3<br> Dmg Bonus: 100 Str<br> Inv Size: 2x3<br> 150% Dmg to Undead | ||
| Weapon Speed: -1 0<br> Swing Speed:<br> Very Fast: As/P<br> Fast: Am/B/D/N/S | | Weapon Speed: -1 0<br> Swing Speed:<br> Very Fast: As/P<br> Fast: Am/B/D/N/S | ||
|} | |} | ||